blackblooms - Blackbloom
Blackbloom

A small game dev with big projects

379 posts

Been Working On The World Map And Finally Settled On A Name For The Setting. Its A Work In Progress,

Been Working On The World Map And Finally Settled On A Name For The Setting. Its A Work In Progress,

Been working on the world map and finally settled on a name for the setting. Its a work in progress, but features every major regions is featured and depicted with a fairly accurate depiction of their layout.

  • nexiara
    nexiara liked this · 1 year ago

More Posts from Blackblooms

1 year ago

You are alone in a dark cavern. Behind you a large monster silently skulks in the darkness, opening its gaping maw as it inches toward you and whisper into your ear "i have a lot of teeth" The monster then leaves, never to be seen again.


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1 year ago

it's looking like Face Erasure will be the first game i release, so i'll write up a quick rundown with more detail than what's been written in my pinned post.

you play as a resident of a town in which people are being cursed by the hundreds to lose their faces, often leading to a complete loss of identity - becoming "hollow". from the widespread panic, two opposing religious sects have sprung up: one which preaches that facelessness is a punishment for sin, and one which preaches that facelessness is a blessing, a chance to make more room for divinity within oneself.

to begin, you're approached by anais (she/her), a peppy faceless woman looking to proselytize you into the latter sect. though you turn down the offer, she still insists on at least being your friend, and you get roped into her efforts to provide support for the other faceless people of the town. in doing so, the two of you meet nemo (they/he), another faceless person who's been stuck at home with an untreated chronic illness. after helping them with their grocery shopping, anais drags nemo into your party just the same as she did to you, with the extraordinary power of friendship and stubborn altruism. the three of you bond with each other as you continue assisting the townspeople, and your goals come to include making peace between the feuding sects, and discovering the true cause of the curse afflicting the town.

the story focuses on themes of personal identity, social ostracization, disability and mental illness, and the threats that cults pose to the people caught up in them. i intend to use horror elements to portray the emotional side of these themes while remaining tactful. the story is based largely in my own experiences, so i aim to do those subjects justice and shed some light on the matters.

i'm currently still in the planning stages and have no timeframe for the game's release. the beginning, true ending, and basic plot beats have been decided on, so it's now a matter of fleshing out the meat on the bones and further developing the cast before moving on to the creation of the game itself. it will either be a visual novel or an RPG depending on which format i end up deciding will work best. and, as with all my future games, i plan to make Face Erasure as accessible as possible.

1 year ago
The Game Has A Rudimentary Stealth System Where Lady Can Use The Environment To Sneak And Ambush Enemies.

The game has a rudimentary stealth system where lady can use the environment to sneak and ambush enemies. Her foes will quickly become aggressive if they see or hear her coming through.


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1 year ago

Making some early tests for the final boss moveset. Let`s see if it's balanced. "get instantly obliterated" ...maybe a bit overtuned.


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1 year ago

shmup Metroidvania? Looks like a pretty intriguing combination

Aerostrike Progress Report - August 11th, 2023

Today's Aerostrike progress report:

1) The Stinger received a couple of minor nerfs, while the Hetz received some major ones, namely to turn rate.

2) Currently working on adding a system to locate upgrades on the map. It's optional and can be turned Off.

An early look at the upgrade marker.

It will display a unique blinking icon on the corner of the room that has an upgrade within. Once that upgrade is collected, the icon will disappear.

The icons can be turned On and Off inside Area 7 during Chapter 5. It's a completely voluntary system.