All In Good Fun!! - Tumblr Posts

these 2 dragging sniper out of isolation to come hang

GO EXERCISE YOUR DEMOCRATIC RIGHT AND VOTE JOE HILLS GO GO GO


Great Success šš
Neil Gaiman: Good Omens is about transcendental love that doesn't need to be acted on for people to know it's there.
Taika Waititi: lol gay pirates go arrrrgh.
"Hot Wax or Knifeplay?"
Letās Play A Game of This Or That? (NSFW Edition)

āKnifeplay.ā Roman almost purrs as he says the word, fingers tensing instinctively as though wishing he had one right now. āHot wax is cute and all but it just doesnāt do it for me. Itās so... so lacking, unless somebodyās skin is ridiculously sensitive to sudden temperature changes. Knives though? Now those are much more to my liking. Feeling the edge of a cold blade, trailing the point softly over your loverās skin while they shiver underneath itās touch is a feeling that canāt be beat.ā He sighs almost lovingly, clearly reminiscing on a few past experiences before pulling himself back to reality. āDonāt get me wrong. I know the difference between a torture chamber and the bedroom, which is precisely what makes the latter so fun if my partnerās able to trust me on this. I know how to avoid hurting someone and where exactly not to cut, how deep is too deep and when to draw the line between pleasure and pain. And donāt worry; the blades I keep in the torture chamber are never used on my actual playmates.ā
Tabletop trick or treat! šš»š¬š
Last one was a Treat so it's time for a Trick! Caro Asercion stole my heart with i'm sorry did you say street magic, and as a result every time they release something new I'm eyeballing it. Their work is varied but at the same time I feel like there's a thread of personality running through their entire ludography.

I think what sells me on a lot of their work is that they know how to package it so that you get a quick taste of what's inside the game just by reading the blurb or looking at the art on the cover.
Exquisite Biome uses an art style reminiscent of naturalist paintings to communicate the world you're building through its creatures.
The Long Shift uses its colors and iconography to communicate the mood; late nights at a truck stop (in space).
And Dwindle makes use of a mainframe icon to represent the feeling of a cyberpunk world while doubling as the grid by which you determine your stats.
All in all, I think Caro makes really smart, evocative design choices, and I often think of their work when I envision what I would like to do with mine.