Made A Video To Show Off What's In The New Update!
Made a video to show off what's in the new update!
Audio mixing is kinda bad in this one but the content is good don't worry about it it'll be fixed in the next one.
-
musicvsartstuff liked this · 3 years ago
More Posts from Ditherdream

It’s coming together! This is the system that I hope to use to have fully destructible space ships, space stations, and space mansions. This isn’t the final version by any means, but it’s always nice to have a proof of concept go smoothly.
It’s 4am, my pump up song is on loop, and I’m tearing increasingly intricate space stations apart with a debug gun and watching them collapse with increasing accuracy. Every hour makes things a bit more beautiful, and a bit more sophisticated.
And tomorrow, I don’t even need to get up early.
(And yes, I take time off and take care of myself, don’t worry. I’m just a night owl.)
Pokémon GO service to be suspended in Russia and Belarus; Niantic removes their games from local app stores in response to Russian invasion of Ukraine
http://dlvr.it/SLV0wq
If you're able to say without causing yourself problems, what's your game about? What's the pitch?
Hello! The basic idea is a sci-fi multiplayer heist, with an absolute pile of interesting abilities, and a focus on planning and improvisation over having big numbers. I’m focusing on building things to be as flexible, dynamic, and weird as possible, so players can bend the system to get interesting results.
Can’t disable an eye? Rewire it so it can’t lock the door!
Can’t avoid or destroy some turrets? Teleport between them and then back again to get them to shoot each other!
Can’t open a door? Activate the alarms, and skip past the defense drones as they pour through it!
Of course, very little of this is actually created so far, and nothing here should be read as a promise, but personally I’m feeling really good about things. I’m aiming to have a publicly playable version in a few months, and ideally I’ll keep developing and updating it for a couple of years.
Hubris
Supreme Hubris Games is one rando trying to break free of corporate work. I'm sick of working for rich people, so I quit my job a few weeks ago after saving money for years. Game dev is often a team sport, but I think I can at least build a strong foundation on my own. There are things that can only be done by one person, and it's not like I can afford to hire anyone anyway, I barely have enough savings to pay my own way.
I've got about 18 to 30 months before my savings run out, depending on how cheaply I can live. No matter what happens, that time will be a blessing that I cannot take for granted...but I don't want this to end with that. I'm not taking a vacation. This is at least the third time I've made a blog like this. The game will be somewhere around my 12th finished game. Even with my accumulated advantages, the odds don't feel like they are in my favor, but now I will have no excuses and all the time I need, so I think that might be enough.
I hate that I need to pay for freedom like this, and I hate that it took so much to build up these savings. I hate that so many people are happy to take six figure salaries and just live on a 40 hour a week luxury treadmill instead of breaking free and doing something worthwhile.
Future posts will be more about game dev and robbing the aforementioned rich people blind, but I just wanted to make a note of where I am now, for posterities sake. I dunno what'll happen next, but I'm still happy to be taking these steps.
Next Week: I post bad art (that will slowly and unsteadily become good)
every time someone is nice to me for reasons i don't understand i try to think of that Ursula k le Guin quote