Shaders - Tumblr Posts
Cutesy Gshade Preset ♡
Just a simple preset for both CAS and in game. I'm not sure if it works for reshade.
Recommended Mods
Nothern Siberia's bright indoor lighting mod v1.0
Nothern Siberia's Gentle CAS lighting Mod
Sunblind by Softerhaze
Astral lights by Brntwaffles
CAS photos
Download: SFS
Enjoy ♡
[ReShade 5.1+] No More CAS UI & More
Well, dang. I guess it is possible after all. I was looking for a way to hide the UI in CAS via some complicated method, but instead found a site which led me to this guide to a ReShade add-on called ShaderToggler 🤩 I haven’t found someone create a TS4 tutorial for this yet so here ya go.
If you find this useful, do share the word around! All I ask is that you link back here if you want to share outside of tumblr :-)
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Emerald Shades 🍃 4.9.1 & 5.8.0 reshade preset by DizzyScabiosa
This preset is an edited version of my first one because it was really green, and since it’s been a year I figured it needed a revamp
If you use my preset, please tag me!! don’t reupload or copy it blease
probably important info:
made with reshade 4.9.1 (it should work with later versions too, let me know if there are any issues)
make sure to turn off edge smoothing in your game options for best results
sunblind lighting mod was used for these previews
ultimate save file was used for previews
how to install reshade and make gshade compatible by @misslollypopsims
settings, toggle keys and DOWNLOAD below
@maxismatchccworld @ts4reshade @emilyccfinds
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Not done anything yet, as Im in Israel, but I might try WFC again in glsl
I kinda want to start looking at shaders
But i feel that there are more pressing matters
accidental glitch art while programming a pathtracer
Broken Shaders are Still Beautiful!
I just wanted to share a little bit shiny that I found on my way to making something else. Godot has been treating me very well with this little project, and I'm really excited to get DitherDream the trippy little exploration game out to everyone on November 10th!
Prototype - Patreon - Twitter
DitherDream is now live on Itch.io!
Our Trippy Little Exploration game is available for purchase for the first time! It's going to be in Early Access for a year at most, as we take our time building out all the levels, and getting everything right! It's probably the most visually beautiful thing I've ever made and I couldn't be more proud of it, check it out!
As for the future, a DitherDream Steam release is coming soon, and work is continuing on Tomorrow Forever! I know it's been a bit since I've posted about Tomorrow Forever but don't worry, these two projects support eachother far more than they conflict, and we've got a major Tomorrow Forever update coming!
DitherDream is Coming to Steam!
We’re thrilled to announce that the trippy little exploration game DitherDream is coming to Steam on January 19th! We’ll be launching in Early Access with more than a dozen islands to explore!
Wishlist DitherDream now!
This will also bring Update 2 to the game, which will bring several other new islands! Of course, this also means that Patrons at the Inquisitive Infiltrator level and above will get access to Update 2 a week early, on January 12th!
And if you prefer itch.io, don't worry, we're already all set up there!
DitherDream Update 3 is here! This is the most polished update and complete update yet! Major changes include:
Five New Islands: This includes, Way of Dust, Way of Ones, Dance of Devotion, Dance of Winds, and finally, The Nest. The Nest is an odd island, even in by the standards of The Archipelago. You reach it at the end of each region/island chain, and it serves as a hub island that allows travel to some islands that you've already reached. It will grow as you explore more of the world.
Islands now take 4 actions to go deeper instead of 6: This has helped to declutter and focus the islands. Existing islands have been adjusted to account for this, as well as being polished and improved as usual. This has massively improved several islands, and benefited all of them.
Island Mechanics: Several islands now have mechanics particular to them, tied to their particular objectives. These will continue to develop as we feel out each region's core feeling.
Old Portals: There are some old portals that you might find sitting around in various places. If you can reach them after at least two activations, they will send you to the other side of the primary cycle.
More Hints: The game is now more helpful in explaining itself and guiding the player through. DitherDream will always have some ambiguity to it, but now I think it should be easier to know what you need to do to see more of The Archipelago.
VFX Updates: A lot of shaders and visual effects have been improved, some more subtly than others.
Personally, I'm very happy with this update, it's really exciting to see the game coming together nicely. We're building on a strong foundation and it's only going to get better from here. Thank you for joining us on this little journey!
Steam: https://store.steampowered.com/app/2735190/DitherDream/
Itch: https://ditherdream.itch.io/ditherdream
Update 4 is is out to patrons!
This one brings a new save system, two new islands, and a ton of improvements to existing islands, like the newer nest that you can see here!
We're getting towards the end of early access and it's really exciting to see the game coming together like this!
Oh and if you're not a patron that's fine, it'll be out on Steam and Itch.io in a week!
I added clouds to the sky in DitherDream!
They really just kinda popped in looking nice off the bat, and they also help to mitigate motion sickness a bit too, I think. All in all they just really make the archipelago feel like a nicer place to be.
I'll tweak them more of course, but I just had to celebrate a little.
DitherDream Update 5 is here!
Clouds have been added to the sky, dramatically improving the look of most vistas in my humble opinion. They also make the game a bit more comfortable to play for those who suffer from motion sickness.
Several new islands have been added too, including one from a new region! I'll be vague this time though, so that you can find them on your own.
Additionally, some tweaks have been made to how portals are laid out in The Nest, so as to better communicate and enable your opportunities for further exploration.
All in all, some solid improvements for the game, I'm really happy with how things are going!
Check it out on Steam now:
I've been playing around with making the sun a bit more visible, and a bit prettier! This isn't final, but I really like where it's going.
DitherDream Update 6: Colors of Dust
Major Changes:
New Colors: I'm letting go of just dithering between two colors, and now dithering between three pairs of colors. This lets the game highlight and emphasize certain things without relying as much on potentially nauseating shader motion, and makes things even more beautiful!
New Dust: The old Way of Dust has been scrapped and replaced with three new Dust islands that use a new mechanic.
And of course, there are dozens of smaller changes that I'll leave you to discover on your own.
The Way of Enclaves is Open!
DitherDream is a trippy little exploration game in Early Access on Steam and Itch.io, and The Way of Enclaves is the newest of dozens of little islands to explore and solve. A new island is added every Friday until full release later this year!
DitherDream is DitherDone with Early Access!
After about a year in development, DitherDream has really become something beautiful, and I'm immensely proud of it. I hope you enjoy it too!
This particular update has the following changes:
Added Achievements
Added a new Harmony Island
Lots of VFX changes and island tweaks
Player is now slimy in 3D
Limited time 30% discount to get everyone off the fence!
Some photos of my up-to-date now base, plus my very important cat-knighy sir blingus, and a photo of my cobble farm, cause its beautiful