
Alex from Squidlit Ink.! Your source of squippy, squidlity things! http://store.steampowered.com/app/799510/Squidlit/
123 posts
Supersquidlit - Squidlit - Tumblr Blog






Journey to the Microcosmos: Tardigrades: Chubby, Misunderstood, & Not Immortal
Images originally captured by Jam’s Germs
Thank you @airyearthgirl for inspiring me to gif these amazing lines
i think everything should come in more fun colors & patterns. like everything. houses. cars. appliances. when ur getting a fridge they should give u the option then & there to have a wizard airbrushed onto it. business attire should have dinosaurs on it. why arent there more pink cars
society's infantilization of decorated objects is honestly one of the greatest recent crimes against humans' innate desire for beauty
Update!
There’s some simple combat and a new level for Squidlit 64!
Meet the squobster! A squid/lobster chimera I often doodle next to squidlits, but hasn’t appeared in previous games due to sprite limitations! A good friend of mine designed them in high school.
art tips
don't call what you create "content". regardless of what it is. that's the devil talking. call it art, call it writing, call it music, call it analysis, call it editing, literally just call it what it is
I was going to put other things but oh my god please just don't call yourself a "content creator". you are a person you are making art / writing / music / etc you are an artist an author a musician
you are not an Image Generator For Clicks And Views. please. allow yourself to connect with your work by naming it properly and acknowledging yourself in kind
Hello! I just wanted to say that I played Squidlit recently, and I enjoyed the game a lot. While I haven't played many game boy or game boy color games, I think you captured the style and feeling of those games very well! I really liked Skwit Skwot (GOD EMPEROR) and I thought the boss battles were really unique. Overall, I can't wait to try out your other games, and I'm excited for Squidlit 64's release!
Aww, thank you! It means a lot to me that you reached out.
Development for Squidlit 64 has been really wonky so far, but it’s chugging along! I should be able to get a new video out sometime in the coming weeks.
Here’s an early look at Squidlit 64!
(What happened to the other 62 Squidlit games?)


shrimp

babeetle - evolves into pinsir if it masters pinching, or heracross if it masters tossing!




Guys look at this GIANT millipede!! Free pattern from Projectarian! 🐛✨
Definitely want to make one myself!
We gotta help Omanyte!
Best Gen 1 Pokemon Contest Week 4






Guys look at this GIANT millipede!! Free pattern from Projectarian! 🐛✨
Definitely want to make one myself!




Animal Crackers for Zoologists



so in D&D the gelatinous cube is an explicit in-setting ecological representation of the fact that "dungeons with ten-foot-wide corridors" are a common enough feature that there are creatures adapted or designed specifically for them. but dragons aren't adapted for that design at all, nor are a lot of the other big guys; they either need separate exits or to use magic or shapeshift into a human form to go throguh the tunnels
but this is a problem that has been solved in real-life! the problem of "large animal that needs to get into a fairly consistently-sized tunnel that's significantly smaller" is solved by snakes, and, crucially, by mustelids, animals that are very long relative to their size. so I think D&D needs more of that. there should be giant ten-foot-wide dungeon weasels and stuff.

I must know their scuttle-y secrets!
my dad was outside feeding the slugs cucumber slices earlier

Welcome to the Pokémon Botanical Conservatory 🌿✨

my Omanyte drawing for the #pokemonworkshop art contest
crab crab crab hand hand hand frighten
The deep sea king admires his treasure, but to this day knows not who gave it to him.


I think putting games like The Last of Us or other games that can only be distinguished as being “cinematic” forward as arguments for “games are art” is misguided at best. Because games like that don’t prove that games are art. They’re just proving that movies are art, again, with some gameplay in between.
If the only way to prove that a game is art is how well it can emulate film, you’re not proving games are art, you’re proving that games can be mediocre movies. A game can have a strong narrative without stopping the gameplay to turn into a movie, and the narrative can be expressed not only during but *through* its gameplay. And THAT would prove games are art, since it’s something that movies can’t do.
When you ask me for games that “feel” like they can be called art, I would much sooner put forward something like Hades or Psychonauts or Dark Souls.

Goomy is liquid.