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indie game where you are a human looking for something anything doesn't matter what. maybe you're a mechanic hired to fix a faulty panel whatever anyways it's somewhere inside this huge network of tunnels that were built by robots, for robots, and you gotta get through the tunnels to get your special something.
and these tunnels are hostile not hostile in a way that they're actively trying to kill you but hostile in a way that they weren't built for people. the first thing you have to do is to get an oxygen tank because since robots don't breathe, they've never had the need to filter the toxic atmosphere of this alien planet. Okay.
so you're lugging around an oxygen tank while still exploring tunnels, which are still not meant for human legs. the steps on these stairwells are too large. the steps on others are too small. these things are manageable, even as mammoth sized bots lope up the giant steps and small ones skitter up the small ones. maybe you even find a mask that fixes your oxygen for you, so you don't have to carry around oxygen anymore.
your journey is briefly stalled by a wall scalable only by holes in the surface, far too small to fit human fingers comfortably, but still doable. you are not about to tear your fingers to mush over this - you were hired to fix a panel, not become parkour artist! - so you meet a robot that saws off your arm and attaches a shiny metal one that ends in no imitation of a human hand you've ever seen before, and it propels you up the wall like a dream.
it continues for a long time like this - you explore, encounter a setback, find a mechanical solution to your problems, and go on. you acquire more and more modifications, swapping them out as needed. The final section of the labyrinth packs your brain into a case the size of a roomba so that you could slide down a tunnel half the length of the planet, but at that point the only thing you needed to get rid of was your beating human heart.
when you get to the panel, you fix it, and your job is done. You are not much of anything anymore. you realized about halfway through that you were sent here to die among a society of robots, some of whom are sympathetic to fleshy beings, less of whom are able to change things for you, and some who actively hate you.
and to be clear there were many points - way too many points - in the journey where you could have asked a passing bot for help but the truth was that you felt too humiliated by your human limitations by the majority of robots who just didn't really care about your troubles. Now you have nowhere to go and no one to be, and you sit in the core of the planet alone monitoring the network until human genetics kick in and your brain cells start to die off one by one.
when you finish playing the game you understand how it feels to live in a world not made for you