Happy Zisu Zunday!


happy zisu zunday!
zisu and her dog, and Werewolf Zoroark Zisu again because. werewolf. you know
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More Posts from Toast-dude
I was scrolling through my feed and I distinctly noticed every post was a banger. Awesome stuff on every post.
I was scrolling through my liked posts. Mystery solved.
Need a Ride?

We did this one Stream Today!
We gave him wisps because we thought it would be a good idea to make him a little more spooky! :D
I've been trying to work on my backgrounds, so everything I've been drawing recently has had a background, soo aahh- The background alone will be below!

Choo Choo-
This piece has given me an epiphany. A doorway as a framing device is a neat trick to enhance the liminal feeling of a piece.
Liminality is often boiled down to a feeling of unbelonging, which is to say, the sense that you aren't supposed to be there.
For all that a space can feel unwelcoming and alien, a picture taken from inside a liminal space will always have the tiniest bit of belonging to the space. A (hypothetical, in the case of a render) person had to actually enter the space to take the picture. In the moment the shutter closes, the photographer belongs nowhere but in there.
When a photograph is taken of a liminal space through a doorway, it's like an affirmation of the liminality of the space. You don't belong and you are acknowledging that you don't belong by not entering. You're peeking at something you know you shouldn't be.

Idk if I’ve posted this yet but look!! I made a new thingy!!
Scalchop Blade

I think the model captures the style of the original. The blade material was created entirely using math nodes and some custom object properties. Some compositing would probably help but I'm not at that stage yet.
My face when weight painting

Haha I jest. This is a test of the lips weight painting, which I'm still not satisfied with after six hours of tweaking. Trying to get the mouth corners to behave in the correct fashion is very annoying. I am not sure if it's a rig issue, a topology issue, or a skill issue.
I also finished the teeth, finally. I was dragging my feet hard on finishing them because the molars were relatively complicated. I tried out the multiresolution modifier and that was the solution to getting it done.
I am making decent progress on finishing the character model. I have to weight paint the rest of the face and feet and hands. Maybe I can publish something before the one year mark in October.