
☀️The morning sun has vanquished the horrible night☀️21, any pronouns. Trying to be an artist. Currently trying to use RPG Maker. Commissions not open. Please read my intro post, it’s more comprehensive :3.
279 posts
Screwing Around With My Artstyle Again So Uhh, Have A Juice, Richter Scale, And Leonardo Di Belmont

screwing around with my artstyle again so uhh, have a juice, richter scale, and leonardo di belmont
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More Posts from Chibishortdeath
It also to me just feels wrong when I see people claiming Annette wasn’t “important” before this. That she was a “nothing burger” character. Like as if anyone who isn’t a fighter, hunter, or a literal villain isn’t worth as much as any other character, inherently lesser than everyone else. Especially since she’s Richter’s girlfriend, like isn’t family and the common people who they’re fighting to protect in the first place??? And yeah sure she didn’t have many cutscenes as other characters in the games she’s in, but in a linear platformer game context it would’ve been jarring to have lots of cutscenes showing her perspective if not executed correctly, and Rondo was already unique for the series by having animated cutscenes like that at all (I am aware that technically CV3 had the “take him with you” cutscenes and Belmont’s Revenge had the “you cannot stop me father” cutscene before this, but these were gameplay sprite based and not separate animations). I feel like it would’ve been a ton more source respectful and interesting if we would’ve gotten to see her interacting with the vampires and the other captives in the show, heck we could’ve gotten a plot around her trying to escape with the other Rondo girls since she does resist Dracula in game. Scenes of her and Richter during the beginning town fire and how they got separated in the chaos. Flashbacks to wholesome relationship moments between the two that characterize both of them and add more urgency to the already high stakes of her kidnapping.
Huh, it’s almost like taking concepts from the source material and elaborating on them for a different media is what an adaptation is supposed to do.
I have to say this as a feminist woman who is also an author after seeing how Netflix intends to reinvent Annette (from Castlevania) as another strong female character....
The person in distress (damsel or otherwise) will always have a place in fiction because it is ok to be a victim. Seeing yourself in someone isn't just your skin colour, your pronouns or what is below your belt. It is what you have experienced. People who have experienced being in danger, needing saving or being at someone's mercy in which someone saved them need a character they can connect with just as as we need characters who can inspire us to do the saving. The victim character reminds us that there is no shame in being a victim and that is not your fault you experienced something bad. And if you are in that situation in the here and now, don't let your shame and fear hold you back from asking for help.
This is why I for one thing Annette should not have been changed. Plus, she could still have been fleshed out as being more than a love interest. She wouldn't be a femme fatale, but maybe be a good communicator, be resourceful, be brave despite being captured and have empathy even for those on the dark side kind of like how Princess Peach is not just Mario's love interest who needs saving all the time.
And for once, this goes far beyond just the race swapping. The Annette is not Annette. Her backstory is wrong, her personality is wrong and her profession is wrong. This is a new character entirely and they should have treated her like a new character with dignity not force her into being Annette'.
THIS is the real Annette.

And she deserves to be showcased as the real her just as much as any other character who is iconic to their series and you could fleshed her out to be more than just a victim as she was because real life victims are more than their trauma.
Please, let's respect characters and let us teach girls that it's ok to have experienced danger. You are not at fault. You did not fail yourself. You are not weak. You were unlucky. It's ok to be scared. It's ok to still be scared. It's ok to seek support. It's ok to admit you were attacked.
If we don't teach girls this, we are actually setting them up for danger because should they be victims, they will be more ashamed than ever to come forward and bring their assailants to justice.







Wow I love apps that let me properly crop my drawings (Instagram you know what you did)
Anyway, Simon :3. This is totally me when I didn’t know a ritual would result in the partial resurrection of the dark lord and not a cure for the curse currently rotting me alive! I love drawing Simon’s Quest fanart fr. And yeah the third image is my profile banner at the moment of posting this, now you guys know what it’s from hehe.
Ya know what I think is really sad? There’s so many artists who have worked on Castlevania that either don’t get credited, have incredibly little information about them, or aren’t appreciated nearly as much by the fandom as others. It’s to the point where while I was looking up information for this post, Google was only giving me Ayami Kojima as the answer for “who painted the Castlevania 1 cover art”. Which is so sad because! like! I love Ayami’s artwork!!! But she is not the only artist for the series! And I love everyone else’s artwork too!!!!!!!! :(
Anyway, the only information I could find about the art of CV1 and CV2 is that Noriyasu Togakushi was the character designer for the games, as well as for CV3. But I’m not sure which artworks he did for these games. Some sources claim that he did the cover art for the first two games, others (updated just as recently) claim that the cover artists for both games is completely unknown. And I’m not sure if he did the cute little manual doodles and concept sketches either, but I’d say those are probably more likely his since cover arts were commonly outsourced at the time and concept sketches like that seem more in line with the work of a character designer, but I could be wrong. Sadly, many websites have a habit of crediting an artist and then not specifying what works are theirs. And judging by how little information there is regarding everyone involved with working on those games, even the main writer/director, it’s also possible that we might not actually know which works are his.
Regardless, I wanna thank this guy for probably having designed Simon Belmont, the man I draw or want to draw almost every day of my life :)






I hope that the images show up correctly cause I’ve been having some weird issues with images lately. When cropping the image, it shows the correct one, but the thumbnails aren’t showing up right at all on my end. I was initially going to make this a larger multi artist appreciation post, but I don’t wanna have all the images switching for no reason with that many images ugh. So uh yeah ok bye—
My phone gallery is a nightmare, fuckin like 5,339 photos to go through to be able to post anything