
Definitely not a game dev pretending to be a writer. Aro/Ace
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Alterra Update!
Alterra Update!
Deities;
Whenever a new galaxy is formed, it’s creation brings forth a new set of gods. The number of gods created in one galaxy is between 120 - 140, and each one is comprised entirely out of a separate element. The gods sustain themselves off of a few specific types of antimatter, thus ensuring their respective galaxies don’t fizzle out.
These gods are still bound by the laws of physics, and cannot create new matter from nothing, however, they can reshape it. They seek for planets that are capable of sustaining life, and create various microorganisms on them. They watch as these creatures evolve into complex life, looking on from afar in the form of great nebulae. Occasionally, a sentient species evolves, capable of self-awareness and learning the ways of science. If they gods enjoy watching the lives of a species, they may wish to ensure it’s survival. If this is the case, the gods work together to create a fully evolved species, each with an innate ability unachievable through natural evolution, these are called divine beings.
100 000 years before the events of the book, a great war took place between all the millions of gods from every galaxy, and an unknown enemy. Nowadays, divine beings are seldom ever encountered, and the gods are all dead. All but one that is.
There exists one final god, one who managed to avoid the slaughter, the god of death. This god is rarely in the same place for longer than a few units of planck time, as it is constantly teleporting between the dead. Every time a creature dies, it has 1 minute to return the creature’s energy to the universe, or the creature’s “soul” will deteriorate. If a soul deteriorates, it will be susceptible to reacting with a type of antimatter that can’t be consumed by gods, nor can it be detected by conventional means. If a soul reacts, it could set off a chain reaction that erases all energy in the universe. And so the god of death must live in constant dark, moving too fast to process light, sound, or the outside world. The god of death’s afterimage does remain for a fraction of a second, leading to the near universal depiction of death being a tall dark wraith or dark hooded man.
Despite the gods being dead, holy magic still functions just fine. This is because, while the gods might be dead, the elements that they were made of still exist. So it’s not the name of the deity that’s being called upon, but the element in the deity’s language.
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More Posts from Writingalterras
A Comprehensive Guide for Writing Advice
Sometimes, despite enjoying writing so much, something is not working for you. Maybe your well of ideas has run dry. Or your WIP has hit a corner and you can't find your way out to the end of the story. Or you need to go back to your finished draft and see if there are any kinks to clear up.
Fortunately, everyone at Writeblrcafé has experienced such, and to help you out, we have a bunch of links to helpful posts by fellow writers to help you along on your writing journey as well as some helpful links to other websites, resources and software.
General:
WHY IS WRITING IS SO FUCKING HARD? (@writers-hq)
Writer Block First Aid Kit (@isabellestone)
Websites for writers (masterpost @2soulscollide)
Writing advice (masterpost @theliteraryarchitect)
Writing resources (masterpost @stinastar)
One look thesaurus (a reverse dictionary where you can enter words or concepts)
Coming Up with Ideas:
97 Character Motivations (@theplottery)
Character Flaws (@fantasyfillsmysoul)
Character Profile (@mistblossomdesigns)
Characters Unflawed (@emptymanuscript)
Why Theme is More Important than Plot (@theplottery)
Weekly writing prompts on Reedsy
Drafting:
3 of the worst story beginnings (and how to fix them) (@theplottery)
Cheat Sheet for Writing Emotion (@myhoniahaka)
Creative Writing for Writers (@writerscreed)
Describing Physical Things (@wordsnstuff)
How to Craft a Natural Plot (@theplottery)
How to Write a Story? (masterpost @creativepromptsforwriting)
How to write: ethnicity & skin colour (@youneedsomeprompts)
What the F is Show Not Tell (@theplottery)
Writing advice from my uni teachers (@thewritingumbrellas)
First Draft: story outlining template meant to help with planning your next big writing project (@fauxriot)
The wonder/ discovery arc (@evelynmlewis)
How to structure a chapter (@theplottery)
How to pace your storytelling (@charlesoberonn)
Editing/Revising:
Eight steps in making the editing process of your book easier (@joaneunknown)
Kill Your Darlings (@tibodine)
Self editing tips (first pass) (@projecttreehouse)
Publishing:
Chill Subs: biggest database for literary magazines and small presses; track your submissions and get your writing published!
5 steps to get your novel ready to self-publish (by @nanowrimo)
Resources for finishing and publishing your novel (masterpost by @nanowrimo)
For self-publishing: this page gives you the exact pixel count of a book spine based on its page count, and/or a template you can use for the correct width/height ratio.
Software:
Scrivener: one time payment of $60 or 70€ (macOS/windows), $24 (iOS) (no Euro listed for iOS); used by professionals, many tools to write and organize your novel
Bibisco: free and "pay what you want" version; multilingual, world building, character profiles, writing goals, story timeline, mind maps, notes and more templates to write a novel.
Manuskript: free open source-tool; outliner, novel assistant, distraction-free mode
Ghostwriter: a free and open alternative which has a decent interface with some interesting features, like Hemingway Mode, which disables one's backspace and delete keys, emulating a typewriter.
NaNoWriMo: an international contest to encourage writers to finish writing their novel with many events, groups for exchange with fellow writers, helpful writing advice and help for self-publishing and publishing traditionally.
Let us know in the comments if there are any links we could add to it! Reblog this post to help a fellow writer.
Humans are the proverbial “Sleeping Giant,” and thus make remarkably good deterrents. A common tactic of the Galactic Federation is to simply call in a human warship, such as the USS “Fuck Around and, FindOut,” and simply let it sit nearby. Peace Talks happen within the week.
While it’s not enough, it’s a strong foundation. Good side characters need all of these things, yes, but they also need:
-things that won’t change about them, most commonly their personalities
-their relationship to the MC
-Morals and motivations of their own
-Mannerisms and the way they speak / do things
-notable differences to the mc
-their mental state
-how they talk to different people, like a best friend or a stranger.
-ect.
There are plenty of things side characters should need, because they are people in the story just as much as the MC is. It’s a lot more time consuming to write fully fledged out side characters, but it will be so much more enjoyable if you do.
Creating Memorable Side Characters
Not everyone gets to be the star of the show. Side characters fill out your world and add context to your main character’s journey. Often they are the parents, friends, or coworkers of your main character and as important of a role they play in the MCs life, it’s easy to forget they exist until we need them next.
While they shouldn’t take the main stage, creating memorable side characters gives them a sense of realism and importance. They can provide motivation, inspiration, or a little bit of support when the MC needs it next, which will all land harder if we care about them as people. So here’s a few ways to do it:
Give them a little arc.
While the journey of the main character is why we’re reading your story, they aren’t the only people who can change. Allowing your side characters some development across the story, even in small ways, can add a layer of depth and intrigue to them. This can look like going from “dad hates all of MC’s friends” to “dad houses and feeds all the friends when they need it most”.
2. Give them a space
Unmemorable characters are treated more like tools to the narrative than people. If your side character shows up wherever they are needed at any given time, they’ve become a plot convenience rather than a person. Give them a place to exist—they hang out in the library, they can be found at the café down the street, they’re three phone calls and a flare in the sky away. Give them a reliable place that’s just theirs.
3. Give them a point of interest
While your side characters aren’t going to be as fully developed as your MCs, you can pretty easily give them some intrigue and the hint of a broader life by giving them a specific point of interest. Maybe the friend is in the photography club, the parents go out to drag shows on the weekend, the coworker always has a new crochet scarf to bring to work, etc. Just make sure it doesn't stand in alone for further character development.
What are some examples of memorable side characters you can think of?
I actually just wrote a legend today! It’s written like a parent reading their kid a bedtime story, because I enjoy seeing how different people react to the same thing.
Writing Legend and Folklore
Unlike mythology, legends are more rooted in historical events and may even have recorded, proven details. Your legend will likely feature real humans as characters experiencing something that happened in a real place in your world. The fun things about legends is that often the truth of the past has been twisted and changed over time. While it’s important for you as the writer to know the absolute truth about your history, your characters may never learn the truth behind the legend, or may trade slightly different alternate stories.
Legends reflect the values or fears of a society. Much of Folklore comes from parents intending to shield their children from danger—whether going out at night and getting snatched by the boogeyman, or wandering too close to the rapids and being dragged in by a dangerous Kelpie. So start with a real value or danger, and begin to embellish.
Maybe in your world society really values compassion. A tale may start out with someone hoarding resources and ignoring those in need which then manifests a shadow monster that gobbles both them and their riches right up! Name the monster, and you have a campfire-worthy folk tale for your characters to tell late into the night.
Or, if your legend has no moral or lesson, it may feature something unexplainable that happened to real people. Stories you hear of disappearing cities or villages come from this place—people witnessing something or experiencing something they can’t explain, and creating a story to explain it anyway.
The original teller of this story, or the original source, should be difficult if not impossible to track down, to make sure it remains shrouded in mystery.
Does your world feature any legends or folktales? Let me know!
DID SOMEONE SAY Sir James William Hudson Honorborn?
How to write charming characters
With both positive and negative aspects to their personalities, charming characters can be difficult to write convincingly.
Whether you're writing a romantic love interest or a compelling con man, here are some examples for giving your charming characters depth.
How do they behave?
Attentive listeners: they pay close attention to people around them
Take pride in their appearance
Are happy to share personal space
Speak with a strong voice and an energetic tone
Are often hospitable and give off an air of welcome
Always give the impression that they are happy to see you
Demonstrate empathy
How do they interact?
Have a firm handshake and make strong eye contact
Are often encouraging
Compliment freely
Use humour to create a fun atmosphere
Communicate physically (through touch and gesture)
Make a point of using a person's name
Initiate conversations
Describe their body language
Have a relaxed stance with a straight and confident posture
Inclusive and attentive
Mirroring: they will mirror the body language of the person they are interacting with
Will lean forward to show attention
Lightly touch to create connection
A slight head tilt to show interest
Rarely cross their arms or legs
Maintain eye contact
Describe their attitude
Carefree
Good sense of humour
Friendly and playful
Self-aware
Opinionated and confident
Exhude an impression of honesty
Good intuition
Highly social
Polite and respectful
Eager to please
Potentially manipulative
The positive aspects of charm
Charming characters put people at ease, praise them freely, and boost their confidence. They make friends easily, talk their way to favourable resolutions, and are often the centre of attention.
They have impeccable grooming, conveying trustworthiness and concern for others, leading to a sense that they have your best interests at heart.
The negative aspects of charm
A charming character can manipulate others for personal gain. They can be overbearing, exerting their will on less confident individuals.
Their charm often draws focus, making others feel inferior, making them perfect for a protagonist to exhibit personal growth, or for a villain that a reader will fall in love with.