
A blog about colony management simulators apparently nowadays. Used to do some fan stuff back in the day, but haven't in a long time. Mostly about Dwarf Fortress right now. Might also feature Oxygen Not Included or Deep Rock Galactic
118 posts
OH!

OH!

I WAS WONDERING WHAT WAS CAUSING THIS. THANKS DFHACK FOR THE ANSWER
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More Posts from Thesassymarquess
There is a post in r/dwarffortress I always think about from time to time, it shows a maze the poster made for a minotaur they caught. It's a neat project for your fortress, you can use it as a dungeon to throw any prisoners into it and watch them struggle to navigate until their inevitable demise, pretty fun stuff. The post also shows the Minotaur's attributes and skills, and she is described as a Grand Master Observer (which in Dwarf Fortress all Minotaurs are) and also "good with language" traits which often Scholars have. A comment suggested as a joke making some office space for her and supplying her with writing materials. Minotaurs can't write (not that I've checked myself), but the concept alone is hilarious can you imagine? being a fearsome minotaur, and going by your day smashing people's skulls and stuff and then writing in your little diary about it? or writing about your existence serving the sole purpose of killing people the little bearded men throw down there simply for entertainment, you know just a cow-girl doing cow-girl things. I swear Dwarf Fortress produces top-quality writing material sometimes
I did something similar with a friend the other day while showing him the game. We set it to Adventure Mode, made him a mantis woman (Gelder of course) and set up all their skills and spent their money. We then turned around and made a worm man so we could spawn on the main continent, and while trying to pick equipment… we saw Pet Worm… and we had about 600 or so spare points. We spent them ALL ON WORMS. So a mantis woman and a worm man and his worms.
At this point I figured I’m probably just humoring him to even see if we can leave character creation like this. But the game loads, sticks us in an Elven retreat, and I check and we’ve got a fuckton of worms crawling on our worm man, who is stuck in a tree… after an impromptu climbing lesson, we’re out of the tree, and ready to travel to our Dwarven fort of choice to settle down for some Fortress mode shenanigans. So we open the travel menu and *then* the game crashes. But climbing a tree with 100 worms on my shoulders and head was fine lmfao

Trying out the Dwarf Fortress Adventure Mode beta finally, I rolled up a black bear man with 40 pet turkeys. He's from the same civ as Fort Bowloar but on a different landmass, I guess it couldn't be selected because it's on a different continent from the rest of the civilization.


Having this many turkey followers seems to be a bit of an issue (for some reason), every step they're going prone and standing back up as they enter and exit each others' spaces, generating a message that needs to be clicked through.

I experienced a bug where I was up a tree after exiting the travel screen, and I could climb down but my 40 turkeys were stuck up there. Thankfully traveling again brought them down.

We found a goblin site but it was populated by neutral dwarves and goblins, for some reason. Maybe we conquered this site during world generation? Still couldn't travel or make a campfire until leaving. Also Bowloar mention!

After leaving the goblin site we were attacked by dingoes! Until this exact moment I had not realized that my turkeys have natural predators.

It's pretty gruesome. A quirk of mass combat in this engine when you're controlling a single unit is that things tend to move into adjacent spaces when they dodge attacks, which means they ping-pong around a bunch when being attacked by 40 turkeys simultaneously. It was very hard to get into melee range. I got two hits in on one dingo. (they were pretty good hits, though)

The turkeys won with three dead and a lot more grievously injured. Perhaps from this humble beginning there will emerge a scarred and battle-hardened uber-turkey who will be the perfect adventuring companion. Or, possibly the rest of them will bleed to death.
To honor the dead I must respond to this tragedy in accordance with the customs of my people.

Too long for a reply, but I hope you don’t mind the answer to it:
So actually the difference is kinda straightforward ironically enough. Engraving is skill regarding engraving images into walls and floors. Stone carving is carving of stone into objects, particularly trade goods. Stone cutting is cutting stone into furniture or blocks. The easy way to tell is which station they do it at. Engravers only engrave things through the engrave command. Stone cutters are those who smooth floors, carve fortifications or minecart tracks, and work at the stone mason’s workshop. Stone carvers work at a craftsdwarfshop.
Masons btw are those that build the walls, drawbridges and other structures that need to be assembled if they’re made out of stone blocks or stones
Edit: Stone Carvers carve fortifications & mine cart tracks. Stone crafters work at a craftsdwarfshop. There’s also a recipe on the stone mason’s table that uses stone carving instead of cutting, but I don’t know which one it is. Stone cutters still smooth floors, so that information is accurate. Tbh, just cross-train your stone workers imo, excluding stone crafting. You’d rather have a strange mood on a stone cutter than a stone crafter
Dwarf Fortress is truly the game of all time.

These are all distinct skills. How in gods name am i meant to intuit the difference between Stone Carving and Stone Engraving
Come to think of it, asking a dwarf a question like that is liable to attract some strange looks. In dwarf culture you'd have to be a special kind of idiot to not know the difference between carving and engraving, after all. This is just Dwarf Fortress providing the authentic culture shock experience

At least the Mayor cares about some people's medical needs. Though a crutch might be more helpful

Limb-destroying sock
Dwarf Fortress is riduculous. a world I generated contains a manual on adhesives called "It Is Glue". it's 103 pages long and the game describes the writing as "completely serious, yes overflowing with sadness".