ditherdream - DitherDream
DitherDream

The game dev behind DitherDream and Tomorrow Forever!

74 posts

I Just Got Another Version Out To Playtesters And I'm Feeling Good About The Progress I'm Making. Skyjackers

I Just Got Another Version Out To Playtesters And I'm Feeling Good About The Progress I'm Making. Skyjackers
I Just Got Another Version Out To Playtesters And I'm Feeling Good About The Progress I'm Making. Skyjackers
I Just Got Another Version Out To Playtesters And I'm Feeling Good About The Progress I'm Making. Skyjackers
I Just Got Another Version Out To Playtesters And I'm Feeling Good About The Progress I'm Making. Skyjackers
I Just Got Another Version Out To Playtesters And I'm Feeling Good About The Progress I'm Making. Skyjackers
I Just Got Another Version Out To Playtesters And I'm Feeling Good About The Progress I'm Making. Skyjackers
I Just Got Another Version Out To Playtesters And I'm Feeling Good About The Progress I'm Making. Skyjackers
I Just Got Another Version Out To Playtesters And I'm Feeling Good About The Progress I'm Making. Skyjackers

I just got another version out to playtesters and I'm feeling good about the progress I'm making. Skyjackers a.2 has a bunch of new stuff and some necessary refinements as well. It's just been really encouraging to see things coming together.

We're a long way from any kind of finish line, but by the end of the year the last of the big questions should be answered, and it just becomes about cranking out the game itself.

What's the last question?

Should Skyjackers be a fully co-op/singleplayer game? Or should it be elevated to the absurd height of becoming a sandboxy MMO?

Both have their costs, and both have their great benefits. Amazingly, both seem entirely possible, which is a great testament to the state of available technology. It's just a matter of figuring out which is best.

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More Posts from Ditherdream

2 years ago

New Update is out! I kept at this one for a while, maybe longer than I needed to, but now you've got a ton of new stuff to see!

We got racing, we got big weird drone jammers, we got a new speeder thing! We got it all!

There's a ton of small changes too, and the multiplayer, while still a bit glitchy, is working dramatically better.

All in all, I'm really happy with this update, and I'd love to get your feedback on it. The next update will be properly public, but for now feel free to join the discord in the video description, you'll be able to find a download link there!


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3 years ago

Made a video to show off what's in the new update!

Audio mixing is kinda bad in this one but the content is good don't worry about it it'll be fixed in the next one.


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4 years ago

Public Game Development is Hard, Public Political Storytelling is Harder

I’ve been silent here for a while, but I just wanted to say that I’m very much alive! I’ve been working out how I want to do the netcode and general multiplayer setup. Now that I’ve got that going, I’m getting back towards being more public in my progress.

As much as my instinct is to be totally open with my process, my process involves rapid iteration, which is to say throwing some cubes together and making them do a game mechanic in a sloppy way in order to see if it’s actually worth doing right. By working like this, I save a lot of time trying things, as I try to reject most of my own ideas and only keep that which really works well with the game as a whole. I’m happy with that process, but I feel like posting pictures of that both undersells the look of the game and overpromises the gameplay by showing lots of mechanics that wont ever be finished or published. It’s tricky that way.

Additionally, while the game isn’t propaganda by any means, there is a significant political dimension, and the politics at play are both very strange and very familiar. The game is set in the future of Earth, and while it does not directly represent the struggles of today, it does echo them. The ideologies at play are not those of today, they are the descendants of today’s ideologies, which means that if I portray them clumsily, they could very reasonably be read as caricatures of the beliefs of today. All this means that I’m hesitant to reveal them until I’ve had a chance to make sure that they won’t be reasonably misread. Some miscommunication is inevitable, and so is valid criticism of my own assumptions and understanding as a creator, I accept that. I just want to welcome people into the world when the time is right.

So I’m not going to get deep into the lore early on, but that’ll shift over time, and I am very excited to show more and more of what’s happening in this strange future.


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2 years ago
How Gates Change Travel in TOMORROW FOREVER
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Gates between worlds are a cool sci-fi mechanic, but what do they mean for the world? Join us as we explore the knock-on effects of this tec

The many worlds of TOMORROW FOREVER are linked via gates, giant naturally occurring wormholes stabilized and reinforced by technology. The question is, what does that mean for the world? How does that affect how people live, and where they can go?

I dug into it a little bit, check it out!


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2 years ago

TOMORROW FOREVER has a few different kinds of missions now, so I made a little video explaining the challenges that each can bring!


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