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1 year ago

Maps of Galahd by Pockymun

Maps Of Galahd By Pockymun
Maps Of Galahd By Pockymun
Maps Of Galahd By Pockymun

I've been writing fic for FFXV for a few years now. One of the obstacles I've run into again and again was not knowing where the characters were at all. This made it hard to plan logistics like travel time, weather, and climates. So I decided to look at what maps we have from FFXV and create my own for the lesser-traveled regions (which is everywhere except Lucis, and even that map isn't that great).

This task in itself was frustrating because it's impossible to tell where the equator and the tropics are supposed to be. The climates of Lucis and Niflheim only confuse it further. If Lucis is based on America, it's pretty far up from the tropics. Accordo doesn't appear a warm enough climate to be in the tropics, either. (Accordo has a very coastal Mediterranean climate; just a note for the future).

There has been debate regarding where Galahd is in Eos. Most agree that it is the islands located behind Insomnia. It makes the most sense because of reaction to Galahd's invasion in Insomnia's news: Niflheim conquered land in Insomnia's backyard, and were knocking at the door. When Niflheim slowly conquered much of the mainland Lucis, nothing was mentioned regarding a reaction from Insomnia.

Being where it is, Galahd should be a much colder climate than what I have it as. It should be more like Norway or Finland. However, the Kingsglaive anniversary artwork depicted a scene with a lot of South/Southeast Asian influences. The proper places of climates never seemed to matter to the developers of Final Fantasy.

In a rudimentary attempt to map the ocean currents of Eos, I drew a warm ocean current that runs westward on the north side of Galahd. This would cause the islands to have a slightly warmer climate than what it should have considering its placement. Logically, it wouldn't be warm enough to be considered subtropical, but I really wanted there to be a jungle climate in FFXV and I think that's what the developers originally intended as well.

On the southern coasts of Galahd, there is a cool ocean current that runs westward. These waters are much calmer and are ideal spots for large fishing enterprises. The warm ocean current in the north brings storms and a lot of rain; the north side of the islands are much wetter.

The climates I described in the climate map are classifications that can be found on Wikipedia. I tried sticking close to climates found in Southeast Asia, while also giving some more temperate areas as well. While much of the material culture is SE Asian, there are some things, such as the braids Nyx and Lib wear, that seem to stem from ancient Indo-European/Iranic influences. There was a custom among one of these people in which only warriors braided their hair.

For place names, I used fantasynamegenerators.com and selected random South/Southeast Asian town names. There are two straits, the oceans, and the seas that I haven't named yet. The map became very cramped with one names I already put on it.

Some headcanons I came up with while working on this:

Galahd's climate provides some challenges to the transportation infrastructure. There is no major roadway nor any major settlement on the north edge of Lhasgar due to the dense forest and the risk of annual floods. Cities and towns are more firmly established further in the island.

When Lucis still controlled the islands, they attempted to improve the infrastructure by establishing major roads and railways. The climate did not allow much leeway for railway, however. Around the same time, Lucis relaxed its control over Galahd and allowed for autonomy.

The most common forms of transportation are by vehicle, bus, or boat along the waterways.

There are cities and towns. These were there before Lucis took over, although they had looked much more traditional back then. Most of the world believes Galahd to be a couple of islands full of small backwoods villages, but they were as sophisticated as any other culture at the time they were conquered, and modernized with everyone else. While modernizing, Galahd had also managed to stick with their traditional culture.

While the map looks crowded, there is still a lot of open land and wilderness. The rivers and lakes shown are only the major rivers and lakes; there are more, just as there would be for any other regional map. Water and wilderness are defining features of Galahd.

The mountain ranges had once been connected, just like how the Appalachian and the Little Atlas Mountain Ranges.

Feel free to use these maps when writing your own fics or headcanons! I would greatly appreciate being credited. These maps are just my interpretation, and don't stand in for canon material. They are flawed, but I worked with what I had. I made these using Inkarnate.


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