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7. Monsoon Season Is The Worst.

7. Monsoon season is the worst.

I was wondering if you had any advice on doing well in the new RA mode, I'd like to give it a proper go because the mode is interesting but I kind of struggled with the last version. Mostly with being efficient with resource gathering and getting my base built properly for eneny attacks. Even just a quick list of basic tips would be super helpful, thanks!

Sure thing, a quick and dirty on RA Wiseposting:

A basic understanding of math takes you a long way. What this means is, every time you go on any deployment, no matter how small, you are using resources: Six pieces of Rice at the bare minimum (for 2 energy drinks), and an Act, of which you get two per day. So that's the baseline of what you are spending outside of whatever else you bring, such as Wood Harvesters (7 Wood per unit plus 1 Stone), Crabbie Pumpies (10 Wood per unit), and so on. If you use a Harvester, getting 7 Wood out of it is just enough to break even, any more Wood you get on top of that is what you are actually bringing in. Basically, make sure you are actually not losing resources on each outing.

For the love of god, use your resources. Yeah, you need to accumulate resources to level up your HQ, but you also need to use them for Gameplay. For the low low cost of 2 Stones and 2 Water, you can make Urban Barriers that reroute enemies. For the pitance that is 5 Wood, you can make Battlements, which are your own deployable Ranged tile. For 8 Wood, you can craft a Reactive Barrier, a 5 Block wall that can hold light and medium enemies for a bit while you deploy everything else and build your DP, as RA2 maps open very fast for the most part. These are insanely powerful tools and when I hear someone struggling with RA, my first guess is that they are not using these tools. You can shape any map to suit your intent. If you can't understand how strong that is, then you are not ready to tackle this gamemode, which, actually, leads me to the next point:

This IS endgame. Like, endgame endgame. Besides using the game mode's mechanics, it's also expected that you know your team building besides "I can deploy Surtr, Ch'ung and Mlynar, and win". It's absolutely not going to work if you don't know how else to to build a comp and take on challenges harder than Do Damage To It Without Minding Anything Else. That and the raw requirements in terms of number of Operators to truly enjoy all bonuses within the game mode (like Expeditions and Logistics).

Learn to do maps as efficiently as possible: Try to master getting all the animals or resources in any given map, you are using Food and an Act to do anything, make sure to get as much as you can out of it, how to go about each given hunting or resource map, which units, how much to spend on Gatherers and Watch Towers, etc. This ties in on point one. Battlements allow you to put ranged tiles to burst resource tiles more easily, too.

Cook food and use it. Food is incredibly powerful and gives you a lot of flexibility on what you want out of each individual unit: More Block and bulk, more SP generating, more Attack, less DP cost and redeployment timer, food is just VERY powerful and by not cooking and eating these stat boosting meals, you are very much making your life harder for you. Experiment at first to discover recipes, then start cooking what you need for whatever task you need.

INTERCEPT. Intercepting is attacking enemies before they reach your base. If you lose in your HQ, you lose. If you lose anywhere else, you just keep going and whatever enemies died remain dead. You don't need to kill hordes on the first fight, you just need to thin them and make each subsequent fight easier. Why fight 230ish enemies all hitting you at once when you can attack them, thin that out to maybe 160 then 120 then to 33 and then actually defend against a fraction of them with a LOT more leeway? You can just make a team that has no intention of actually winning and instead just aims to kill as many enemies as quickly as possible before you inevitably leak the boss. Figure out your own strategies and use structures and traps you can craft.

These would be the six fundamental maxims for RA2, I would say. You can use Urban Barriers to make mazes on maps and set up kill points and other things, but that's a whole other post.

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More Posts from Amazonclimber

7 months ago

My second grade teacher humiliated me in front of the entire class because my desk was a godawful mess. You know, instead of helping me get that ADHD diagnosis I finally picked up four years ago.

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7 months ago

Fellas, is it gay to care about someone else?

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7 months ago

Thanks! I had to build Suzuran, and used a bunch of stun bombs because I don’t have Gnosis, but I finally got her.

@bignian
@bignian

@bignian

Idk if you’re serious but for anyone who wants them: Fight all raids outside of headquarters (some maps are better than others). It’s easier and you don’t have to make any walls. Do the town nodes (you need to find a special structure and kill it) for consistent wood+stone dispatches that don’t cost act. If you get stuck on any story missions use https://docs.google.com/spreadsheets/u/0/d/1Oimw2-LXle0PpvNlkpFM2C9QbNckIcMIbGX0rIPjWhs/htmlview?pli=1 and look it up on bilibili. Use the -6 cost food on flagbearers. Once you have more resources the high ground platforms and scout towers are useful in missions. Look around maps for secret areas (get there by destroying decoy wall). Do hard stuff like story bosses and killing the olden keystone on a day “2 days from calculation” so you can save scum.

As for operators have Texas and Yato alter. Other good picks include Phantom, April and trapmasters for revealing + Reed alter, Eyjafjalla, and Mizuki for battles + Surtr for everything. Mlynar is probably great in RA but I don’t have him.


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8 months ago

It also explains the Chainsaw Devil’s behavior back in Hell. All he really wanted was to be loved and held. Y’know, just like an infant. Childbirth may be terrifying, but babies are cuddlebugs.

Someone on twitter (user: lulunee) just posted a theory about how Pochita isn’t so much the “chainsaw” devil but a birth/new life devil as chainsaws were originally intended to assist in childbirth and I’m shook

8 months ago
Harvest Mice Are So Attracted To Pollen, They Will Often Climb Flowers And Fall Asleep In Them!
Harvest Mice Are So Attracted To Pollen, They Will Often Climb Flowers And Fall Asleep In Them!
Harvest Mice Are So Attracted To Pollen, They Will Often Climb Flowers And Fall Asleep In Them!
Harvest Mice Are So Attracted To Pollen, They Will Often Climb Flowers And Fall Asleep In Them!
Harvest Mice Are So Attracted To Pollen, They Will Often Climb Flowers And Fall Asleep In Them!
Harvest Mice Are So Attracted To Pollen, They Will Often Climb Flowers And Fall Asleep In Them!

Harvest mice are so attracted to pollen, they will often climb flowers and fall asleep in them!


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