Ditherdream - DitherDream

DitherDream Update 5 is here!
Clouds have been added to the sky, dramatically improving the look of most vistas in my humble opinion. They also make the game a bit more comfortable to play for those who suffer from motion sickness.
Several new islands have been added too, including one from a new region! I'll be vague this time though, so that you can find them on your own.
Additionally, some tweaks have been made to how portals are laid out in The Nest, so as to better communicate and enable your opportunities for further exploration.
All in all, some solid improvements for the game, I'm really happy with how things are going!
Check it out on Steam now:

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shiftersout liked this · 11 months ago
More Posts from Ditherdream

DitherDream is now on Steam!
The trippy little exploration game has made it into Early Access!
If you get it now, you'll be getting Update 2 btw. So, more islands, better islands, prettier, effects, all that good stuff that I've been working on!
Check it out!
New DitherDream update is out! (1.2.1)



There's a new update out for DitherDream! Four major points for this minor update:
improvements to most of the existing islands layouts and palettes. Test of Winds and Way of Harmony changed the most.
Basic Controller Support - You can do pretty much everything with a controller, but controls aren't rebindable yet.
Color transitions between levels are handled differently now, leading to smoother transitions and a more colorful experience overall.
Sliders have been added to adjust the speed of most effects and the intensity of the colors. You can see the contrast between the three screenshots here: The first is at minimum color, the second is at default color, and the last is at MAXIMUM COLOR. This should help everyone to get their preferred experience, without melting anyone's eyes. Like specifying how hot you want your curry to be at a restaurant.
Patrons get most updates a week early, but this one is available now, since accessibility features are fixing problems with the game that prevent people from playing it. So, in my mind anyway, that makes them urgent bugfixes. Check it out now!

I like the boop update 8)



DitherDream Update 3 is here! This is the most polished update and complete update yet! Major changes include:
Five New Islands: This includes, Way of Dust, Way of Ones, Dance of Devotion, Dance of Winds, and finally, The Nest. The Nest is an odd island, even in by the standards of The Archipelago. You reach it at the end of each region/island chain, and it serves as a hub island that allows travel to some islands that you've already reached. It will grow as you explore more of the world.
Islands now take 4 actions to go deeper instead of 6: This has helped to declutter and focus the islands. Existing islands have been adjusted to account for this, as well as being polished and improved as usual. This has massively improved several islands, and benefited all of them.
Island Mechanics: Several islands now have mechanics particular to them, tied to their particular objectives. These will continue to develop as we feel out each region's core feeling.
Old Portals: There are some old portals that you might find sitting around in various places. If you can reach them after at least two activations, they will send you to the other side of the primary cycle.
More Hints: The game is now more helpful in explaining itself and guiding the player through. DitherDream will always have some ambiguity to it, but now I think it should be easier to know what you need to do to see more of The Archipelago.
VFX Updates: A lot of shaders and visual effects have been improved, some more subtly than others.
Personally, I'm very happy with this update, it's really exciting to see the game coming together nicely. We're building on a strong foundation and it's only going to get better from here. Thank you for joining us on this little journey!
Steam: https://store.steampowered.com/app/2735190/DitherDream/
Itch: https://ditherdream.itch.io/ditherdream


DitherDream Update 6: Colors of Dust
Major Changes:
New Colors: I'm letting go of just dithering between two colors, and now dithering between three pairs of colors. This lets the game highlight and emphasize certain things without relying as much on potentially nauseating shader motion, and makes things even more beautiful!
New Dust: The old Way of Dust has been scrapped and replaced with three new Dust islands that use a new mechanic.
And of course, there are dozens of smaller changes that I'll leave you to discover on your own.
