sourcesdk2007fan - Best Blog In City 17
Best Blog In City 17

λ+ratio+frag urself - - sourceposting; we die like men.

175 posts

This Is My Blog - Ive Never Really Used Social Media So Pardon My Incompetence Of The Etiquette.

This is my blog - I’ve never really used social media so pardon my incompetence of the etiquette.

I really like games made in the source engine; something about them makes them stand out. I’ll post about that for the most part. Not all of them, of course.

I’ll also occasionally talk about the other things I think are cool or aesthetically pleasing or interesting.

All followers are welcome, even if I personally wouldn’t particularly like you in real life. This blog is just for myself anyways, so if you like this blog you like me. that surely is a compliment.

My favourite games are (subject to change):

- Half-Life

- Portal

- Entropy: Zero

- Cry of Fear

- The Stanley Parable

- Halo

- Counter Strike: Global Offensive/ Counter Strike: 2

- Team Fortress

- Doom

- Team Fortress 2

I also like

- ambient music, experimental music/art, early internet inspired cyber aesthetics.

- Game development, graphic design, creative writing, fanfiction.

And more things I’ve failed to mention but will come up.

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More Posts from Sourcesdk2007fan

9 months ago
Stanley, Much Like Gordon Freeman, Is A Vessel For The Player To Project Themselves Into.
Stanley, Much Like Gordon Freeman, Is A Vessel For The Player To Project Themselves Into.

Stanley, much like Gordon Freeman, is a vessel for the player to project themselves into.

For Half-Life, it gives the player a much larger sense of immersion with the game and control over their actions. Gordon Freeman isn’t anyone, he’s a blank slate. Half-Life has that flexibility because it’s more of a film than anything. You decide who Gordon is, how he does things and what, and most of the time that will be you.

In the Stanley Parable, the silent protagonist takes an entirely different path. Stanley is nobody because it wouldn’t work if he was someone. Stanley being nobody makes the game playable over-and-over-and-

That’s why I love silent protagonists. The immersion can never be beat. The elusiveness makes the game less redundant feeling, more like playing something over in your head and savoring it.

And it also makes it so much funnier to see things like that ^


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9 months ago

She: You better not be avant garde shitpost g-man when I get home

My sorry ass:

She: You Better Not Be Avant Garde Shitpost G-man When I Get Home

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