finding motivation, while being a girlboss

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This Is Me Btw :3 If U Even Care.. ^_^

This is me btw :3 if u even care.. ^_^

This Is Me Btw :3 If U Even Care.. ^_^
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    cheezbot liked this · 11 months ago

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9 months ago

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10 months ago

A super quick five-minute guide to writing a Stranger Things fic with no experience of DnD:

Edited for some clarity since people asked for it. See reblogs for more time-accurate DnD, and more specific rules!

Alternatively; If you never played or barely know DnD, but wish to write about it nonetheless, here are some quick FYI’s

These points are made based on things I have read on this site and other platforms. In no way is this a personal attack if you recognise your own writing! I have seen many posts where people complain about the inaccuracy of DnD represented in fics, but none offer any ideas, so that’s why I wrote this. Hope this helps!

A Super Quick Five-minute Guide To Writing A Stranger Things Fic With No Experience Of DnD:

1. DND IS NOT A TWO PLAYER GAME

You need one Dungeon master, and at least three players to create a good campaign. I’d say a normal party consists out of five players (DM not included), but it can quite easily be bigger.

(There are starter campaigns with one DM and one player, but for a good game, you’d need a bigger party. Introductions to DnD are way more fun with a good group)

2. DND IS NOT A QUICK GAME

There is no such thing as playing a quick round of DnD. Even starter campaigns can be hours long. A short/mini campaign is usually around 4, if not more, hours.

3. THERE ARE MORE DICES THAN JUST THE D20

Though the D20 is the dice you will use more often, there are other ones as well; the D4, D6, D8, D10, and - occasionally - the D100

4. THERE ISN’T ONE DND BOOK

DnD might appear as a fun role playing game, but there is a lot of effort that goes into it. With that counting the books. Players usually only need the Player’s Handbook, which contains information about how to play and how to make a character. Vice versa does the DM have a Dungeon Master’s guide, which introduces them to the game and how to direct it. Aside from that, there are a lot of other books containing different worlds, campaigns, creatures, characters, monsters etc. etc.

5. YOU CANNOT MAKE YOUR OWN DND HANDBOOK

Bouncing back on point 4, as there are many books, there are also many pages. A book isn’t easily studied, and is usually only used as a reference, and not something you have to know by heart. It is incredibly difficult to memorise every little detail of only one book. Aside from that, there are many many rules and restrictions bound to certain worlds and characters, so creating your own book, 9 out of 10 times would not make sense. It doesn’t make it impossible, but it is highly unlikely. Also, the DM will often times pitch in on which races and classes to use for certain campaigns, so creating your own species often won’t get you very far.

6. NOT ALL DND CAMPAIGNS HAVE A MAP AND MINIATURES

In season 4, we see Eddie’s campaign, with it a map and miniatures of creatures (under which Vecna), but this doesn’t occur as often as you think. Starter campaigns or other well known campaigns do contain maps, and miniatures of both the characters and creatures, but this is only because most of those campaigns don’t actually allow you to make your own character. A campaign self-written, or a campaign taken from a book about a certain world often times do not have anything, save from some drawings of your surroundings. There will be a lot of times you’ll have to imagine your character standing in a certain spot.

7. WRITING A CAMPAIGN IS DIFFICULT AND ISN’T WRITTEN IN A DAY

Extending some information; writing campaigns are a pain in the ass. As a first time DM, you will not write your own campaign. Unless you are really committed and already have some experience as a player…. If you have played often, writing a campaign is possible, but it takes weeks, if not months. A lot of info and rules and restrictions and creatures etc. etc. are involved in the process. Besides that, you’ll have to help your players out with their characters to fit to your world, while not revealing too much. You cannot write a campaign in a night.

8. CREATING A CHARACTER TAKES A LONG TIME

Like writing a campaign, a character also takes time. If you are really dedicated, you might have one in an hour, but if you want to properly study every race, class and background, you’ll be stuck in the books for a while. And that’s not even with counting characteristics, alliances, backstory, mannerisms, bonds, relations…. And then you’ll have to actually get in character. It takes time.

(As said, some people can create characters quickly, but this is with experience. More often than not, if you want to write a good character, you’ll be busy for quite a while)

9. EVERYTHING RELIES ON THE DUNGEON MASTER

As a player, you can’t change the story. You can’t make things up. Everything, and I mean everything, goes by the Dungeon Master first. You can’t propose things, you can’t ignore things. Dungeon Masters spent a lot of time working on campaigns, even the ones that have already been written. They know what happens, they decide. There is no second voice.

(Yes, players are able to interact with the story. It wouldn’t be DnD if you couldn’t, but the DM knows what happens, and the players - or the characters - do not. You could ignore creatures or buildings. Smart? Meh.)

Hope this helped! If not, feel free to ask or leave a suggestion!