I'm Not Fighting The Narrative, I'm Seducing It. But Good Luck With That I Guess.
i'm not fighting the narrative, i'm seducing it. but good luck with that i guess.
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More Posts from Thetwentiethdisaster
I cannot stress enough the importance of transformations that are not necessarily redemptive.
- Cold and misanthropic villains who learn to care for the people close to them
- Coerced villains/minions running away–not to help the heroes, but to help themselves
- Villains who have dedicated their life and existence to The Cause who develop agency, who begin making their own decisions for their own reasons, whether or not they are GoodTM decisions
- Bigoted villains who learn to stop being a dick in that specific area
- Villains otherwise driven by hate who reevaluate their motives if not their purpose
- Heroes so dedicated to The Cause that they stop caring for the people around them
- Heroes who stop caring in a healthy way, who become jealous or excessively competitive
- Characters on all sides with trust issues who learn to trust, if only one or two individuals
- Selfish characters who learn self-sacrifice, even if it's only for fellow team members instead of a hero team or a Noble CauseTM
- Characters who stand up to their abusers/refuse to be taken advantage of anymore in their interpersonal relationships outside the context of switching sides
There seems to be a growing expectation and even demand in fandom that villains be redeemed/redeemable, that heroes only become more GoodTM, and that anything else is somehow shortsighted or glorifying bad behavior. But people don't only grow in one direction, and personal progress doesn't have moral requirememts. Personal change doesn't have moral requirements.
People can learn to love, to trust, to grow, to think for themselves without experiencing a major paradigm shift, and people don't always experience major paradigm shifts for the better. The fight for GoodTM and its necessity can actually be highlighted by a hero who goes bad and must then be defeated by former allies. Agency can actually be more profound if it doesn't conform to expectations or tropes within the story, because it becomes twofold: the character in question liberates themselves not only from the restrictions imposed on them by their circumstances/leaders but from those imposed by the reader/viewer as well.
“Why are you like this?”
“Do you want the short version, the long version, or the fun version?”
Hello, friend!
This ask is in regards to my ask event I'm running today that you reblogged. My questions are to Lakrim.
Lakrim, do you like video games or whatever similar thing your world may have? If so, which one is your favorite?
Are you more interested in the sky or the ocean?
What is your ideal vacation?
What do you think is the most cuddle-able animal in the world?
If you could have any animal as a companion, danger isn't even an issue anymore, what animal would you pick and why?
Thanks for participating! :)
(I'm separating answers so it looks less like word vomit. Thank you for the ask)
Lakrim: "Best we have in this world is board games and they are eeeeh, boring. Getting my hands on sacred books are more entertaining." His face splits into a mischievous grin before he continues.
"The sky or ocean?hmmmm. I've never had to pick before but definitely the ocean. It's calming and when the moonlight hits the water it's glorious. And since you asked about my ideal vacation, I'd say somewhere near the ocean."
"unpopular opinion~ but the most cuddle-able animal is a snake....if you try hard enough.... A snake would also be my animal companion of choice. Specifically a King Cobra- for the flare."
Reblog to give the person you reblogged it from the energy to do one (1) chore or maybe many