Welp, The Time For Mourning Is Over. Here Are The New Duck And Run Animations.

Welp, the time for mourning is over. Here are the new duck and run animations.
-
bobarmy41 liked this · 1 year ago
-
navadev liked this · 1 year ago
-
cthoniaverse liked this · 1 year ago
-
the-kirk liked this · 1 year ago
-
landofcrystalsgame liked this · 1 year ago
-
nexiara liked this · 1 year ago
-
foxyenjoyer liked this · 1 year ago
-
ludosgd liked this · 1 year ago
-
xennilove liked this · 1 year ago
More Posts from Blackblooms
So a while back, I pitched a game idea out onto tumblr. I've finally come up with an official pitch,
"Terrorium"- A pixel-art styled RPG alike to the famous titles of Stardew Valley, Harvest Moon, and Animal Crossing. As a powerful mage, your craft is unlike any other: You collect the deepest fears of mankind, replacing those fears with courage and hope. With whispers of a world-ending monster beneath the surface, eating and amplifying one's strongest fears, you find yourself treading toward Adelynne Cove in order to cull the beast and take away its power before its too late. Will you be able to help the folk face their fears, enhance your power, and save the world?
Now, a few months later, I am proud to say that I am starting character and sprite design, officially announcing Terrorium! While I cannot promise it'll come to fruition, I do want and plan on sharing my work moving forward.
I cannot wait to toss my work out there and I really, truly hope that one day I will officially be able to release the beta version.
Under the cut are a few sprites that I've become particularly proud of, visibly sharing similarities to the Stardew Valley styles but in a world of their own. I truly hope that something good will come out of this, so thanks for reading through!!!!




Me: sweet a bunch of new subscribers! "they`re all bots" Me: never mind...
Working on Art
I've spend a bit of time updating the art. I though it was about time I had a decent looking level. I'm still prototyping the abilities - but this was a nice change of pace for me.


Chapter 2: Grimwood breach A large network of caverns and ravines, snaking between the roots of the infested forest and the impenetrable walls of the city of thieves. The breach is a perilous land, dark and overgrown with all matters of twisted plant life. Its is the home of the Grimwood witch coven. A group of cruel and vindictive women, aggressively defending their land from those who dare threaten their way of life.
Don`t think that was exactly what you meant, but you did inspire me to add a mechanic where the player gets bonus damage the more scarring they have. It should add some push to the end of arenas and boss fights where the player is most likely to need it.
The healing system require you to stand still and spend energy to heal. To add long term cost, healing also use the scarring mechanic from salt and sanctuary where you lose max health which can only be recovered at a checkpoint.