
Aussie Illustrator & Visual Design student. I reblog stuff from a side acc (@itssquidbian). ❌DO NOT USE/REPOST WITHOUT PERMISSION❌ Prev url: FineAndDanG
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HIII Hello I'm Dan G Welcome To My Pinned
HIII hello I'm Dan G welcome to my pinned 👋✨️
I'm 24 years old, Australian, and I'm a Visual Communication student double majoring in Illustration & Interaction. Previously I did a lot of fanart and paintings, but I've recently been diagnosed with a chronic health issue which means I'm in the process of restructuring my life a bit. Not sure where I'm taking my art in the future, but it'll definitely be interesting!
LINKTREE for Ko-fi, Cara, Downloads, etc.
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swordsareprettydamncool liked this · 1 year ago
More Posts from Squidbian-ink
when i was in year 12 a substitute drama teacher told me my drawings looked like 'something off tumblr'. its been almost 7 years and im still thinking about what he meant by that.

recovered from being sick (FINALLY THANK FUCK) just in time to finish my little sister's xmas/birthday present!
she requested I paint one of her mains from LoL and ofc I had to pick the funky lizard lady ✌️
a thing i only recently realized i knew abt character design that isnt just common sense apparently:
do not start ur character design by doing a full, refined turnaround/model sheet.
like. everyone in my childrens book il class is fuckin doing this even though most of them are illustration majors and its a huge mistake (our prof literally warned them against this, and YET)
any time you design a character, start by not caring. by just doing what feels right. dont settle on the first thing; play around. and then draw your character a shitload of times before u start a ref sheet
dont finish anything, just. do super fast sketches of them over and over and over. fill up a page or two. as you draw them theyll evolve. that will happen whether your sketch it out at the beginning or jump right into a final draft, and lemme tell u, u do NOT want ur character evolving and changing AFTER ur final draft. u want to get that out of the way early so u can get a decently consistent finished product
then when you go to do your model sheet you will already be able to keep your character on model without it bc youve drawn them a shitload of times. then it wont be “struggling to draw the character the same every time” itll just be “this is what the character looks like and i could draw them with my eyes closed bc of muscle memory”
dont just jump in and be like “shit i gotta have this full complex polished thing right out of the gate!” like. in the beginning, Do Not Work Hard. play. play a lot. and THEN do a refined drawing. your refined drawing will look way better, too, bc by then youll be completely comfortable with your design
its just a super bad idea to present a character as “heres a ref sheet” as soon as you have a concept. your concept will evolve and u have to let it, or else ur designs will look rushed/bad and your drawing will looks stiff and uncomfortable bc u can only draw ur character at a ¾ths view in a particular pose bc youve drawn them twice in ur entire life
i wanst made to do polished artworks man. i was made to do whatever king gizz's deal is

ONE person shares my vision

nobody shares my vision