chaosmeistergames - Chaosmeister.Games
Chaosmeister.Games

TTRPG enthusiast from Germany, rolling dice since 1988. As an eternally online player and GM I create games for easy VTT use in various genres.

74 posts

Thanks For The Shout-out Of Carry On! It's One Of The Games I Am Most Proud Of.

Thanks for the shout-out of Carry On! It's one of the games I am most proud of.

Supernatural TTRPG Bundle is now live!

itch.io
Supernatural TTRPGs: 67 items for $20.00

It's $20 for over 60 games, with the profits divided among the various contributing indie creators. Check it out and support independent talent!

My personal highlights:

Magical Cleanup Service, an rpg about witchy cleaners.

Carry On, a Supernatural-inspired game of monster hunters.

The Dreaded and the Deep, a spooky Sunless Sea inspired game.

Pine Shallows, a seaside town where kids investigate strange events.

Cryptid Creeks, where a cryptid helps the River Scouts save their beloved home.

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More Posts from Chaosmeistergames

5 months ago

Today's mood : "Hand me an axe! Chopping to be done."

I am writing a Technicolour Post Apocalypse expansion for 6Q, it was going so well, and at almost 50 Pages my brain finally went: Hold it, 6Q doesn't need fully fleshed out item crafting, community upgrades or a bloody point crawl. So today is "kill your darlings" day. 🪓

Before I had four different random tables to generate the setting, plus the point crawl. Now it's one 6Q table. I had a core/body/mod crafting system with three d66 tables for parts. I even had three tables to generate characters. Why do you do this brain?

Chopped it all away and went back to what 6Q is all about: Answer six questions to play.

All that content will come back in some form, but not for basic 6Q. Not wasted effort, just not efficient effort.

Have any of you read 6Q already? It's free and just two pages. Would love to hear what you think, especially how you would like specific world and settings expansions to be presented.

6Q SYSTEM SRD - Powered by FU by Chaosmeister
itch.io
Setting agnostic 1pg TTRPG based on FU. Just answer six questions to play.

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5 months ago
My Hommage To The TV Series Supernatural "Carry On" Using 24XX Is Part Of This Fun Supernatural TTRPG

My hommage to the TV series Supernatural "Carry On" using 24XX is part of this fun Supernatural TTRPG bundle. There are 50 games here for 20 USD. It is the perfect time to get some games to peruse and prep at your leisure for Halloween! 👻

itch.io
Supernatural TTRPGs: 67 items for $20.00

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5 months ago

Expanding the 6Q-System

Expanding The 6Q-System

Hey TTRPG family,

Since a lot of you seem to like my free game 6Q, I've been kicking around some ideas for setting modules for it, and I'd love to get your input. I'm currently considering eight different settings, each with its own unique flavor. Take a look at these summaries and let me know which ones grab you the most:

🌆 Cyberpunk Megacity: Navigate a neon-drenched domed metropolis where climate control has gone haywire and micro weather haunts the districts. Help claw back control of the very weather from the corrupt corps exploiting it.

🐉 Mythic Fantasy Realm: Explore a world where forgotten gods walk among mortals and ancient magic pulses through the land. Your choices will shape the destiny of a realm teetering between rebirth and oblivion. May the fog spare you.

🪐 Space Opera Fringe: Carve out your legacy on the edge of known space, where alien mysteries and human ambition collide. The key to uniting worlds may lie in the unlikliest of friendships.

🕴️ Supernatural Investigation Agency: Join a clandestine organization tasked with keeping the supernatural hidden from the public eye. Balance maintaining the veil under which society operates with uncovering otherworldly truths that threaten reality itself.

🏜️ Post Apocalyptic Reconstruction: In a world ravaged by catastrophe, lead the charge to rebuild civilization. Your choices will determine not just survival, but the very nature of the society that rises from the ashes.

🎩 Steampunk Conspiracy: Unravel a web of secrets in a world of brass and steam, where science and the occult intertwine. Your inventions and deductions could topple empires or usher in a new age of enlightenment.

☀️ Solarpunk Utopia: Shape the future in a world that has overcome its greatest challenges through technology and social change. Explore the complexities of maintaining harmony while striving for perfection.

🏡 Slice of Life Community: Build connections and navigate personal growth in a close-knit community. Discover the extraordinary in the ordinary as you help shape the lives of those around you.

I'm genuinely curious to hear which of these resonates with you. Your input will be a big help as I expand 6Q. I can't promise I will nail every setting as some of these are challenging for me and outside my expertise. And of course details may change. I hope to get to every setting in due time, but your choice tells me what I will work on first. Cheers!

Feel free to share your thoughts in the comments - I'm always interested in hearing your ideas and what you'd like to see.

Thanks for being part of this journey with me. Please repost if this interests you, I would love to get as much input as possible! Looking forward to seeing what you all think.

6Q SYSTEM SRD - Powered by FU by Chaosmeister
itch.io
Setting agnostic 1pg TTRPG based on FU. Just answer six questions to play.

Tags :
5 months ago

Expanding the 6Q-System

Expanding The 6Q-System

Hey TTRPG family,

Since a lot of you seem to like my free game 6Q, I've been kicking around some ideas for setting modules for it, and I'd love to get your input. I'm currently considering eight different settings, each with its own unique flavor. Take a look at these summaries and let me know which ones grab you the most:

🌆 Cyberpunk Megacity: Navigate a neon-drenched domed metropolis where climate control has gone haywire and micro weather haunts the districts. Help claw back control of the very weather from the corrupt corps exploiting it.

🐉 Mythic Fantasy Realm: Explore a world where forgotten gods walk among mortals and ancient magic pulses through the land. Your choices will shape the destiny of a realm teetering between rebirth and oblivion. May the fog spare you.

🪐 Space Opera Fringe: Carve out your legacy on the edge of known space, where alien mysteries and human ambition collide. The key to uniting worlds may lie in the unlikliest of friendships.

🕴️ Supernatural Investigation Agency: Join a clandestine organization tasked with keeping the supernatural hidden from the public eye. Balance maintaining the veil under which society operates with uncovering otherworldly truths that threaten reality itself.

🏜️ Post Apocalyptic Reconstruction: In a world ravaged by catastrophe, lead the charge to rebuild civilization. Your choices will determine not just survival, but the very nature of the society that rises from the ashes.

🎩 Steampunk Conspiracy: Unravel a web of secrets in a world of brass and steam, where science and the occult intertwine. Your inventions and deductions could topple empires or usher in a new age of enlightenment.

☀️ Solarpunk Utopia: Shape the future in a world that has overcome its greatest challenges through technology and social change. Explore the complexities of maintaining harmony while striving for perfection.

🏡 Slice of Life Community: Build connections and navigate personal growth in a close-knit community. Discover the extraordinary in the ordinary as you help shape the lives of those around you.

I'm genuinely curious to hear which of these resonates with you. Your input will be a big help as I expand 6Q. I can't promise I will nail every setting as some of these are challenging for me and outside my expertise. And of course details may change. I hope to get to every setting in due time, but your choice tells me what I will work on first. Cheers!

Feel free to share your thoughts in the comments - I'm always interested in hearing your ideas and what you'd like to see.

Thanks for being part of this journey with me. Please repost if this interests you, I would love to get as much input as possible! Looking forward to seeing what you all think.

6Q SYSTEM SRD - Powered by FU by Chaosmeister
itch.io
Setting agnostic 1pg TTRPG based on FU. Just answer six questions to play.

Tags :
5 months ago

It always makes my day when one of my games gets mentioned, and Wardens is one that solely exists because of the cover. When I saw that image I had to write the game. Besides, this sounds like a fun campaign concept!

The Monster Squad Campaign

I make a lot of game recommendations, but what kinds of games do I actually play? I figured I'd lead you through something that I did for the first half of this year that both I and my players got pretty stoked about. At the beginning of the year, I started a project that took a group of players on a tour through various monster-related tabletop roleplaying games, following a singular timeline, and I'd like to tell you about it! I'm also going to include the playkits I made for each game.

The Monster Squad Campaign
The Monster Squad Campaign

We kicked things off with Wardens, a 24XX hack about peasants with spirit companions who gave them the ability to protect their local village from supernatural threats. The main goal was to establish a bit of the setting, and introduce the idea of magic seeping into the world. The characters saved a dragon egg from the clutches of a greedy sorcerer, and received magical talismans that they could pass on to their children or spiritual heirs. (Playkit Here)

Our next game was Wolf Hounds, a PbtA game about the Benandanti, werewolves being hunted by the Inquisition. This took place in the same world, 200-300 years down the road. This was where one of the players decided to carry a wolf through-line throughout the entire campaign, while another player decided to highlight a masonic/magical through-line. By the end of this game, the characters had discovered that vampires had infiltrated the Church. (Playkit Here)

The Monster Squad Campaign
The Monster Squad Campaign

Our third game was Brinkwood: The Blood of Tyrants, a Forged in the Dark game. This was a slightly longer campaign, where much of the lore came in full force. We moved forward in the timeline to a point where vampires had taken over the entire isle, and players cobbled together characters blessed by the Fae - following the traditions of their peasant ancestors. We re-visited some locations that had changed over time - namely, a lake from Wardens and a monastery from Wolfhounds. We didn't play out the entire revolution, but watched the brigands gain ground, and made guesses as to what the final days of the Rebellion would look like. (Playkit Here)

Next up was Knights of the Road, a high-flying game of monster-hunters in the 1920's. This was a quick one-shot game, where the players had to figure out what was causing disappearances. It turned out to be a set of demons who had taken over the running of a train - and together they managed to resist the temptations of Hell in order to well, blow up the engine. It was quick trip of high-flying adventure before we took a big jump forward in time. (Playkit Here)

The Monster Squad Campaign
The Monster Squad Campaign

I proposed Urban Shadows 1e because I already had the book, and I really wanted to dig into some more traditional PbtA games. And boy did it deliver. The GM tools in this game showed me what kind of preparation I needed for an Urban Shadows game, and we hit the ground running. Our werewolf character had two previous incarnations revived as NPCs, and the whole crew got mixed up in a series of plots involving cabbalic rituals, werewolf hunters, a faerie lawyer and a poor girl stuck with fortune-telling abilities. The end was big and tragic and all of the characters left hints leading to Apocalypse Keys. (Playkit Here)

Gosh, Apocalypse Keys. Let me tell you, this is where the play group really shone. My players had bonded as a group and sank their teeth into character creation like it was a carcass and they were ravenous wolves. I wrote my own mystery about a summer camp that was housing teenage monsters. During the entire mystery, we were able to tie in pieces of the past games. Knights of the Road made an appearance as a rival faction, looking to do harm to monsters. Our Werewolf player (The Last) collected the echoes of their previous characters into a shared body and flirted with bringing the Fae back to their full power. Our Mason character (The Fallen) adopted a dragon and accidentally converted him into their worshipper. The Shade convinced The Found to sever a victim's lifeline so that she could bring them back untouched by the Harbinger. The Summoned called upon the Fae from our Brinkwood campaign to help them but ended up hardening their heart and pushing themselves closer to Ruin. And our newest addition, the Surge, wrestled with a Harbinger she had contained within herself, giving him more and more power over her in order to save her nephew. (Playkit Here)

The ending of the campaign was big and emotional. A number of characters made callbacks to previous games. One of our players chose Soft to be Strong by Marina as our ending track, and we had a chance to re-live our favourite moments before we brought the campaign to a close. Looking back, what would I have done differently about these games? I think I would have chosen something other than Knights of the Road, tbh. It didn't add much to the game experience as a whole - when it came to theme it was too distant from the rest of the games. There were other games that I had been thinking of adding to this lineup that I cut for various reasons, like Sunset Kills, Turn, Subway Runners and Adiotopia. I think Sunset Kills might have been the ideal switch-out for Knights of the Road. The monsters would remain sympathetic, rather than become simple opposition, and the players would probably learn the game pretty quickly, considering the number of other PbtA games on this list. The biggest drawback would be a pretty significant timeskip. However, adding the Knights into Apocalypse Keys definitely redeemed it a bit in my eyes.

I'm excited to do another run of thematically-tied games in the future, and when I do, I'll blog about it!