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Sourcesdk2007fan - Best Blog In City 17

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Skit 16: Get a Mac Gone Wrong


Stanley, much like Gordon Freeman, is a vessel for the player to project themselves into.
For Half-Life, it gives the player a much larger sense of immersion with the game and control over their actions. Gordon Freeman isn’t anyone, he’s a blank slate. Half-Life has that flexibility because it’s more of a film than anything. You decide who Gordon is, how he does things and what, and most of the time that will be you.
In the Stanley Parable, the silent protagonist takes an entirely different path. Stanley is nobody because it wouldn’t work if he was someone. Stanley being nobody makes the game playable over-and-over-and-
That’s why I love silent protagonists. The immersion can never be beat. The elusiveness makes the game less redundant feeling, more like playing something over in your head and savoring it.
And it also makes it so much funnier to see things like that ^