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my life is one giant shitpost
41 posts
Scalyheart - Scalyheart - Tumblr Blog
OK but the marauders on HOGWARTS EXPRESS
In the first year, Remus was really sad and afraid until James and Sirius came into his carriage
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And then, in the second year, Remus hoped that they will sit with him but wasn’t sure, and they came in the last minute, sweaty and breathless
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In the third year, Remus saved for them a carriage and they all were sitting happily
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In the fourth year he didn’t even need to save a carriage because everyone knew them and stayed away
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In the fifth year Remus met them at the station they finally arrived in time
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In the sixth year he came with them because he slept in James’ house on the end of the summer
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And in the seventh year, he kept waiting, but no one showed up. He tried to read a book but he just sobbed, broken, his tears dropping on the book, when he heard “PRONGS, A POLE” and saw a very concentrated James Potter on a broom, trying to avoid poles, keeping up with the Hogwarts Express AND saving a screaming Peter who hangs from the broom only with his right hand.
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drawing credits: Viria and unknown
This one time at work i was bored and got lost in my head and began to think of this over the top prank i could pull. It was going to be me and one of my friends secretly memorizig and choreographing a dance you "your welcome" and we would fix the lights to shut off and spot lights to come in when we clap our hands. We would also be wearing suits underneath tear away pants and shirts.
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I dont know about you guys, but I found the truth or dare games to be really relaxing. It was a time when you could stop worrying about if someone wil die or not if you choose the wrong thing
This is so cool!
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troubled youth
Not gonna lie, kinda sad I wont get to see Javier in the later episodes
This whole walking dead not being finished this was literally the greatest emotional roller coaster ive been on
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uH
DON’T MIND ME SOBBING OVER HERE
This might just be me, but I can never really play a telltale game twice because im too worried the second play through will not be as good as the first time I played it, or it will distort the memories i had playing the game the first time. I played the first episode of season 4 twice because I loved it so much, and thats just an episode not a season. I feel like its just me who does that
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Multiple sources say the some of the studio’s most troubling dynamics originated from one person: co-founder Kevin Bruner.
Bruner worked primarily as a programmer prior to Telltale, including during his stint at LucasArts. But he wore many hats during his time at Telltale: first as the company’s CTO and later as a director and CEO. According to numerous current and former employees, Bruner’s behavior became significantly more abrasive and inflexible after the success of The Walking Dead. Thanks to his background in programming, he had been a strong force in creating game development tools for Telltale. As the studio’s popularity exploded, some employees felt he wanted to step into the role of a design auteur, which sources say made him resistant to give the spotlight to other employees at the company.
“That’s when things got really bad,” says a former employee. “I think a lot of the insecurity came from The Walking Dead.” The game’s success had significantly raised the profiles of Rodkin and Vanaman and earned them widespread praise. “I think that that really irked [Bruner] a lot,” says the source. “He felt that… he deserved that. It was his project, or it was his company. He should have gotten all that love.”
Some say Bruner’s behavior led Rodkin and Vanaman to ultimately leave after the wildly successful first season of The Walking Dead. “They were tired of fighting with [Bruner],” says a source with direct knowledge. They jumped into indie development and founded their own studio called Campo Santo, where they released the award-winning game Firewatch. One source points to Campo Santo’s success, along with Night School Studios and its supernatural thriller Oxenfree — co-created by former Telltale veteran Adam Hines — as a catalyst for Bruner’s tightening grip.
“He was hesitant to give anyone much credit for having significant creative vision,” one source says. “He thought they would leave and become a competitor because he had a couple of strong examples of people doing exactly that.” If Bruner’s behavior was aimed at quashing future competitors, however, it only wound up driving more people out the door. Those who stayed as project leads often felt that they were no longer trusted to do their jobs, and were shuffled to the side in favor of giving Bruner the limelight. “There was a dark period of time where if you were in charge of a project, you are not getting any interviews,” one source says. “He’s going to be the one on the panel. He’s going to be the one doing the interviews. He’s going to be the one in the magazine.”
Former employees and sources with direct knowledge of Telltale’s inner workings consistently describe Bruner as a creative bottleneck who micromanaged every part of the development process, from pitch to final product — even going so far as to personally rewrite tutorial text. “He wanted to be consulted on everything from the color of the walls to who they’ve hired to write specific dialogue,” a former employee says.
Bruner took over as CEO of Telltale in 2015 from Connors, who former employees described as a far less imposing figure. Numerous employees describe Bruner as cultivating a culture of fear, and a running joke at the company compared Bruner’s attention to the Eye of Sauron, the fiery gaze of the villain in The Lord of the Rings. “Inevitably, the Eye of Sauron looks at you, and that beam of light just blows everything up and makes it a hellscape where you don’t believe in a thing you’re building anymore,” says a former employee. “A lot of times at Telltale, you don’t feel like you’re wanted there.”
Executive review meetings with higher-ups like Bruner became infamous within the company as brutal, hours-long arguments where Bruner would belittle and question the choices of those involved with the studio’s projects, according to half a dozen sources. “When [Bruner] saw something he decided he didn’t like — which very often was exactly what he had asked for — [that] was really undeserved, and often really difficult for teams to deal with,” the source says.
But multiple sources told The Verge that they often felt like they weren’t making the best games possible, but rather the ones that Bruner personally preferred. “It often felt like we were building games specifically for him,” says one source with direct knowledge of the process. “We were tailoring the type of content we were building — not just gameplay mechanics, but tone, the types of characters we chose to use — to his taste. This was one of the biggest issues with him as a CEO: he was pretty convinced that his taste was everyone’s taste.”
Bruner’s time at Telltale came to a close in March 2017, when employees spotted him leaving the Telltale offices with his backpack. He’d left most of his things in his office; shortly after, the company got an email from him announcing that he had stepped down as CEO, and Connors would once again resume the position. Though rumors of Bruner’s departure had circulated widely, many were shocked when it came to pass. Others were more surprised by the quiet way Bruner had chosen to leave.
”My guess is that he saw writing on the wall,” says a source with direct knowledge of the company. “We needed to break out of the Telltale formula, do something different, surprise and delight people, multiple years ago. It’s reflected in [online] comments in articles about us. It’s reflected in our review scores. It’s reflected in our sales. It’s reflected in our game scores. Everyone [could] see that, not just people who work for Telltale.”
And there we have it. Four years later, I finally have a name and a face to attach to cataclysmic shift from original TWDG to the worst sequel ever made: Kevin Bruner. He stepped into the role of CEO, he bullied, belittled, and demeaned the hard-working artists, programmers and coders of the company, he forced his idiotic and often changing personal whims on already over-worked development teams, he ruined literally everything Telltale Games ever built. But he’s not all bad. From the same article there’s also this: “One of the most recognizable mechanics in Telltale games, where players are told that a character ‘will remember that,’ was his idea.” Well Mr. Bruner, you took a company hot off its heels from a massive sleeper-hit that won over 80 GOTY awards, codified a new sub-genre of games, and was famous for literally moving jaded YouTubers to tears, and destroyed it and everything it ever built, and only in six years time, the last year and a half of which you couldn’t even be bothered to stick around for, all because you wanted to be the center of attention.
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With the walking dead on its last season, I knew it was going to be hard. But waking up and seeing that Telltale is gone and we may never see the end of the walking dead, or any of their projects, just makes me feel lost. The walking dead has been a huge part of my life, and so has telltale. Their stories and characters made me who I am and losing that is horrible. I dont know what to do anymore. It feels like theres an empty hole in my heart that once had light, but now its out.
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ᴛʜᴀɴᴋ ʏᴏᴜ, ᴛᴇʟʟᴛᴀʟᴇ.
So I normally never watch any trailers to telltale games because I like to go in blind so everything is new, but I really want to watch this one so if you guys could tell me if there any spoilers of any sort that would be great
With you 100%
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I’m really sad the game is ending especially since I grew up with it. I first got into it when I was about 8 in spite of how mature it was for me at the time and now I’m just really sad and dreading for the last episode since TWD game is a big part of my childhood and was what distracted me from a lot of toxic things going on in my family for a few years. Thank you @telltalegames for bringing such a wonderful thing into my life when I needed it most.
That better not be fucking fire
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Trailer on Monday.
I think we all need to take a minute to appreciate the music Telltale put into twd games. In the pines? Fuck yeah. Take us back? Gimme a little bit of that, please. Waiting around to die? Sign me up for that
AJ and clem in the new trailer for episode 2
One thing I wanna know is if Clem and AJ retuned to Richmond to see Javier, Gabe, and Kate. After the events in episode 1, I wanna see a good wholesome moment of Javi teaching AJ and Clem how to play baseball
you have not experienced true fear until a poster falls down in the middle of the night
Cool boi lvl: 1000
Can someone pls send me dog pics? I’m very sad today and I have no motivation to live or find happiness. Pls and thanx. I love you all ❤️
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