
Join the revolution cuz we have a god on our side and the queen does not
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Making Actually Good Updates To Clash Royale Every Day Until Supercell Fixes Their Stupid Game
Making actually good updates to Clash Royale every day until Supercell fixes their stupid game
Hey it's an actual update
Day 20: Daily rewards
The daily rewards were added just a few months(?) ago. They were supposed to boost progression for f2p players. But because Supercell is a company of greedy fucks (or at least the people behind Clash Royale are), they took half the rewards from the item shop and put them into the daily rewards. I'm here to bring this feature some justice.
Change 1: Rewards
So the reward system basically gives you three tasks of increasing difficulty to do every day, and each task you do will give you a better rewards. The best reward you can get is a lucky box for getting three wins, and it operates basically the same as the star drops from Brawl Stars (which is an actually good and f2p friendly game from Supercell). I'll talk more about lucky boxes later. But the other two possible rewards (3 and 10 crowns respectively) are trash. I finished the pass 19 days before the end of the season, meaning those crowns are completely useless. I don't need the extra crowns to get to the end of the pass anyway. I could do it without them. The pass is actually quite short. I propose replacing the crowns with more lucky boxes. This would actually help all the way through the season. Plus, for the hardest task, you could guarantee a lucky box that starts at rare instead of common, so doing the hardest task still gets you a better reward.
Change 2: Lucky boxes
So the lucky boxes themselves aren't even that great. They're ok, but nothing special really. So I'm fixing them in the most obvious way possible, buffs. Increase the chance of getting to a new lucky box rarity significantly, and increase the rewards themselves. I know, it's a lazy fix, but it works and it makes sense.
Star drops are still better tho
More Posts from Ecofmaster

Done.
YOU ACTIVATED MY TRAP CARD

Dracula as a pirate

OH MY FUCKING GOD
WHAT THE FUCK
THE FOURTH PERSON IN MY CAMERA ROLL IS FUCKING @21ducky!!!!
@21ducky!!!!
AAAAAAAAAAAAAAA-
I'm not showing the pic for obvious privacy reasons
you have to share an apartment with the 4th character in your camera roll for 3-4 years.
Making actually good updates to Clash Royale every day until Supercell fixes their stupid game
As I'm easing back into this series I'm going to start off with more of the easy card ideas than actual changes, so just a heads up.
Day 18: Skeleton Drone
Rarity: Legendary
Card: Troop
Elixir: 4
Health: 500 (at lvl 11)
Damage: 50 (at lvl 11)
Attack speed: 0.8 second
Skeleton deploy: Every 0.25 secs
Deploy time: 0.5 secs
The drone is an interesting idea for a defensive card. The drone itself only attacks flying cards. But when above a ground troop, it will drop skeletons on it repeatedly, and will follow the ground troop until the troop dies or until the drone dies. If your opponent isn't careful, there will be a swarm of skeletons coming their way.
This card idea is interesting to me. The drone is honestly pretty weak, but as a skeleton spawner it could work. You may notice I'm doing a lot of skeleton stuff in retaliation against the goblin stuff going on in Clash Royale around this time. I liked skeletons better anyway. So I'll be doing more skeleton stuff for the next few days.
Or what could be funny is if this was just the tombstone Evo.
I have notifications on for you, Yes I do know what clash royal is, and I am a speed reader!
Also it was a joke I forgot tone tags existed again
Yeah so I know the first part
You read the entire fucking post that fast???
Ok