![spyglassrealms - Spyglass Realms](https://64.media.tumblr.com/avatar_3d0e45f4b19b_128.png)
I'm exhausted of living in hell, so I spend my time building blueprints for heaven.He/him | 24 | aspec | ASDWorldbuilding Projects:Astra Planeta | Arcverse | Orion's Echo | SphaeraThe Midnight Sea | Crundle | Bleakworld | Pinereach
1984 posts
Me, An Existential Nihilist: It Is The Nature Of Things To Change And, Eventually, To End.
me, an existential nihilist: it is the nature of things to change and, eventually, to end.
me:
me, also autistic as hell: oh fucking christ it's the nature of things to CHANGE and eventually to END, I'm fucking in for it aren't I—
-
dezerex liked this · 1 year ago
-
mossimoon liked this · 1 year ago
-
eganov liked this · 1 year ago
More Posts from Spyglassrealms
not the first time this has been discussed or suggested but an easy fix to skyrim's dearth of interesting themes is to add a philosophical dilemma to absorbing souls. you start absorbing souls, you begin getting unsettling dreams. you begin to question: when you shout, is it you, is it the dragon? have you tamed it? have you become it? who are you? Is it fair to those souls, to destroy them so utterly? yes you have to save the world - but what of the cost? and what will you become by the end?
ties neatly into the central dilemma in paarthunax's character - the idea that one can conquest one's own nature. your character will keep absorbing souls - that's the story as written - but you're presented with two different options in what that could mean in alduin (an insatiable eater - in some ways not too different to your consumption of souls) and in paarthunax (who has restrained himself).
I tend to dislike stories that present choices as instincts and part of 'nature' but this dilemma - that you're becoming less mortal, more dragon, through devouring souls, something you can't seem to stop, unless you choose to stop fighting - at least adds complexity to the bare bones of skyrim's dragon storyline.
It took a while to find, and it’s not the best quality, but I was able to track down at the very least the opening credit sequence to Goncharov
It's the 8th anniversary of Sphaera today! I created the original map of the world that became Sphaera on 4/24/2015. In celebration of this worldiversary, here's the project's overview article on WorldAnvil!
![The Sphaera Project](https://64.media.tumblr.com/f821e6f635b5de5f01d8d6d86fc5e566/77980005ea0c9ce9-0b/s2560x500/9e09c45665f6d7a13cbd315e3218425d12bc7e6d.png)