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@norek6 submitted:
Hi, I tried following a tutorial to put clothes on a character from The Sims, but I encountered a problem.
After importing the clothes into Blender, parts of the neck and hands are visible. How can I make these parts disappear?
Sorry, English is not my native language; I hope I have expressed myself clearly. Lastly, thank you very much for your tutorial, it has been very helpful!
I’m so glad they’ve been helpful!
This is a common problem when appending clothes in blender, but it’s easy to fix!
Make sure you adjust the nodes for the clothing like so:

& make sure you set the Blend Mode to Alpha Hashed in your material properties tab, like so:

If you still see those dark bits, adjust your light paths (if you’re running in Cycles), like so:

The default is 8, I usually turn mine up to 15 or more and it helps with things like this.
If none of those options work let me know and I can try to help further! But in my experience these solutions fix it every time. :) <3

Blender Scene Creator Masterlist
SLFJ Creative
Simunderstood
Estate Architecture
Byul
Arkitektura De Bella
My Sims World
Architecture Sims
nugg3t
AFJ Project
Oh! My Scenes
House of Greenwood
Estrella
Dandelion
Lunare
XXX Tigger
Teresaft
Empire Scenes
Sweet Bunny
Loretto
Valerie Song
Fatal Rose Creations
Ongoing WIP. If you're a blender scene creator (with free scenes) send me an ask with your link and I'll add you!
Lazy Background for render in Blender
So I’ve been asked about my backgrounds for render in Blender. Do I create sky simulation or environment simulation for my renders? Although there’s a splendid tutorial on How to setup an hdri environment background:
I use the laziest way ever! :D
So here’s my blender scene form this post (my lovely siren fish-boy and his werewolf^^).

As you can see the background is just a simple plane over there.

With even… simpler material :D it’s important for this material not to have any specular or other characteristics.

So, for example, I want my picture under this angle. What should I do?

Well! Move and rotate of course! (Scale if needed :D)

Then add Depth of Field…

And. Tada! The picture is done:D

Thank you, @glammoose for appreciating my work ^^. I doubt you’ll discover something new here, but who knows!
MAL PLS PLS PLS GIVE AN EASY TUTORIAL FOR SKIN NODES OM BLENDER?! I’m abt to throw up trying to figure this shit out💔
So you wanna learn how to do skin nodes? Dw I got you
So first I'm going to start off with showing my sim Evangeline with and without skin nodes, so you can see the difference that they make.


The difference between the two is night and day and I'll teach you how to get the same look! 😁👍🏾 So we are going to open up the shaders tab in blender. It should look like this

And then when you open it, you should see this:

You might have other things if it's a fresh dae, but you can delete everything else that does not say base color, principled bsdf, and material output.
So first you are going to add a hue saturation value node to the node tree, click Shift+A and type in hue saturation node and click it. It will pop up like so:

You are going to attach the node to the subsurface color like so:

I already adjusted the saturation value, but you can adjust it to your liking.
Then you are going to focus on your principled bsdf and focus on the subsurface radius.


You are going to right click it and put all of the values at .250. Then you are going to turn up your subsurface to .250 (or adjust until your sim looks okay).
After you do that, you are going to add a texture coordinate node and a noise texture node into this little void.

So we are going to attach the fac from the noise texture node onto the roughness of the principled bsdf and also adjust the values.


Then we are going to add a displacement node and attach it to the material output like this:

Then we will attach the color from the base color to the midlevel and adjust the values from there.


And we're done!!!!! YIPPEE

This is how the skin will look all your renders going forward <3
Hii I wanted to ask your render settings for your recent post, can’t believe it not edited, its incredible
thank you so much!!!! <3
I use eevee so my settings are 2000x3000 resolution and 200 render and viewport (I normally have it at 400 but this was a test).
I check ambient occlusion (increased it to 10), bloom (increased radius and intensity), depth of field and increase indirect light. I created the overall color with color management and curves. I was also able to increase the contrast and use gamma + exposure too. The lighting is from a hdri and maybe 2 lights that are at 5 (all lights have contact shadows checked)!
The detail on the skin comes from me using a skin shader and how I do lighting + subsurface color. Less lighting and it being a little farther away from the face makes the skin reflective and show off subsurface. Shader also with the hair. Last but not least, I used the glare node to make the ceiling light glow.
Hope this answers the question. Didn't wanna just saying what my resolution was and call it a day :)
well hi :3 welcome to deja’s skinblending guide. this is my first full written tutorial so excuse me if its not very good LAWL before we get started, here's the tools i'll be using
sims4studio
tray importer
photoshop 2022 (theres cracked version everywhere on tumblr)
blender 4.1
sims 4 ripper
blender + the ripper aren't required to make skins, plenty of people don't go that extra step, but i love using it for placement help
okay lets fuckin go gamers heres my very in depth process for making my ocs skins
miss dolly is gonna be our model today. she already has a skin but im gonna add some little details for the sake of example + some tats cause ive been meaning to anyway.

so when i first get started on making someone a skin, ill find a good base to use and then add details from other categories like nosemasks, eyebags, contours, etc.
my fav skin creators are @sims3melancholic and @thisisthem. my bases are usually thisisthem, and then i'll pick through a couple s3m skins and make notes on my phone about what parts i wanna take off of them (like, say, i like how a certain s3m skin's nose looks. i'll use that instead of a nosemask)
my goal when im gathering things i wanna add is to free up as many slots as i can. id rather add cheshire's freckles onto her skin than use up the freckle slot in skin details that i could use for something else, yknow?
ill repeat this process for makeup next. obviously im not giving my ocs permanent full glam, but some lipsticks can add better texture, you can get highlights/blush from........the blush section LOL and i love using this obscurus eyeliner at a low-ish opacity

just adds an extra level of detail i love. i think what keeps my sims looking consistent next to each other is that i tend to use some of the same details all across the board
make sure for all makeup/skin detail/tattoo category swatches you use, you make note of what swatch it exactly is. when you go into s4s to export the file, you're gonna have to manually select it and if u cant remember what skintone u chose out it can be annoying :/

note that she is completely nakey aside from her piercings while i pick what im gonna use for her skin! no clothing but u can keep on their hair. this is so we have a clear view of everything (and i mean EVERYTHING) for blender.
after you make sure u save the sim/household to ur gallery, you can close out of cas and save ur game! i forgot to do this bc im a fucking idiot but its okay bc you will not. its not REALLY necessary to do this as long as you know exactly what packages you need to locate for texture exporting
step one is done!!!! close out ur game

i have a million fucking characters so i made a deja senti skinblending folder to keep it all organized :-)

this is what it looks like inside. gives u a pretty good overview of what ur gonna be doing tbh. the 't' folder is all the textures we're about to export

thankfully i do have a version of dahlia saved in my gallery so even tho i didnt go it before i closed my game i can still show u what to do in tray importer lol. i have multiple sims in one household, so i narrowed it down by going up top and selecting dahlia / human / and her everyday outfit.

since im gonna give her this blush, i right click and hit open w package viewer so itll find it and open s4s for me

anime wow sound. im gonna change the color manually in photoshop so it doesnt matter to me what swatch i export. hit that green export button under the list of diffuse/shadow/etc (u dont need to worry about all those options, just diffuse) and save it to ur folder!
once ur done gathering ur textures ur good to close out of tray importer and s4s(we'll come back to s4s later tho)
thats step two! the quickest step lawl
this is where i start being a little extra. u dont have to rip ur sim and use blender if u dont want to, but i think it can rly help bc the default sim in s4s doesn't have ur sims facial features and can make ur skins look wonky/wont give an accurate representation of how itll look in game. this cuts out having to go in game/out of game over and over to check

so in simripper once u load up ur sim, the important part is to make sure u have it set to export the dae with separate meshes. once thats done u can import it into blender and there's plenty of other tutorials out there how to use simripper n all that.

so once u get the dae loaded into blender im gonna send u on a little side quest over to this ask i answered where i explain how i separate eyes from the head mesh. next thing ur gonna open is photoshop! or whatever u have thats similar

say hi to flat dahlia. u should have ur own guy but flat open now too :-) along with everything else ur gonna combine. in my case its blush and a titty mask. im gonna start w the blush so i zoomed into her face in blender. i went into the blush file and copied, then back into my base skin file and pasted into place with crtl+shift+v

please do not be like me. make sure u rename ur layers as you copy and paste them into the main skin file. do this because it DOES matter what order ur layers are in. u dont want to put ur highlight under ur nose mask cause the nose mask will just cover the highlight etc etc. i already lost what layer the new blush i added is. what is wrong w me
so when u have ur first detail pasted on and in place, ur gonna save the base skin file as a psd. then go into blender, and in the little textures window ur gonna replace the diffuse file ur dae came loaded with with ur new psd file

u should see the change u made but mine was super subtle so im gonna show it to u when i put on the cleavage overlay
when it comes to stuff like this, ur obviously gonna want to pick the closest to ur skintone swatch as u can. i did not do this, because again, im an idiot

mine is way too pale LAWL whoops. we can fix this tho

i add a hue/saturation adjustment and make it a clipping mask using that square w the arrow so the adjustment will ONLY affect the mask
from there i just make little adjustments until the color match up is as perfect as i can make it. for example for this, ik that it needs to be a little warmer and a little more saturated, so im gonna bump the hue and saturation sliders to the right and it was pretty much perfect



tiddies with no mask > with mask no adjustments > with mask and adjustments
and ur gonna go ahead and repeat that process with every single thing u wanna add to ur skin.
so as for tattoos! this is another thing ur gonna wanna rename the layers for because depending on how heavily ur sims can be tatted it can get A LOT

here's psyche's neat little tattoo folder. its separated into where the tattoo is and then

what it is
i find all my tattoo inspo on pinterest using flash sheets/keywords in the search. my ocs usually have sub-boards that i hoard inspo in for them specifically. dahlia doesnt have one bc ive never seen her as the most tattooed person, but i think she'd have some at least

this process is pretty much the same as putting on skin details! its all about adjusting to what u like. for example, i like when my sims tattoos are a little faded and a bit blurred at the edges cause it looks a little more real
when it comes to images i find on pinterest, ill save the image and first try to make it as clean as i can

for example, this lil guy

a curve mask made the whites brighter and the blacks darker as u can see. then ill go into filter > reduce noise to soften the harsh edges
then i flatten it, copy and paste to the skin file, n place it wherever i want it to go :-)


louder anime wow!!!
okay so now ur gonna want to make sure u .psd file is saved (it should be bc we've been checking our progress w blender) and then merge the visible layers (NOT flatten, merge visible. we need the transparency around the skin to be in tact)
ur done in photoshop and blender!!! good job :-)
step whatever number we're on. back into s4s!

ur focus is over here. make sure the option filled is the top one, and then hit the cas button

this menu will open, ur gonna go up to part type and find the option skin details, forehead. pick the first forehead wrinkle option that appears and hit 'next.' itll prompt you to save ur new file n give it a name, i usually just make it my sim's name cause i have a folder in my mods folder for specifically my cc
remember wayyyy back when we were exporting the skin details? ur gonna go back to that same section and hit 'import' instead of export. select ur skin's .png file, and poof !

ur skin :DD it looks great man good job
this part is EXTREMELY important. go up to the warehouse tab

in the 'data' section ur gonna see a box at the top labeled 'filter.' thats where i typed in 'compos' just so it would show me JUST the compositionmethod section since theres a lot of shit in there lawl. yours is initially gonna say '3,' but we're gonna change it to '0' mind you, this is because MY skins are all alpha. maxis match overlays do not show up on my skins because my comp method is set to 0, meaning it has top priority essentially.
after you do that, you can hit save and place that .package file you created into your mods folder!!! and GUESS WHAT BESTIE UR DONE!!!!! U DID IT :DDDD
of course, as always, you can always dm me if youre stuck on anything or need any more clarification. i am always open to help as much as i can. i rly hope this helped :-)