
3D-printed props for cosplay & display, as well as 2D designs~!
310 posts
Drawn With Little Skill, But Much Love As Part Of My Art Trade With Beamthechao, For Which She Drew Me

Drawn with little skill, but much love as part of my art trade with beamthechao, for which she drew me this absolutely precious Dark Magician!
I don’t know much about Fullmetal Alchemist, but I’ve seen you post them a lot, so I tried my best! Also tried making a tribalish thing I guess?
I hope you like it, Beamie!
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beamthechao reblogged this · 11 years ago
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beamthechao liked this · 11 years ago
More Posts from Vaguelygenius
If you don't mind me asking, for your version of the items did you choose the polished or unpolished plastic? I'm just not sure which would work better, so I thought I'd ask.
Good question, I should have mentioned that! I actually got polished plastic for all of the models I bought myself, though I think with the doll-size/pendant models it might actually be a good idea to try unpolished plastic to avoid some of the frailty. Maybe next time I get a batch of models I’ll buy both versions and compare, though my wallet situation is not so super right now. ):








Even more awesome and adorable cosplayers at animatemiami!
(Part 3/3)
They may or may not also come in doll size.

Painting up some millennium items~

Everyone’s favorite soul-devourers, now with a tribal twist! As enchanting as their flames might be, I don’t suggest you follow them anywhere! Get a t-shirt or hoodie with this design on it here!
This design was made for the giveaway winner, who got to pick a pokemon for me to tribalize and will a receive a hoodie with this design on it~! 8D

Ah, thank you so much! <3 Don't worry about asking me questions, I love answering them~
As for how to design a 3D model, it really depends on what you're trying to print! I'm a mechanical engineer by training, so I've been taught to use SolidWorks. This program is oriented towards making models of machines and complex assemblies with very precise measurements for stress analysis, rapid-prototyping and eventual mass-production.
Solidworks is probably the most user-friendly software of its kind. It is very good at allowing me to make accurately sized props, and the Millennium Items are geometric enough that it isn't much trouble to model them on the software at all.
The most challenging parts of the model are actually the curvy bits that go around the iris on each model! That's because SolidWorks isn't good at working with organic, flowy and curvy shapes since it's typically used for production rather than art pieces.
This means that if you're thinking of making character models or swoopy, curled art pieces, then you're much better off using a different program. At this point, I can't be of too much service, since this isn't my area of expertise, but I have heard good things about Blender, a free, open-source 3D-modelling and sculpting program.
The biggest downside to SolidWorks, besides its trouble handling very organic geometries, is its pricetag. It costs $90 a year for a limited student license, which doesn't have all the features of a full version of the software.
Being an engineering student gives me access to the software through my university, but if engineering is not your major, you might have to look into alternative (preferably free/open-source) software. Whichever software you choose, there are probably a ton of free tutorials online to get you started modelling right away~
I hope this was helpful!