tiffers. 35. demisexual. dog lover. geek. perfectionist.
186 posts
Choices
Choices
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smok3inm1rrors liked this · 1 year ago
More Posts from Sunnydayzes
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Mollie Mirkwood has her work cut out for her. After graduating from the Glimmerbrook University of Magickal Arts, she finds herself working as both apprentice and caretaker of the elderly Doctor Octavian Fell, a kooky spellcaster with a few tricks up his sleeve...and even more skeletons in his closet... What could possibly go wrong?
G L O B E T R O T T E R C H A L L E N G E EXPANDED
I've been playing @moonfi's original globetrotter challenge with my oc, Fern. I've been enjoying it so much that I wanted to expand upon the challenge & add a few more rounds before the "final" occult round. As someone who doesn't play with occults much, I wanted to add some of the newer aspirations & worlds to the challenge. If you want to play the original challenge before my expanded rounds; I highly suggest doing so & reading over rounds 1-6/7! The rules can also be found on the original post as well. [Original Globetrotter Challenge] Keep reading to read my expanded rounds.
E X P A N D E D R O U N D S ROUND 7. Tomarang. Winter/Spring. After recycling & fabricating throughout fall in Evergreen Harbor, your sim wants to venture ahead to Tomarang to indulge in the unique world & culture. β© aspirations to complete: fount of tomarang knowledge (main), discerning dweller OR seeker of secrets (secondary, optional)
ROUND 8. Chestnut Ridge. Summer/Fall. Your sim spent winter & spring in Tomarang, learning all about a new culture & maybe even eavesdropping on their neighbors. Now it's time to head to Chestnut Ridge; where your sim will work hard & play harder with some new animal friends. β© aspirations to complete: championship rider (main), expert nectar maker (secondary, optional)
ROUND 9. Britechester. Winter. By this time your sim has probably gained alot of skills & knowledge through their globetrotting journey. But their thirst for knowledge & learning doesn't stop there. They move to Britechester to partake in the university experience before settling down to start a family of their own, eventually. Note: I'm adding in this in mainly because I've been playing with aging off, so this round is completely optional. β© aspiration to complete: academic (main & only)
ROUND 10: Moonwood Mill. Spring/Summer. Your sim just finished getting their degree & the urge to travel one last time hits. They find themselves in a small quiet town where they just can't shake the feeling that someone or something is lurking in the shadows. β© aspiration to complete: werewolf initiate (main) for the secondary aspiration you have 3 options (secondary aspirations): -- A. Continue living as a werewolf & join one of the two packs; Emissary of the Collective or Wildfang Renegade. -- B. Continue living as a Lone Wolf. -- C. Change back to a human after finding the cure; Cure Seeker. Note: This would be the optional occult round which is included in the original version of the challenge. The two options in the original challenge include spellcaster or vampire; but I wanted to include werewolves.
If you decide to keep playing with the expanded rounds; please use the tag #ts4globetrotterexpanded, so I can see them!!
@ts4challengehub
It's getting closer and closer to Hallπween, you hang out with your friends and while playing truth or dare you unfortunately get dared to go inside the creepy abandoned Strangerville lab! They want you to bring back anything from the lab as proof that you've actually been inside and didn't just hide behind the building for 20 minutes.
Are you taking the dare head on and heading inside or are you chicken and picking truth?!
Happy exploring! π¬
OK I'VE RELINKED EVERYTHING LET ME KNOW IF THERES ISSUES!