solstic13 - i am a fool, a jester
i am a fool, a jester

Hey! Im Sun! I am a minor and I use he/they pronouns! My current hyperfixation is old stuff! !!!Get off my blog if you are a Proshipper, Zoophile, Transphobic, homophobic, or generally a bad person!!!

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Solstic13 - I Am A Fool, A Jester

solstic13 - i am a fool, a jester
solstic13 - i am a fool, a jester
solstic13 - i am a fool, a jester
solstic13 - i am a fool, a jester
solstic13 - i am a fool, a jester
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More Posts from Solstic13

6 months ago

Its Paul!!

Its Paul!!

this took me so long, but im super happy with how it came out!!


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7 months ago

Quality of life things I have noticed from what we have been shown so far of the remaster (via Capcom Next and some other materials from today).

Will probably update this if I discover something I didn't see before.

● You can run around while first-person aiming now.

● A fastforward option has been added to the timer?

● Autosaving! I believe the original already autosaved after completing main story missions, but now we will get autosaves more often.

● Large items can essentially be used as shields now? Footage shown in Next showed the player fighting Carlito 1, carrying a barrel while approaching him, and the barrel was taking Carlito's bullets instead of Frank. This unsurprisingly will break the item much like it would from using it normally, as this gameplay shows the barrel being damaged.

● The survivor recruitment limit may have been increased, if not removed entirely. A screenshot appears to show Frank with a group of *ten* survivors rather than the original maximum of eight.

Quality Of Life Things I Have Noticed From What We Have Been Shown So Far Of The Remaster (via Capcom

     • I am not sure if this means the limit of survivors that can be alive inside the mall at once has been increased, though I would assume so logically. So All Bosses speedrunners may not need to purge survivors anymore (in the original, bosses with survivors tied to them will straight up just not appear until there's enough "slots" for their hostages to spawn too).      • ...That same screenshot shows earlier-game survivors, as early as *fucking Jeff and Natalie*, in the group around the same time as much later survivors like Susan? I recall Susan being a Day 3 survivor (pretty sure she appears around the time that Paul is active, for reference). That means the player in the screenshot has Jeff and Natalie with them during late-game...? Does that mean it's easier to bring survivors all the way to the end, or perhaps there's even a way to grab survivors from the safehouse like DR3? Either way would be another QoL change, I feel. And Jeff Rising is now canon.

● That fucking ledge on the roof by the vents, that it's a notorious pain in the ass to get multiple survivors on top of at once in the original, now has steps on both the left and right of it to make things much easier. That means you can also carry carriable survivors right up instead of setting them down and coaxing them to climb.

● Speaking of survivors: They seem to have suggested that the survivor AI will be smarter than it was in the original? YO.

● Survivors seem to be able to give you random advice now? A screenshot (that I don't have on me right now, I'll have to find it), in Japanese, shows Natalie talking to Frank inside the mall (aka *after* she has already been recruited). Apparently, translating the text to English shows that she is telling Frank how to heat up the frying pans for extra damage.

● WEAPONS HAVE DURABILITY METERS NOW! The item flashing red in the UI is no longer the only indicator of how much more you can use a weapon that doesn't have an ammo count.


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6 months ago

Ok so i saw a post mentioning how Spindlehorse was hiring animators again, and i thought "huh yknow im really curious what the turnover rate of animators is in this studio" because i mean its a genuine question considering how i swear theyre hiring new animators every other week

So then i checked IMDB...

Ok So I Saw A Post Mentioning How Spindlehorse Was Hiring Animators Again, And I Thought "huh Yknow Im

Before i go on i wanna put some context because its kinda needed for what im about to say:

On IMDB there's a section of the cast and crew page labeled "Series Animation Department". This is the section meant primarily for animators and storyboarders among other jobs in the same vein.

Now. Can you guess how many animators/storyboarders Helluva Boss has gone through in less than 2 seasons?

444.

That is four hundred and forty-four individual credits, a majority of whom didn't stay for any longer than a few episodes. I have never in my life seen an animator turnover rate this skewed.

But i saw this and i went "well it cant be that bad right, what about other shows?" because admittedly i didnt know a lot about animation so for all i knew this was normal. So i went to the IMDB pages of other animated shows

RWBY: 164 credited animators over 9 seasons

Murder Drones: 11 Animators over 7 episodes

The Owl House: 88 Animators over 3 seasons

Amphibia: 73 over 3 seasons

Steven Universe: 44 over 5 seasons

And just to be fair let's include Hazbin Hotel, which had 62 in 1 season

This means that for one reason or another Helluva Boss has gone through more animators in less than 2 seasons than shows that ran for SIGNIFICANTLY longer go through in their entire lifespan by several times and that astounds me

6 months ago

SCIENCE TEAM SPEECH/BEHAVIOR STUDIES

sorry if there are flaws i did all of this on mspaint lol

SCIENCE TEAM SPEECH/BEHAVIOR STUDIES
SCIENCE TEAM SPEECH/BEHAVIOR STUDIES
SCIENCE TEAM SPEECH/BEHAVIOR STUDIES
SCIENCE TEAM SPEECH/BEHAVIOR STUDIES
SCIENCE TEAM SPEECH/BEHAVIOR STUDIES

uhhh just some Sillys....


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7 months ago

Horace Knightley's new name is Hor Knight


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