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We Created And Released The Aboleth Hood A Few Months Back, But One Of Our Viewers On Twitch (go Follow!)

We created and released the Aboleth Hood a few months back, but one of our viewers on Twitch (go follow!) wanted a sentient version that still had the Aboleth in it. Please put this in your campaign and let us know how it goes. :) Who has a character who would wear this?
Awakened Aboleth Hood
Wondrous item, artifact (requires attunement)
“This hood was made from the hide of an ancient Aboleth. Rows of razor sharp teeth line the hood and the three eyes on top still occasionally blink. The skin of the Aboleth sometimes sweats and twitches. The hood has a long tail that reaches down to the back and will erratically sway from side to side.”
While wearing this magic item you can speak telepathically to any creature you can see. If a creature communicates with you telepathically you learn its greatest desire.
While wearing this magic item you can breathe underwater.
Beguiling Presence. You have advantage on Charisma skill checks and creatures who make saving throws to resist being charmed by you do so at disadvantage. The mind of the Aboleth also has sway over the minds of creatures charmed by you.
Precision. Before you make an attack against a creature you can choose to add +10 to the attack and damage roll. The damage of this attack becomes psychic damage. You can do this a number of times equal to your proficiency bonus and regain expended uses after a long rest.
Psychic Lash. When you score a critical hit and deal psychic damage you can manifest a psychic tendril and make a follow-up melee weapon attack. This attack has a reach of 10 feet and uses your weapon attack modifier and bonuses. It deals 3d6+10 psychic damage. Once you have used this feature you cannot use it again until you finish a short rest.
Sentience. The Awakened Aboleth Hood is a sentient lawful evil magic item with an Intelligence of 18, a Wisdom of 15, and a Charisma of 18. It has hearing and darkvision out to a range of 120 feet.
Personality. The Aboleth inside the hood has a flawless memory and has been around since before the gods molded the world as it is known today. It promises to share its ageless wisdom and dark secrets with the wearer if they help it exact revenge on whoever defeated it and fashioned it into a magic hood. The Aboleth despises the Divine and all who would worship them and stand for them.
Destroying the Aboleth. The mind of the Aboleth can be removed from the hood, but doing so will also remove some of its power. In order to expel the mind of the Aboleth it must be taken to the primordial pool in which it was spawned. If the pool is mixed with holy water and lit aflame by a spell of 6th-Level or higher that deals radiant damage, the hood can be dipped in the pool and cleansed of the Aboleth’s presence. With the mind of the Aboleth gone, this magic item loses its Sentience and Beguiling Presence properties, as well as its ability to learn the greatest desires of creatures and no longer requires attunement.
Join us on Twitch every Mon\Wed\Fri to create new Homebrews and check out our Patreon for 508+ magic items, tokens, maps, and more.
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More Posts from Decafnerd

Greetings!
Long ago a hard-fought battle took place here. A group of heroes from all over the the world teamed up to take down a massive colossus animated with ancient magic.
The heroes were victorious and the colossus fell. Over the centuries the landscape changed, but the remains of the giant construct still serve as a remainder of how those heroes of old saved the kingdom.
Still, anyone evil enough and knowledgeable enough can reanimate the stone giant once more to wreak havoc across the land.
Will these rookie adventurers be able to put a stop to those plans? Or will the colossus eventually destroy everything across its path?
You can see a preview of this map’s Patreon content by clicking here.
If you liked the map I’d be extremely thankful if you considered supporting me on my Patreon, rewards include higher resolution files, gridless versions, alternate versions, line versions, PSDs and more. Thank you!
Places you should add to your little town/city in your fantasy world!!
Post offices. Wild, I know. But give me the unhinged kind. Pingeons and little postal dragons all over the place. You enter. The most disgusting smell fucking assaults your nostrils. You know what it is. Letter in hand, you go up to the counter. The postal worker is just a slightly bigger pigeon. You shed a tear.
PLAYGROUNDS!! Create the most dangerous kinds of playgrounds, the ones suburban moms would TRIP if they ever saw one. Monkey bars that are way too tall, swings that go full circle... The metal slide stays the same, it's already painful enough.
PARKS!! MAKE IT ALIVE!! Show people going on walks, reading beneath trees. C'mon most of them are already hundred years old (And are going to die after that CR 15 creature wrecks the town) anyways!! Show couples and picnics, show a family enjoying the sunday, give me someone picking flowers for their loved ones.
A bakery! Do you know how much these places are underrated? And do you know how much plot potential they have? Every good story starts with food poisoning or granny's recipe! Give me a place your players/readers are going to treat like home and, for once, it's not a tavern or a guild.
Government buildings! Give me a town hall that has a kilometric line in front of it. Give me a registry that is as old as this town. Give me police stations! Give me courtrooms! Make one of your players get arrested and now all of the party has to go through burocracy like a bunch of normal people!
(Who am I kidding? You don't need to make them get arrested. They are going to do that for you.)
Touristic attractions! Give me a full-on statue of the country's leader! Give me museums! Give me streets, ruins and whatnot that attract thousands of tourists everyday! Give me an annoying city guide that tries to get the party's attention everytime!
Magazine stands! Magazines don't exist? Newspaper stands! From the Queen's Journal to the most questionable new piece of Fox's Tailtracker, you have it all! Make your players doubt what's actually happening, sprinkle a little fake news... Or is it fake at all?
...Toy stores. OK HEAR ME OUT. Make magic toys; miniature skyships that actually fly, metal toy dragons that expel fire, little wands that make little light spells, wooden creatures that can move and make noises... Make children happy! And your players too because they will waste their money on these stuff.
Instrument store!! Make your bards happy with special instruments or just weird ones! Give me a battle in one of those that is just filled with funny noises and the worst battle soundtrack ever!!
Not exactly a place but... Cleaning carts!!! Show me people cleaning the streets, picking up the trash, cutting trees!! Make the town look clean!! Give me an old man that is really proud of his work!!!
(or ways to make your players feel even worse when the villain destroys the town later on :) )
Rolls To Alarm Your Players II Rolling Table
So these are less rolls and more mental warfare, but hey, potato potato am I right?
Wield your power wisely, young GMs.
![A Table Top Role Playing Game Rolling Table entitled “Rolls To Alarm Your Players II.” Underneath the title is the credit in smaller text that reads “via rollingtablesiguess.”
The table indicates that you should be using a d10 to determine what “rolls” you get.
1. Randomly look at your player with the lowest AC and say, “What was your AC again?”
2. Roll a d12. Look surprised. Check your notes. Roll another d12. Look even more surprised. Check your notes again. Roll a d20 and raise an eyebrow. If asked, say, “don’t worry about it.”
3. Randomly ask one of your squishy players what their current HP is. Raise an eyebrow and say “you have your backup character ready, right?”
4. Ask a player for an insight, investigation, or perception check, and no matter what they get, tell them “yeah, you don’t see anything”
5. Ask the two players furthest apart on the map to roll a perception check
6. Ask your players for a wisdom saving throw. Look/sound disappointed by whatever they roll.
7. Ask one of your players for a perception check. Roll 2d10. Say, “you know what, why don’t we have [other PC] roll a perception check too., maybe they can help.” After the second player rolls, just shake your head in disappointment.
8. Ask your players where exactly they are in relation to one another. What order are they walking in? How far apart are they? Are they in pairs? Say “hm,” and then write something down.
9. Ask one player for a perception check and/or for their passive perception multiple times throughout the session
10. Just grab a handful of dice and roll them](https://64.media.tumblr.com/4140e503111d8ac9c6a2133f97a16d3a/9b75691c3bd45545-1c/s500x750/72f8f89d44dc079d8c1315d23250ffa0bb946971.png)




Nestled amidst rolling hills and ancient forests, the farming village of Oakvale thrives in quiet serenity, where the whispers of nature and the gentle hum of farm life harmonize in perfect tranquility.
Cheers everyone, welcome to another map pack! This pack features 11 total maps, including farmlands, pastures, vineyards, and much more.
You can view the whole map pack here.
Here are some quest ideas to get you started:
The Great Chicken Caper: Villagers are in a panic as their prized chickens have mysteriously vanished overnight, and they task the adventurers with uncovering the mischievous culprit behind the fowl play.
The Potion Predicament: The local alchemist accidentally brewed a potion that causes uncontrollable laughter, and now the villagers need brave souls to track down those affected and find an antidote before the entire village becomes a giggling mess.
The Curse of the Cursed Cows: A prankster wizard has cursed the village's dairy cows to produce chocolate milk, much to the delight of the children but causing chaos for the farmers; the adventurers must find a way to reverse the spell before the cows start producing other unexpected flavors.
The Quest for the Lost Socks: Villagers are convinced that a mischievous creature is stealing their socks from the clothesline, and they recruit adventurers to venture into the nearby enchanted forest to reclaim their missing footwear.



Orc Tavern
This Orc Tavern may look intimidating from the outside, but it is merely a tourist trap run by two entrepreneurial half-orcs.
This tavern simulates everything that happens in a real Orc mess hall, but makes sure that no one is cooked, stabbed, or eaten.
Download this map for free here.
This map is part of my Dwarven, Elven, and Orc Taverns pack.
