decafnerd - Nerdecaf
Nerdecaf

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The Dwarven Ranch Battle Map

The Dwarven Ranch Battle Map

The Dwarven Ranch Battle Map

This is the hill-home of a certain hill-dwarf. What sort of animals do you imagine they keep? You can grab the full map now on our website!

→ Download it here!

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More Posts from Decafnerd

1 year ago

Would you kindly make a table for different things a party might find while searching an abandoned home?

Things To Find In An Abandoned House Rolling Table

We love a good abandoned house around here. They always hold a treasure trove of treasure...or traps.

A Table Top Role Playing Game Rolling Table entitled “Things To Find In An Abandoned House.” Underneath the title is the credit in smaller text that reads “via rollingtablesiguess.”

The table indicates that you should be using a d20 to determine what “Thing” you get.

1. A painting of four people (mostly likely a family) with each of their faces scratched out
2. Dusty old book entitled “History of Armor”
3. A necklace whose pendant gives off a faint, bluish glow
4. A stack of pamphlets, each dedicated to a different deity
5. A collection of antique coins (value of around 5-7 gold)
6. A basket of wooden spools, a scant few with some thread still wound on them
7. Ornate teacup broken into two pieces
8. A set of busted up cook’s utensils
9. a dead mouse
10. A small chest full of various game pieces. None seem to have a full set
11. A half-finished embroidery project
12. A pocket watch whose hands are stuck at the time 6:37
13. A broken hourglass sans sand
14. One bag of 15 silver
15. What appears to be a tarnished, silver signet ring with the head of a deer surrounded by ivy engraved on it.
16. A stack of masquerade masks, dusty and out of fashion
17. A small bag of various, mismatched buttons
18. Two bottles of fine wine
19. A set of nesting dolls whose details were worn off long ago
20. Creepy doll, gross and dirty with the right eye missing

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1 year ago
Campaign Starter: Tales From The Bonecart
Campaign Starter: Tales From The Bonecart
Campaign Starter: Tales From The Bonecart

Campaign Starter: Tales from the Bonecart

Whether it's due to superstition or a distaste for a toilsome and muddy trade, folk tend to pay little attention to gravediggers. This makes for an awfully convenient cover for your travelling troupe of tombrobbers as they tour around the realm's backroads filling their pockets with mementos purloined from the dead.

Planning adventures for "evil" campaigns can be tough, but sometimes you and your players just want an excuse to get your hands dirty. What better opportunity to get DEEP down in the dirt than to hand out shovels and have them start out as a group of travelling undertakers/thieves?

Setup: A handful of crews have run the bonecart scam over the past several generations, tempering their skullduggerous actions with a bit of honest gravemaking. This dichotomy is no better represented in the current heads of the operation: Dour and hardworking Heliana, who minds the cart's reigns and keeps the crew on track, and the knavish academic Benjamin Eelpot who loves delving into things that should best stay buried. These two have taken the party on for a series of jobs that will likely require a cold heart and a strong stomach, stealing from both the living and the dead and hoping not to get caught in the meantime.

Adventure Hooks:

The party's first outing on the bonecart should be a meat-and-potatoes sort of job, used to set the tone of the campaign, which happens to sound like "Someone old and rich and lonely has died, leaving their house haunted and their valuables unguarded".

While being stewards of the dead is a great cover, it sometimes attracts the wrong sort of attention, such as when a nobleman offers the party a great reward to investigate an abandoned necropolis and the source of the terrifying dreams that haunt him. Gold is gold though, and surely this couldn't have too many long reaching complications for them.

Irony of ironies, Shortly after one of their scores the party is setupon by a group of bandits disguised as dead men, who manage to make off with a good portion of their illgotten gain. There's no way to recover their goods through official channels, so they'll have to do it themselves.

Throughout their early adventures the party will need to avoid the attention of the heavy handed sheriff hired by the local nobility to quietly and brutally dispose of criminals like themselves.

You get a lot of weird jobs being a gravedigger, but "limo service" is not usually one of them. Still, money is money, and when a bloodsoaked countess offers to pay the bonecart well to defend and transport her coffin across the lands so she can attend a gathering of the great and the ghoulish who are they to say no?

Heliana will eventually approach the party once they've gotten enough shared time , experience, and nightmarish close calls under their belts. She's got some personal matters to attend to, which involve a list of names belonging to an old secret society and a series of graves across the countryside that may contain clues to the locations of some great treasure. Its a bolder job then the crew usually pulls, and will draw unwanted attention, but they can rely on eachother to pull through, right?

Art 1 Art 2 Art 3


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1 year ago
Awakened Aboleth Hood
Wondrous item, artifact (requires attunement)

“This hood was made from the hide of an ancient Aboleth. Rows of razor sharp teeth line the hood and the three eyes on top still occasionally blink. The skin of the Aboleth sometimes sweats and twitches. The hood has a long tail that reaches down to the back and will erratically sway from side to side.”

While wearing this magic item you can speak telepathically to any creature you can see. If a creature communicates with you telepathically you learn its greatest desire.

While wearing this magic item you can breathe underwater.

Beguiling Presence. You have advantage on Charisma skill checks and creatures who make saving throws to resist being charmed by you do so at disadvantage. The mind of the Aboleth also has sway over the minds of creatures charmed by you.

Precision. Before you make an attack against a creature you can choose to add +10 to the attack and damage roll. The damage of this attack becomes psychic damage. You can do this a number of times equal to your proficiency bonus and regain expended uses after a long rest.

Psychic Lash. When you score a critical hit and deal psychic damage you can manifest a psychic tendril and make a follow-up melee weapon attack. This attack has a reach of 10 feet and uses your weapon attack modifier and bonuses. It deals 3d6+10 psychic damage. Once you have used this feature you cannot use it again until you finish a short rest.

Sentience. The Awakened Aboleth Hood is a sentient lawful evil magic item with an Intelligence of 18, a Wisdom of 15, and a Charisma of 18. It has hearing and darkvision out to a range of 120 feet.

Personality. The Aboleth inside the hood has a flawless memory and has been around since before the gods molded the world as it is known today. It promises to share its ageless wisdom and dark secrets with the wearer if they help it exact revenge on whoever defeated it and fashioned it into a magic hood. The Aboleth despises the Divine and all who would worship them and stand for them.

Destroying the Aboleth. The mind of the Aboleth can be removed from the hood, but doing so will also remove some of its power. In order to expel the mind of the Aboleth it must be taken to the primordial pool in which it was spawned. If the pool is mixed with holy water and lit aflame by a spell of 6th-Level or higher that deals radiant damage, the hood can be dipped in the pool and cleansed of the Aboleth’s presence. With the mind of the Aboleth gone, this magic item loses its Sentience and Beguiling Presence properties, as well as its ability to learn the greatest desires of creatures and no longer requires attunement.

We created and released the Aboleth Hood a few months back, but one of our viewers on Twitch (go follow!) wanted a sentient version that still had the Aboleth in it. Please put this in your campaign and let us know how it goes. :) Who has a character who would wear this?

Awakened Aboleth Hood

Wondrous item, artifact (requires attunement)

“This hood was made from the hide of an ancient Aboleth. Rows of razor sharp teeth line the hood and the three eyes on top still occasionally blink. The skin of the Aboleth sometimes sweats and twitches. The hood has a long tail that reaches down to the back and will erratically sway from side to side.”

While wearing this magic item you can speak telepathically to any creature you can see. If a creature communicates with you telepathically you learn its greatest desire.

While wearing this magic item you can breathe underwater.

Beguiling Presence. You have advantage on Charisma skill checks and creatures who make saving throws to resist being charmed by you do so at disadvantage. The mind of the Aboleth also has sway over the minds of creatures charmed by you.

Precision. Before you make an attack against a creature you can choose to add +10 to the attack and damage roll. The damage of this attack becomes psychic damage. You can do this a number of times equal to your proficiency bonus and regain expended uses after a long rest.

Psychic Lash. When you score a critical hit and deal psychic damage you can manifest a psychic tendril and make a follow-up melee weapon attack. This attack has a reach of 10 feet and uses your weapon attack modifier and bonuses. It deals 3d6+10 psychic damage. Once you have used this feature you cannot use it again until you finish a short rest.

Sentience. The Awakened Aboleth Hood is a sentient lawful evil magic item with an Intelligence of 18, a Wisdom of 15, and a Charisma of 18. It has hearing and darkvision out to a range of 120 feet.

Personality. The Aboleth inside the hood has a flawless memory and has been around since before the gods molded the world as it is known today. It promises to share its ageless wisdom and dark secrets with the wearer if they help it exact revenge on whoever defeated it and fashioned it into a magic hood. The Aboleth despises the Divine and all who would worship them and stand for them.

Destroying the Aboleth. The mind of the Aboleth can be removed from the hood, but doing so will also remove some of its power. In order to expel the mind of the Aboleth it must be taken to the primordial pool in which it was spawned. If the pool is mixed with holy water and lit aflame by a spell of 6th-Level or higher that deals radiant damage, the hood can be dipped in the pool and cleansed of the Aboleth’s presence. With the mind of the Aboleth gone, this magic item loses its Sentience and Beguiling Presence properties, as well as its ability to learn the greatest desires of creatures and no longer requires attunement.

Join us on Twitch every Mon\Wed\Fri to create new Homebrews and check out our Patreon for 508+ magic items, tokens, maps, and more.

1 year ago

Fist of the Elements by Goblin Coach

Fist Of The Elements By Goblin Coach

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