Progress On The Game Has Been Slow But Steady. Since I Started Working On The Penultimate Boss Last Night,

Progress on the game has been slow but steady. Since i started working on the penultimate boss last night, here a sneak peek of it. To be frank the main reason im showing this one is that It's at such an early and unrecognizable state that it barely qualify as a spoiler.
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More Posts from Blackblooms
So a while back, I pitched a game idea out onto tumblr. I've finally come up with an official pitch,
"Terrorium"- A pixel-art styled RPG alike to the famous titles of Stardew Valley, Harvest Moon, and Animal Crossing. As a powerful mage, your craft is unlike any other: You collect the deepest fears of mankind, replacing those fears with courage and hope. With whispers of a world-ending monster beneath the surface, eating and amplifying one's strongest fears, you find yourself treading toward Adelynne Cove in order to cull the beast and take away its power before its too late. Will you be able to help the folk face their fears, enhance your power, and save the world?
Now, a few months later, I am proud to say that I am starting character and sprite design, officially announcing Terrorium! While I cannot promise it'll come to fruition, I do want and plan on sharing my work moving forward.
I cannot wait to toss my work out there and I really, truly hope that one day I will officially be able to release the beta version.
Under the cut are a few sprites that I've become particularly proud of, visibly sharing similarities to the Stardew Valley styles but in a world of their own. I truly hope that something good will come out of this, so thanks for reading through!!!!





Unlike other weapons, the shotgun can be charged for extra range and damage. To balance it out, i have each additional charge consume a bit of energy and take increasingly longer until full charge is reached.
TOTK Yunobo should have been more
As much as i enjoyed mob boss Yunobo for the brief time we had him, i feel that the mind control really hindered what could have been a very good character arc for him. Instead, they should have had him fully responsible for his actions and have his bully persona be a mask he puts on to make himself look tough because more than anything, he's afraid of people thinking he is still the same coward he was back in botw. Ultimately, much of the story would play out the same, but there would be a lot more impact to his vow toward Link if he has to go through an arc of realizing that he can only truly be brave by being true to himself and working to fix his mistakes.
Me: sweet a bunch of new subscribers! "they`re all bots" Me: never mind...
Armored Core and humanity
I find it pretty fascinating that Armored Core 6 makes the choice to never present a human face or body, only letting you interact with another person through their voice coming out of a giant robot or a profile picture. It gives the setting a pretty dehumanizing feeling. On the other hand, i have felt some really strong connection with the characters of that game. There a lot of effort to make these characters express who they are through the few outlets they have left Note: i have not played the other games yet, so i dont know if this pattern does or doesnt apply to the rest of the series.