Recently Made An Idle Animation For The Rivetgunner. It's Nothing Complicated But They Are Pretty Useful

Recently made an idle animation for the rivetgunner. It's nothing complicated but they are pretty useful to flesh out the world by showing the enemies' personalities and dynamics outside of combat.
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More Posts from Blackblooms
shmup Metroidvania? Looks like a pretty intriguing combination
Aerostrike Progress Report - August 11th, 2023
Today's Aerostrike progress report:
1) The Stinger received a couple of minor nerfs, while the Hetz received some major ones, namely to turn rate.
2) Currently working on adding a system to locate upgrades on the map. It's optional and can be turned Off.

You are alone in a dark cavern. Behind you a large monster silently skulks in the darkness, opening its gaping maw as it inches toward you and whisper into your ear "i have a lot of teeth" The monster then leaves, never to be seen again.

As the intended first level, Shaded Coast features a pretty tame selection of enemies, ranging from slow bulky brutes, cowardly spearmen, frail gunners, and troublesome shields. It's a common trope for early-game enemies to feature bandits and this game does not plan to be an exception. None of these ruffians are particularly dangerous, but each is meant to serve a niche as they ease the player into the combat and level design with simple attack patterns and mechanics. Do be careful around the flamethrower guys through, those are your first taste of a mid-tier foe and they hurt quite a bit.

Anyway, i think we should go. Our girl not having a good day.
Didnt get much done this last weekend. I spent most of it watching my brother play through Nier Automata. He`s currently at the beginning of the third playthrough so he should be fully done soon enough.
Don't follow the people trying to make the game of their dream. Follow those trying to make the game of their nightmares. They are the ones coming up with the really wild stuff.