3d Modelling - Tumblr Posts

PLAYDOH STYLE 3D SCULPT COMMISSIONS ARE NOW OPEN!
Email me at kaijubrains@gmail.com or direct message if you are interested. Details under the cut
Keep reading

Ah, thank you so much! <3 Don't worry about asking me questions, I love answering them~
As for how to design a 3D model, it really depends on what you're trying to print! I'm a mechanical engineer by training, so I've been taught to use SolidWorks. This program is oriented towards making models of machines and complex assemblies with very precise measurements for stress analysis, rapid-prototyping and eventual mass-production.
Solidworks is probably the most user-friendly software of its kind. It is very good at allowing me to make accurately sized props, and the Millennium Items are geometric enough that it isn't much trouble to model them on the software at all.
The most challenging parts of the model are actually the curvy bits that go around the iris on each model! That's because SolidWorks isn't good at working with organic, flowy and curvy shapes since it's typically used for production rather than art pieces.
This means that if you're thinking of making character models or swoopy, curled art pieces, then you're much better off using a different program. At this point, I can't be of too much service, since this isn't my area of expertise, but I have heard good things about Blender, a free, open-source 3D-modelling and sculpting program.
The biggest downside to SolidWorks, besides its trouble handling very organic geometries, is its pricetag. It costs $90 a year for a limited student license, which doesn't have all the features of a full version of the software.
Being an engineering student gives me access to the software through my university, but if engineering is not your major, you might have to look into alternative (preferably free/open-source) software. Whichever software you choose, there are probably a ton of free tutorials online to get you started modelling right away~
I hope this was helpful!


Guess who finally taught herself an overly complicated way to get a decent ZBrush render.
Jersey Devil and Lycaenops bust

Have an Edgar

(Repost because I accidentally deleted my account)

put them in the microwave

(Repost because I accidentally deleted my account)

wheat
(Repost because I accidentally deleted my account)

Guess who I'm attempting to model in 3D!
(yes that is the pre-made teapot)
My first 3D animation.
Made at the beginning of the fall semester (2014). Before I rendered it out I added lighting and camera angles since I know more now.
My last 3D animation of the semester.
At first I was going to do some kind of cake factory thing but realized it was a little too ambitious for a few seconds of animation so I scrapped it and modeled a robot arm at the last minute and used the blueberries and bowl I had made for fun. (those are all individual blueberries btw, with my limited knowledge I had to put those in the bowl by hand-for fun)
Experiment in turning a 3D model into a physical model. For more information, visit www.drolph.blogspot.co.uk










3D printing update - More testing of the capabilities of Simplify3D. Still has issues with local minima, which means you have to add intermediate layers, which can cause stepping issues on the outside








Photos from the Ray Harryhausen exhibition at the Tate Britain




FIrst attempt as sculpting a human head in ZBrush, hot off the printer :)
Started with the 128poly face planes base, and done basically entirely with the standard, clay buildup & smoothing brushes
Now that it’s printed out, I can see all the problems much more clearly :\
Printed in PLA on a Flashforge dreamer
Sculpted in ZBrush 4R8



First revision of the ZBrush head sculpt (mainly focused on getting rid of the stare of doom)



Second revision, ditching the eye details, stylizing the hair and a few other tweaks



Second revision, printed at 100 micron layer height rather than 200 micron (higher quality, essentially)

Progress?

Working on an alternative cleft turret for converting a 1:76 Cromwell kit
The plan is to print it out and paint it up

Hatches & bolts, hatches & bolts...
Now with 100% more bustle too!

Sliced up ready for printing (and exploded to show the bits)





The turret has moved from virtual to reality (Yay for the future!)







The Mk 3 version of the alternative Cromwell turret is done - changes include:
- Turret ring moved rearward & downward to a more central position, to improve clearance on hull fixtures
- Visible panel lines
- Adjusted clearances between parts to reduce the need to drill/file parts during assembly