Its 4am, My Pump Up Song Is On Loop, And Im Tearing Increasingly Intricate Space Stations Apart With
It’s 4am, my pump up song is on loop, and I’m tearing increasingly intricate space stations apart with a debug gun and watching them collapse with increasing accuracy. Every hour makes things a bit more beautiful, and a bit more sophisticated.
And tomorrow, I don’t even need to get up early.
(And yes, I take time off and take care of myself, don’t worry. I’m just a night owl.)
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I got version alpha.5 out! Lots of good stuff, like vehicle customization and a mission where you need to shut down a flying truck and pull a package out of the back!
It's not ready for public alpha yet, but we're getting there, and it's very exciting.








I just got another version out to playtesters and I'm feeling good about the progress I'm making. Skyjackers a.2 has a bunch of new stuff and some necessary refinements as well. It's just been really encouraging to see things coming together.
We're a long way from any kind of finish line, but by the end of the year the last of the big questions should be answered, and it just becomes about cranking out the game itself.
What's the last question?
Should Skyjackers be a fully co-op/singleplayer game? Or should it be elevated to the absurd height of becoming a sandboxy MMO?
Both have their costs, and both have their great benefits. Amazingly, both seem entirely possible, which is a great testament to the state of available technology. It's just a matter of figuring out which is best.
Me starting off as a solo game developer

every time someone is nice to me for reasons i don't understand i try to think of that Ursula k le Guin quote