Age 22 | Like a platypus, I don't do much | Multi-Fandom Crossover Enthusiast
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A Little Redraw/edit Of An Official Artwork That I Love With The Redesigns I Made :) Thanks For All The
A little redraw/edit of an official artwork that I love with the redesigns I made :) thanks for all the love and support!
here's the art if u haven't seen it yet they r all so cutie patootie
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More Posts from Demon64
very original sonic ocs do not steal
Scooby-Doo x ONE PIECE 🔎
I think an interesting thing about both TWEWY games after replaying them is that, when you look back at them, Neku isn’t really punished for his flaws in comparison to Rindo and when he does suffer, it’s mainly through external factors that’s tied to his development as a person. On paper, it's pretty clear that Rindo is punished more heavily for his flaws (or at least more severely near the climax): his bouts of insecurity and fear of accountability made him the perfect candidate to be Kubo's puppet, and as such, he relies heavily on the Replay to the point where he basically assists in creating an all-powerful noise that is beyond their ability to erase, all but guaranteeing Shibuya's doom sans Haz's interference. Neku’s flaw of being tactiturn isn't something constantly producing conflict for him throughout the game; he overcomes a significant portion of his flaw by week 1; and the rest of the punishment he receives mostly comes from the reapers being unfair dicks to him. Neku does struggle emotionally during week 2 and 3, but it has less to do with his flaws and more to do with him having legitimate reason to doubt whether or not he can trust Joshua and Hanekoma. Throughout the game, his doubts are articulated very well through narrative action, but these doubts aren't a result of his own isolation and delusions, you know?
The closest it gets to that point is where Neku heavily blames himself for not trusting Joshua more when he chooses to "sacrifice" himself for Neku’s sake, but that whole instance actually makes Neku more retroactively justified when he finds out the truth about Joshua’s true nature. Not to mention Joshua was giving him plenty of reasons NOT to trust him so mistrust wasn't really a product of Neku's loner demeanor; Joshua was legitimately gaslighting him throughout the entire second week.
But I actually don’t think that’s a flaw within the narrative. Quite the opposite, in fact. The thing to keep in mind about Neku was that he was essentially having his character arc in both directions. He was both having to learn to be a better person and directly confront his propensity to shut people out and refuse to rely on external help, while also trying to piece together who he even was before the Reaper's Game. He’s not given enough of a foundation to lay out who he was and what his deal is to the same degree as Rindo because for both Neku and the player, things start in medias res. He literally has no idea about who he even is as a person besides his name at that point of the story.
I don’t think Neku’s flaws not really affecting him is a problem with the narrative itself considering how people do call him out on his behavior and he does change immensely throughout the game. One could argue Neku becomes nicer a little too quickly given his few days with Shiki, or that in week 2 onwards, his distrusting personality isn't as prevalent; but on the other hand, Neku's growth from week 1 is challenged and put to good narrative use, because now he has to be willing to exercise patience and understanding with other people, especially since he has something worth fighting for that isn't just himself. W2 with Joshua is meant to teach Neku that not everyone is going to be sweet like Shiki, but regardless, you should at least make an attempt to understand such people, even if you end up never really liking them. Expand your world to include people, even if they think or act differently from you. By W3, Neku is now put in a position where he has to learn that caring about people isn't just about being nice to them or trying to understand them; it's also about being dependable enough to support others in need, which he develops into with his time with Beat. From that sense, OG TWEWY doesn't present Neku's flaws as a constant force he has to battle throughout the game, but flips this concept on its head and instead presents his arc as having to learn how to practice being an empathetic human being; something he shut himself from trying to do after the trauma of his best friend’s death.
Neku doesn’t really hate people like he claims that he does at the beginning. He actually loves people. And he fucking hates that because it just leads to him getting emotionally hurt. He doesn't want to get hurt more than he already has and that’s the reason he pushes people away because he's scared he'll end up caring about them and getting hurt again and it’s why he’s heartbroken after Rhyme’s erasure and when he finds out the truth about Joshua.
I think that's really interesting in itself. By the rules that the Reaper's Game is supposed to usually operate by, Neku won with flying colours in week one, but because of circumstances being what they were, Kitaniji had to cheat and keep players from getting their resurrection wish. So Shiki is whisked into reaper-jail as a new entry fee, and Neku is forced into yet another game, even though he should have qualified for another chance at life as he was. The development of his character from amnesiac misanthrope into someone who actually trusts another person is so stark that it feels like you're playing as a completely different guy... but then week 2 rolls around and Neku's partnered with Joshua, who very intentionally pushes his buttons ceaselessly and tests him further.
Rindo on the other hand, has his flaw presented as a constant force throughout the narrative, and presents his growth through it more organically. Everytime he does Replay, he’s essentially forced to take charge of his life and grows more confident and assured in his capabilities as a leader while also becoming more and more heavily reliant on his time-travel abilities to carry him throughout the journey, acting as a double-edged sword in that sense.
He also begins to grow out of his paranoia in regards to other people, having a habit of riding others' coattails and seeing them for their performance value first, personality second (Minamimoto, Beat, Neku when he was seeking him), especially if it's something he's heard about them (Neku the 'Legendary Player', Nagi having a 'bunch of pins') AKA, again, others' opinions.
He slowly gets better with his willingness to take accountability for his choices, but even in the final week, you still see that while he's made strides, he hasn't quite nailed the confidence just yet, and he even still relapses from time-to-time. Some people seem to look at this as a flaw of the game but I actually quite like this and I think it makes Rindo an interesting contrast to Neku as a protag.
His arc shows that you even if you are changing, change isn't like a switch; you don't just all of a sudden stop making mistakes tied to your flaw and it shows when he starts to delegate towards Beat and Neku’s judgement when they come by to start taking a load off of his back. He basically falls into a cycle of:
>improves
>falls into old habits
>improves
>does bullshit again
>improves
Until it culminates into Neku officially joining the team and unofficially taking Rindo’s role as the leader, telling him not to time-travel since it might cause more Dissonance only for Rindo to actually break this cycle and go against what Neku says in order to not fall for Susukichi’s trap.
It’s why his convo with Haz and his final choice is so impactful for his growth; with no outside influences, he has to make one of the hardest decisions of his life and he works his ass off towards making the second chance he got count.
Rindo isn’t the easiest protag to like as a person even in spite of how seemingly more well-adjusted he looks to be compared to Neku. He constantly fucks up, acts really passive-aggressive when confronted on his flaws, and said flaws don’t immediately jump out like Neku’s did. The last part might seem confusing but people tend to attach themselves more to a character when they let you know what they’re about upfront, which is what Neku did quite bluntly at the beginning of the game ("all the world needs is me.") And if you’re not reading into Rindo’s actions and his head, a lot of his characterization can fly over your own head.
It even plays into the themes of both games. Even when Neku got screwed over by the machinations of the game, he was at least able to make some semblance of a difference throughout each week such as taking down the respective Game Master. But with Rindo and the gang, almost every victory they earn gets taken away from them due to another factor out of their control.
"Oh, you took down Susukichi? Too bad, Shiba says fuck you, start the Game over. Oh, and Sho is gone too."
"You took down Motoi? Congrats but he was actually a victim of the same system that you’re all a part of and is basically a desperate man on the brink of despair, which Rindo is forced to acknowledge, especially after Motoi himself passes away the next day."
"Speaking of the next day, you’re starting to form a counterattack and actually fight back against the system but oops, Shiba is here yet again to say, fuck you, do it again. Oh, and Susukichi was just playing pretend the entire time."
Not even taking down Shiba himself is enough to give them a reprieve because Kubo shows up to immediately undercut that sense of relief by revealing himself as the true villain and having Rindo’s very own powers kill his friends. Ain’t that a bitch?
But I think that in itself makes Rindo an interesting protag, at least to me. He’s the epitome of an NPC who got stuck with the protag role that he wants absolutely nothing to do with in spite of the world itself telling him to get his shit together. Hanekoma even initially writes off him at first due to only having average Imagination. But, after everything he’s been through and his character development, he’s finally able to find his own footing in the world and stand tall as the leader of the Wicked Twisters, ultimately saving both his friends and the city.
The main point I’m getting at here is how both games play with each protag’s arc in a way that neatly contrast one another and show off their respective writing styles quite well. TWEWY as a duology is fascinating to dig through and I really appreciate how multi-layered the games are.
Later, as all four knights reach the surface, Shovel, Plague, and Specter Knights wonder how did King Knight not drown. Specter Knight internally fumed that the man had not died. Shovel Knight just decided to let it slide, for the world they live in is strange. Plague Knight is the only one who even thought to actually ask the question.
Plague Knight: Uh, King Knight, how exactly did you survive under the water?
King Knight: Simple really. I just don't drown.
Plague Knight: Ah, okay. *Internally* So sheer willpower, and/or stubbornness. How interesting.
When you think about it, when it comes to underwater travel, King Knight just survives on pure will power.
sketched this with the reaper wings and noise rhyme then decided id rather draw neo beat. but i kept the wings and rhyme <3