Dewott - Tumblr Posts

2 years ago
Two Survey Corps Rookies And Their Peculiar First Encounter. (I Wanted To Do More Gijinka Drawings So
Two Survey Corps Rookies And Their Peculiar First Encounter. (I Wanted To Do More Gijinka Drawings So
Two Survey Corps Rookies And Their Peculiar First Encounter. (I Wanted To Do More Gijinka Drawings So

Two Survey Corps rookies and their peculiar first encounter. (I wanted to do more gijinka drawings so here)

Bonus:

Two Survey Corps Rookies And Their Peculiar First Encounter. (I Wanted To Do More Gijinka Drawings So

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3 years ago
Drew My Favorite Middle Stage Water Starter. Dewott.

Drew my favorite Middle stage water starter. Dewott.


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7 years ago
Drew Pokemon With My Left Hand, Dewott, Photoshop

Drew Pokemon with my left hand, Dewott, Photoshop


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2 years ago
Kyousei Is Trying To Assert Dominance By Stating She Can Fly. Glorious Is 3 Seconds Away From Pouncing.

“Kyousei is trying to assert dominance by stating she can fly. Glorious is 3 seconds away from pouncing. Hecate fears what’s about to go down. I’m going to battle Ursaluna. Wish us luck.”

Arceus has no idea how Akari figured out how to text them, but they hoped she kept doing so.

(Decided to redraw a legend arceus screenshot from my current play-through for fun and to experiment if I should try fluffing pokemon in my style I guess? Hope you like it, not sure how much I do tbh)


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7 months ago

Work in progress

Work In Progress

I've been working on this model for several months and I finally got it looking almost like what I envisioned after three revisions. There's still a lot to do before I start animating it.

This is the first character I am attempting to model from scratch, and it's definitely both a learning process and slow going. Trying to create a 3D model of a "more realistic" pokemon by including elements of the real life animal as well bringing in a third influence in the form of making the facial structure resemble a specific human character. The current result I think accomplished that reasonably well insofar as the character's identity and species are identifiable.

There are a few hurdles between now and a finished model that is ready to animate.

Mouth: think up how I am going to model the gums, teeth, tongue, and mouth of the character given that the face is in the way.

Accessories: I want to give this character some specific accessories. These need to be modeled.

Hairstyle: although some interpretations of the character feature no kerchief, the authors depiction included it, so I feel it appropriate to do as well.

Rigging: making everything move in a convincing way is probably going to take a lot of work. For the character, I have to convert the existing skeleton to a rigify template, which is relatively straightforward, but there are some tricks I've seen in other models that have to be setup manually and I have to reverse engineer those. Then I have to weight paint the model, which is an artistic talent I don't have much expertise in. Once the characters body is rigged I have to figure out how to rig the hair and accessories. Since the character may equip or remove the accessories, I have to plan for that.

Facial expressions: of particular concern is making the mouth expressive enough to move in a way that resembles speaking. Sure, rigify has some options for it but in my limited experience the rigify facial options are not very streamlined.

Once all that is done, I can call the model ready for action, and then I can make the sets and props, as well as make the other characters, which hopefully will go faster.


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7 months ago

Scalchop Blade

Scalchop Blade

I think the model captures the style of the original. The blade material was created entirely using math nodes and some custom object properties. Some compositing would probably help but I'm not at that stage yet.


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6 months ago

With the easy avenues explored, you search for more.

With The Easy Avenues Explored, You Search For More.

Maybe there is an exit this way?

The main poolrooms project I'm working on has managed to escape the liminal feeling I wanted and is now sitting halfway between poolrooms and mallcore. I made this scene to try and return to the bizarre architecture that poolrooms are known for.

I did not originally intend to include my work-in-progress dewott model. I did a number of test renders of various compositions of the set (there is an area above the water as well) but the camera angles I chose didn't feel right without anyone to set the scene. I rigged the model enough to make this pose.

If you liked it and want to see more, please say so.


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6 months ago

My face when weight painting

My Face When Weight Painting

Haha I jest. This is a test of the lips weight painting, which I'm still not satisfied with after six hours of tweaking. Trying to get the mouth corners to behave in the correct fashion is very annoying. I am not sure if it's a rig issue, a topology issue, or a skill issue.

I also finished the teeth, finally. I was dragging my feet hard on finishing them because the molars were relatively complicated. I tried out the multiresolution modifier and that was the solution to getting it done.

I am making decent progress on finishing the character model. I have to weight paint the rest of the face and feet and hands. Maybe I can publish something before the one year mark in October.


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10 months ago

30 for the ask game

30. What piece of yours do you think is underrated?

30 For The Ask Game

This one. It is awesome. I put so much energy and power into it.


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8 months ago
Aiden Swimming In The Water, And Since He Is A Dewott, He Can Breath Under Water. So He Is Fine.

Aiden swimming in the water, and since he is a Dewott, he can breath under water. So he is fine.


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