blackblooms - Blackbloom
Blackbloom

A small game dev with big projects

379 posts

Here The Intro To City Of Thieves. No Fancy Crystal Bouncing Here But I Like The Usage Of The Billboard

Here the intro to City of Thieves. No fancy crystal bouncing here but i like the usage of the billboard to set the tone. Music: "Tensions" by Johan Brodd from opengameart

  • nexiara
    nexiara liked this · 1 year ago

More Posts from Blackblooms

1 year ago
Confession: I Created This Cook Character For The Sole Purpose Of Torturing Lady With Sights Of Delicious

Confession: I created this cook character for the sole purpose of torturing lady with sights of delicious food she will never be able to eat.


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1 year ago

shmup Metroidvania? Looks like a pretty intriguing combination

Aerostrike Progress Report - August 11th, 2023

Today's Aerostrike progress report:

1) The Stinger received a couple of minor nerfs, while the Hetz received some major ones, namely to turn rate.

2) Currently working on adding a system to locate upgrades on the map. It's optional and can be turned Off.

An early look at the upgrade marker.

It will display a unique blinking icon on the corner of the room that has an upgrade within. Once that upgrade is collected, the icon will disappear.

The icons can be turned On and Off inside Area 7 during Chapter 5. It's a completely voluntary system.
1 year ago
Recently Made An Idle Animation For The Rivetgunner. It's Nothing Complicated But They Are Pretty Useful

Recently made an idle animation for the rivetgunner. It's nothing complicated but they are pretty useful to flesh out the world by showing the enemies' personalities and dynamics outside of combat.


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1 year ago

You are alone in a dark cavern. Behind you a large monster silently skulks in the darkness, opening its gaping maw as it inches toward you and whisper into your ear "i have a lot of teeth" The monster then leaves, never to be seen again.


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1 year ago
The Game Has A Rudimentary Stealth System Where Lady Can Use The Environment To Sneak And Ambush Enemies.

The game has a rudimentary stealth system where lady can use the environment to sneak and ambush enemies. Her foes will quickly become aggressive if they see or hear her coming through.


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