Indie Games - Tumblr Posts
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Completely fell in love with @/SunnyLabGames ( ig & twt ) "The Witch's Bakery" and Lune and Orio, so hereโs them !! ๐๐ซ
Please follow them, here's their insta and twt !! The preview pics look sooooo good so far !!!
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i stumbled upon a game on itch called Throwup Club and i liked it a lot more than i anticipated so i drew one of the girls from there
hey guys......does the art look familiar wink wink (not the bgs, those were done by the incredible lolratz as well as the music)
Nooo, why Kitty sad :(
I know what game to play and stream now, heh
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LATE HOMEWORK (2024) โ developed by sodaraptor.
A quick history of "Starship Battle"
Starship Battle (as it is currently called) is a passion project of mine that i've been working on since the start of 2023. yes i do more than just draw silly little pictures.
"Starship Battle is a (F2P) fast pace, 2 player, local multiplayer game (best played with controller), where you duke it out in a small arena with Starships. Each ship has unique abilities and controls differently."
you can get it here: https://videomp4.itch.io/starship-battle
--๐ฃ๐ฟ๐ผ๐๐ผ๐๐๐ฝ๐ฒ--
It initially started simple, with nothing more than 2 spaceships that could shoot, move and die - that's about it
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After a bit of brainstorming, my dad and i came up with an idea to incorporate healthpacks so you can stay in the fight for longer
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--๐ฃ๐ฟ๐ฒ-๐๐น๐ฝ๐ต๐ฎ--
Next update i added asteroids that damage whoever flies into them and also included a temporary background
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After that i added a main menu, end screen and some foreshadowing
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--๐๐น๐ฝ๐ต๐ฎ--
Next up was the introduction of ship types/classes - standart (just a regular ship, later fixed to "standard") - interceptor (speedy with less health, later designated "scout") - heavy (slow & bulky)
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One of the most major of updates was this one, which added a very improved title screen with anmiations and an end screen with a scoreboard, things that also got added: - screen transitions (fade to white/black while loading the next screen) - sound effects (button clicks, shots, explosions, etc) - soundtrack (generously provided to me by a close friend) - new backgrounds - options - new textures for the health pick-up - a shield pick-up - rudimentary AI
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after that big update, i added unique abilities for every ship type that can be activated every 20 seconds - standard got a "powershot" that makes your next hit deal 5 dmg - scout got an "EMP", which when in range, temporarly removes the enemy's ability to turn - heavy got a mine that deals 7 damage if you fly too close (it can also penetrate shields)
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to distinguish the ships even more they all got different shooting patterns - standard remained the same - scout now shoots two bullets in a V shape - heavy now shoots two bullets one straight forward and a slightly inaccurate one backwars This is where the currently playable version on itch lies.
--๐๐ฒ๐๐ฎ ๐ฎ: ๐๐ต๐ฒ ๐๐ฒ๐ฐ๐ผ๐ป๐ฑ ๐ผ๐ป๐ฒ--
I decided i want this game to be as polished as it can be so i - added a bootslpash - hide the mouse during gameplay - overhauled most textures to improve visibility/readability - added a moving background - added lighting (aka basically just bloom lmao) - added trails to everything that moves [players and bullets] - added a singleplayer mode (as of writing still in development)
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--๐ฝ๐น๐ฎ๐ป๐ ๐ณ๐ผ๐ฟ ๐๐ต๐ฒ ๐ณ๐๐๐๐ฟ๐ฒ--
- fully finish the singleplayer mode with customisable challanges and a timer - FIND A NEW NAME FOR THE PROJECT!!!!, โณ i am very bad at coming up with names for stuff and "Starship Battle", not only sounds incredibly generic, it's also already in use by a different game - maybe, some day, add an online multiplayer
Starship Battle - Singleplayer 01
the damage stat didn't reset at the end of a round for some reason, buh yeh, here's a lil preview of the current singleplayer.
Starship Battle - Singleplayer 02
i added an endless mode to the singleplayer. there are still some kinks to work out (specifically again trouble with the damage stat not being tracked right)
Starship Battle - Singleplayer 03
added a timer, wave counter alongside some bugfixes to the singleplayer and stat-tracking in general
Starship Battle Singleplayer release
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my game can now be officially played by the sufficiently lonely (like me!)
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Happy anniversary to the TOUCHSTARVED Kickstarter! Hereโs a small gift from us to youโฆ The gameโs full trailer theme is now on YouTube ๐ต โEvery Time We Touchโ ft. Dan Avidan (Cover)
Check out the full song ๐ค
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I MADE A GAME! it's a short little walkaround adaptation of Sophocles' Antigone, set in a dying apartment tower, with a whole host of characters who you may or may not recognize. Music, art, and writing all by me - you can play it here, either in-browser or downloadable (although I've been informed that if you download it, the fonts may not function correctly).
It may receive updates in future - I made it in about a month for a class assignment, so I didn't have time to include everything I wanted to, and the music is all taken from various other projects of mine - so stay tuned for whenever that happens! For now, enjoy a 30-40 minute game with a single, inevitable conclusion. And do let me know what you think.
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They just like me fr
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Prazer, esse sou eu.
Just finished OneShot, and holy shit, that was a good game
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This was my first RPG Maker puzzle game (Yume Nikki-like?) Iโve played and beaten, and man it was good. The atmosphere of this game was unreal, I spent most of my time in the game either spooked out of my mind or just in awe at how pretty the world is.
โฆ
Also Niko is too dang cute, they deserve all the headpats and good things in the world ๐ญ๐ญ๐ญ
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SPOILERS AFTER THE BREAK
The game pulling my name from the computer freaked me out so much. I know itโs not unique to OneShot, hell Iโve played other games that have done that, but itโs a sure fire way to make me creeped out no matter what!
The meta fuckery that The Entity pulled was spooky too, the first time it spoke to me through the alerts genuinely gave me a jump. Also I love how clever the game was in hiding information in ways you needed to leave or manipulate the game in order to find.
I ended up choosing the โReturn Homeโ ending. I felt like Niko deserved to go back home, with how much they love their Mama.
I also felt like The World was already deteriorating and dying; it seemed like returning The Sun wouldโve been a band-aid fix, and that itโd still die out. The only difference being that Niko would be trapped there too. Still felt awful to choose.
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Last night was my first official playtest event at Glitch.mn! Thanks to everyone who playtested the *GREENโS DREAM* demo at the event, and donโt forget to download the free demo at the GameJolt page: https://gamejolt.com/games/greensdream/293696 The demo has over an hour of content, so be sure to grab it fast!