thestartome - TheStarTome
TheStarTome

I'm Staris, a sims 4 pose creator. An artificing wizard who rigs, and assembles ambiances.✨DM for commissions.✨Linktree✨

630 posts

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More Posts from Thestartome

1 year ago
Posing Interaction For Babies (Newborns)
Posing Interaction For Babies (Newborns)

Posing Interaction for Babies (Newborns)

This mod adds an interaction to the bassinet to play poses with babies.

Based on my testing the interaction works wherever the sim is, even off lot. The baby spawns to your sim and afterwards back to the bassinet (little demo below).

As a placeholder I included a set of Gallery poses with babies. However, you can override them with your own. For that purpose, I’m including the pose files separately as well as the blend file I used that you can then use as a base (the blend file is saved in Blender 3.6). (You don't need to put the blend file into your mods folder.)

XML Injector Required The XML injector is a tool/library that can be used to add interactions without the need to write your own script (another one that you might know is lot51’s core library). A script in my case would have been needed to add the posing interaction without overriding the existing game file with the baby tuning. The XML injector does that for me.

Download: SFS | Mediafire

This was just an experiment tbh but I was surprised that it works so well and so I ended up wrapping it up. But anyhow, in game interactions are pretty new to me, so let me know if there's any issue.

If you need any help making your own poses, you can also drop by in our Discord server for pose makers.

Some background information:

The baby is an object in-game that is connected to the adult sim via the stigmata bone for poses/animations – similar to poses with accessories, if you’re familiar with that. The difference is that you also need to pose the baby itself. I have some additional notes in this tutorial for Gallery poses with babies that I made a while ago.

Note that you can’t export baby poses or animations via S4S the standard way since you can’t select the baby rig in the S4S export options. I did this with a workaround by exporting the clips from the Game File Cruiser, then importing them to Blender using an add-on (it’s actually a deactivated part of the Blender add-on that S4S uses and it’s only functional in Blender 2.7).

However, you can import the blend files with baby poses to the package file like you normally would since the rig selection is not relevant for the import.

Below a little demo, sorry for the bad quality :D

@ts4-poses @luthsthings


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1 year ago
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✨ Let’s Catch Up with the Briar Legacy ✨

For my new readers, Sonny Briar is youngest son of Ezra Briar (my Gen 3 heir). Sonny's the first werewolf in my Briar legacy, his children following in his pawprints shortly after with the help of some good ole' "Moonshine", as the werewolves call it. Sonny was always a handful growing up. He was a mischief loving kid that quickly spiraled into a trouble seeking teenager. All that trouble caused his fed up parents to spend his butt right back to the country in hopes of getting him on the right path. Turns out, that was just what he needed and it wasn't long before Sonny fell in love with Henford. After proving his growth, it was a no brainer that Honey pass on the Briar family horse business to Sonny. Now he's raising three young werewolves to hunt and defend their territory from ramped vampire attacks. His alliance with the Moonwood Collective and Wildfangs makes them the strongest werewolf pack in the southwest. He may got a lot of responsibilities on his plate but he'll always be the same ole Sonny.

For more Sonny content, check out his 6 part mini series on Tiktok ✨


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1 year ago
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Anyone interested in a lore fact? :) Today's topic- Familiars ✨

Familiars are spirits that aide witches in their craft/magical journey (to put it vaguely). It's actually not common practice that all spellcasters have a familiar since magic =/= spirituality in the way it does for Dark Magic witches. And there is a very spiritual connection between a witch and her familiar.

Dark witches are soul tied to their familiars, entering a contract of reciprocated devotion, trust and respect. Familiars always take an animal form as the spirit is bound to the animal of the witch's choosing ( performed by a ritual we'll soon see) but they are known shapeshifters and can even have a human form if they please. Most choose not to, since familiar magic isn't strong enough to hold that form for very long.

Once a witch dies, her familiar is released from their contract and can either pass with her or enter a new contract with another witch in a new animal form. At the end of Fallen Angel, we actually see Daera, the red fox finally laying to rest so she can join her witch, Adelina in the afterlife. ✨

That concludes our lore fact of the day!


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1 year ago
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Anyone interested in a lore fact? :) Today's topic- Mermaids✨

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Mermaids are a magical occult species that live in hiding in open bodies of water in the mortal realm, preferably in warmer climates, such as Sulani and Tomarang. Mermaids are very curious and mischievous by nature. While they typically keep their distance from mortals, juvenile mermaids like to explore the surface and see what they can get into, which is usually trouble. What can makes them so dangerous is that they use magic to make themselves invisible to mortals. It's how they manage to survive in the mortal realm from being hunted by Pirates (aka Occult Hunters).

Adie's first contact with mermaids was when she was just a baby. She caught the eye of two juveniles, who was very intrigued with being seen by what they thought was a mortal baby. That lead to them returning that night and whisking her away to their cove. Luckily, Nora was able to lend a hand in the rescue.

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Mermaids also speak their own unique language and have a bartering system, often trading with other pods for survival. If you ever find yourself in a bind with a mermaid, hopefully you know how to speak Mertalk and have something shiny to trade for ✨

That concludes our lore fact of the day!


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