
They/It, 21. Love Fallout, Elder Scrolls, the Outer Worlds, and anything horror. Electoralism and God are beneath me 😁❤️.
39 posts
I Kinda Really Hate The Way Myron Is Treated Like A Funny/quirky, Albeit Annoying And Egotistical, Little
I kinda really hate the way Myron is treated like a funny/quirky, albeit annoying and egotistical, little group member. Even if you don't specifically get the encounter where he takes advantage of you, it seems highly likely that that still goes on regardless, especially with his position of power and environment. Obviously the main onus is on the writers for making a predator child, one of the many disgusting aspects of 2 that made me stop playing and almost not come back. Still, I wish there were more people acknowledging his heinous-ness because I feel like, exclusively based on his public perception, I'd have a wildly different mental concept of his character than what he actually is.
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neuroticreno liked this · 9 months ago
More Posts from Toiletcthulhu
the railroad is like your local ""grassroots movement""(nonprofit industrial complex entity) and acadia is an average housing co op in portland. i know this
I honestly think NV did Little Yangtze kind of poorly, but not as bad as not really addressing the predjudice that would be faced among Chinese-American citizens, and given the imprecision of predjudice, likely many other Asian people. I understand stepping away from racial commentary when you have a team of pretty much exclusively white people, but I think that might be more of a sign you should try to hire non-white individuals and non-white writers and allow them to create meaningful artistic expressions of themselves in-line with the creative intention of your project.
A devastating and confusing thing about the Fallout setting, when you explore the pre-war aspects, is what the creators think about pre-war America. In the first games we only get hints of the pre-war world, but they seem to be some sort of wild fascist nation invading Canada. In Fallout 1, the first thing we're introduced to of the pre-war society is seeing a soldier shoot civilians and laughing.
Now, for the first 2 games and New Vegas we don't really know much. What we know is that there's a fascist military group known as the enclave who were a sort of US deep state even before the war, and that the government teamed up with corporate interests to preform vaguely MKULTRA-ish experiments with the Vaults. Basically, the government was an extreme version of the 50s American jingoism and McCarthyism.
This is well and dandy, I guess issues come up more when we get to the later games, especially 4, where it seems like none of this extreme plotting and societal civil unrest which would exist is seen. The society as presented in 4 also seems quite progressive, gay people are featured in the opening, and none of the baggage of say, civil rights not existing are included. Now on a baseline, I don't want settings to be more conservative, homophobic and sexist etc., but it becomes a very confusing setting when it's displayed both as this jingoist extreme thing with fascist tendencies aswell as a progressive place where everyone is seemingly equal. If you're focusing on the 50s as your setting, and American nationalism in the 50s, then you can't have McCarthyism spoofs and anti-communism as a societal paranoia norm while also general equality is the norm without misunderstanding why McCarthyism and nationalist jingoism is bad. A massive harm done in anti-communist paranoia is how it degrades and vilifies any progressive movements (women's rights, civil rights, homosexuality) as being morally un-American and therefore connected to communism. To ignore this just makes any critique of MacCarthyism and jingoism weird!
Basically, pre-war America in Fallout 4 becomes this both sides thing where America is both pure and equal and white fences in every instance that we see as the player (the intro), while also supposedly being this dystopic MacCarthyist hellscape that's broadcasting gladly about their war crimes in Canada, and wants to root out communism. I guess the only fix for this issue without getting into the fine print like they had to do is just not to focus too much on the pre-war world.
Even apart from all the offensive depictions of tribal people themselves, I just can't fathom for writing purposes why you would make two groups and completely outsource their ability to make decisions for their groups to two random missionary figures without adding a possibility of them taking control of their own future (oh yeah colonialism that's why).

I think the way the president in 2 and Horrigan talk about "muties" sells the threat a lot more because there's a cognitive dissonance there that feels so real among bigoted treatment marginalized groups today. They don't really make sense, but they believe these things unwaveringly, and have committed a number of unspeakable atrocities based on nothing more than a hollow understanding of the world around them. Sure the Enclave in 3 talk about mutants needing to die, but it feels like a reiteration of "the strong must survive, the weak must die" that characterizes like 98% of Bethesda game factions, not like a bias informed by centuries of isolation and propoganda.
At this rate I might be the one who hates fun but I've been thinking about it and I hate how the enclave has been "mutated" (hoho) into what it is now in modern fallout products. There was something legitimately intimidating and different about them in 2, something that made their threat to all life as you knew it very tangible. I hope that's even remotely coherent
in fo2 they felt like an army of americans committing an organized genocide. they waxed philosophical in mixed company but laughed cruelly amongst themselves. they could not abide the existence of life that was not subordinate to them. they were distinctly republican patriots who owned slaves. now they're too nebulous to directly threaten rightists' worldview, by design.
in complete fairness, there's shit in the margins of fallout 3 about them detaining, scanning, and incinerating crowds of survivors, and John Henry Eden is, in concept, a satire of republican stagnancy. the thematic read is still technically functional as of 76, but it's so timidly executed that Impressively Unironic Enclave Roleplayers are easily the most notable 76 subculture.
please understand they took a softer approach so they could sell more variants of the fascist enclave hat in the atom shop. please understand there was no other way