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5 months ago
I've Been Asking Myself These Questions Regarding Totk's Story And My Deep Disappointment In It, Because

I've been asking myself these questions regarding totk's story and my deep disappointment in it, because I know a lot of people loved it, I know a lot of people felt it was a better story than botw, and I know a lot of people believe that Zelda games never had good stories to begin with....

But no, I do think the story objectively sucks, is worse than botw's, and could have easily been better. Totk's story is flashier and that's pretty much all it has to offer.

Part of it is its execution, how using the same blueprint as botw (deliberately non linear) was a baffling move when you tried to tell a linear story. You shouldn't be punished for pursuing the story earlier than when the devs planned. You shouldn't be able to spoil yourself the story. You shouldn't be presented with the exact same information 4+ times at points where you're supposed to be rewarded for your efforts. You shouldnt have to slog through a mystery when the game KNOWS you already know the answer. And yet, this happened to an alarmingly large number of people!

So yes, the execution wasn't good.

But the story itself isn't good either. Not only did they decide to cut ties with botw's lore, but they didn't even fully commit to the new lore they introduced.

The zonai civilisation has no substance. We see two (2) of its members and only interact with their ghosts in very, very few instances. During those interactions, we do learn tidbits of this civilisation, but as soon as the tutorial is over, you will never learn anything new from a zonai again. A couple lines during the tutorial is where the bulk of zonai lore happens. The rest is: jumping minigame said to be the same ritual young zonai would do to become adults and the explanation of draconification.

You could maybe say that the mere existence of zonai tech, the mere existence of secret stones, the zonai gear and the ancient hero aspect could be considered zonai lore. But what these things only really add to the lore is that the Zonai 1) were always everywhere and 2) were very powerful. That's pretty much it.

(The ancient hero aspect is especially infuriating to me. It could be a whole post.)

So, not only did they replace the Sheikah by the Zonai for no reason, they didn't even flesh them out enough to be interesting. But they didn't exploit the rest of the story to its fullest either.

- The heart of the story happens in the ancient era, yet we don't see much of it. All the new things we see: the inside of ancient hyrule castle's throne room, a garden and one (1) gazebo in a field. We don't get lore for the dungeons aside from their name, and the ancient sages don't add anything to them either. In general, we don't get lore of the ancient races, not even the hylians or the gerudos.

- Zelda was retconed into being stupid enough not to make the connection between Ganondorf and calamity Ganon. She was also sent back into being a compliant little princess that can't put her foot down when she knows the people around her are making mistakes.

(As an aside, I'm fully of the opinion that Calamity Ganon was a better antagonist than Ganondorf. At least you don't have to fanfic your way into understanding why he wants Hyrule destroyed. He's a magical beast full of hatred, the end.)

- The whole plot is centered around dragons, and yet totk manages to have LESS content surrounding the three dragons of Hyrule than fucking botw.

- Hylia is no relevant anymore. The statues are apparently their own entities? And they have counterparts in the depths with he bargainer statues? Never elaborated on.

The ending cutscene contains a deus ex machina that manages to retcon elements of its OWN story. (Rauru was supposed to be gone after the tutorial. Zelda was supposed to be gone after becoming a dragon.) Realistically, I knew Zelda wouldn't stay a dragon, but I was genuinely shocked at how little of an explanation we get for her return.

And we have 0 impact on her return as a player. Nothing we do matters. She turns back no matter what. Despite many opportunities to make it work in universe.

We could have had something tied with the other dragons, the three sources, to Purah's experiments with time, to the four temples, to Hylia, to the bargainer statues, to the triforce...

But no, just a vague "ghosts that should have disappeared eons ago use their powers to get her back through your arm".

We don't even have an alternate bad ending where this doesn't happen. It will happen, no matter what. For the cinematic shot at the end.

Oh and Link had to get his arm back too. I know they needed their cool parallel of Link catching her hand at the same angle as when he failed to do so at the beginning, but it just all feels so inconsequential as a result.

Everything's solved, everything's good, nothing that happened in this game ever mattered.


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