Wow Your Style Is So Good!!!
Wow your style is so good!!!

Day 5: TinfoilChef
here's to the god of stone!
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More Posts from Elodee

Day 6: Jevin
Jevin's a friendly chuchu in a too large shirt! He could probably trade you skull necklaces or joy pendants for chuchu jelly and some rupees!
Here's a link to the fundraiser!
HERMIT A DAY MAY - DAY 7
Mumbo Jumbo x Don't Starve

I drew Mumbo Jumbo in the style of the spooky, open-world survival game Don't Starve!
I chose this one for Mumbo because he reminds me of the default protagonist of the game, Wilson, who is a gentleman inventor that creates fantastical science and alchemy machines.
I also just thought he would look great as a Don't Starve character. And I was right, he looks fantastic! This was one of the most satisfying pieces I've done so far because he just fits the style so naturally.
To learn more about Don't Starve and see my style references, please continue below the cut!
(Also, check out the Hermit a Day May fundraiser for Gamer's OutreachI)
Don't Starve is a spooky, yet cute, rogue-like survival game that takes place in a randomly generated open world.
You play as a character that has been dropped into an unforgiving other world. Your goal is to survive and, when you enter story mode, try to find and defeat the entity that has trapped you there.
The game is very difficult as you only have one life to gather supplies, build tools, and try and live as long as possible. Nearly everything tries to kill you, and you have to also monitor your sanity, hunger, and environmental conditions, which can also kill you. When you play this game you will die many, many times, but it is always fun to restart and figure out ways to survive more successfully the next time.
The style of the game is heavily inspired by Tim Burton and the gameplay itself is fairly reminiscent of Minecraft on hardcore mode. The world of Don't Starve is strange and at times a little unsettling, but also full of funny moments. Overall, the game is a delight to explore, just expect to die a lot. And anyway, there are always mods (lots of mods) if you want to make the game a little more forgiving.
Style references:

The style is very sketch-like with lots of points and spirals. The palette is muted with most (though not all) player characters being primarily red, white, and black (like Mumbo).

I made Mumbo a little taller than the average Don't Starve character since I imagine him as very tall in Minecraft. There is precedent for this in-game since the guy that brings you to the other world, Maxwell, is very tall.

The Don't Starve title font. I downloaded a font called October Crow to make the title for this piece, so it isn't exact, but I think it looks really close.

I'm so glad I translated this because I didn't know that and you're right, that makes this way funnier, thank you
HERMIT A DAY MAY - DAY 7
Mumbo Jumbo x Don't Starve

I drew Mumbo Jumbo in the style of the spooky, open-world survival game Don't Starve!
I chose this one for Mumbo because he reminds me of the default protagonist of the game, Wilson, who is a gentleman inventor that creates fantastical science and alchemy machines.
I also just thought he would look great as a Don't Starve character. And I was right, he looks fantastic! This was one of the most satisfying pieces I've done so far because he just fits the style so naturally.
To learn more about Don't Starve and see my style references, please continue below the cut!
(Also, check out the Hermit a Day May fundraiser for Gamer's OutreachI)
Don't Starve is a spooky, yet cute, rogue-like survival game that takes place in a randomly generated open world.
You play as a character that has been dropped into an unforgiving other world. Your goal is to survive and, when you enter story mode, try to find and defeat the entity that has trapped you there.
The game is very difficult as you only have one life to gather supplies, build tools, and try and live as long as possible. Nearly everything tries to kill you, and you have to also monitor your sanity, hunger, and environmental conditions, which can also kill you. When you play this game you will die many, many times, but it is always fun to restart and figure out ways to survive more successfully the next time.
The style of the game is heavily inspired by Tim Burton and the gameplay itself is fairly reminiscent of Minecraft on hardcore mode. The world of Don't Starve is strange and at times a little unsettling, but also full of funny moments. Overall, the game is a delight to explore, just expect to die a lot. And anyway, there are always mods (lots of mods) if you want to make the game a little more forgiving.
Style references:

The style is very sketch-like with lots of points and spirals. The palette is muted with most (though not all) player characters being primarily red, white, and black (like Mumbo).

I made Mumbo a little taller than the average Don't Starve character since I imagine him as very tall in Minecraft. There is precedent for this in-game since the guy that brings you to the other world, Maxwell, is very tall.

The Don't Starve title font. I downloaded a font called October Crow to make the title for this piece, so it isn't exact, but I think it looks really close.
I love this design for Mumbo, hes so cute!
Entry 31
Day 223

This is him. One of the only people that can help me find The Doctor. The Heavy-Body Builder.
One problem: The man is the definition of "Looks scary, is a wet cat of a man." He definitely TRIED to be intimidating, but he failed pretty miserably at it when I met him after being unconscious for 10 days.
(Yes I did a double take. I still can't believe I was out for THAT long)
Picture this: Me walking towards a towering city of collapsing buildings with dust filled air. Eyes focused on the small blinks of light that just barely escape the smog- I'm thinking that I've finally made it! Comparator City!
And then I get absolutely BODIED by a huge hunk of metal. I wish I were kidding. My poor spine! My arm! It got freaking CRUSHED! I was sent flying a decent few feet and ended up crashing into an old light pole (Again. OW.) All that I can remember happening next is that same hunk of metal approaching me and some guy jumping out of it. But then... Well. I was out like a light.
Managed to wake up (after what felt like) a few hours later and oh GOODNESS did it hurt. My back, my right side, my stump of an arm- It all hurt! But there was somebody in the very dim room with me. The same person that crawled out of that hunk of metal.
"Thank goodness you're awake!" He had said when I first gained consciousness. "I was worried that you wouldn't stabilize! You've been unconscious for over a week!"
"I've been WHAT?!" And of course, when I sat up I saw the damage the man had done to me. Machines were strapped all over my body, an IV drip sticking out of my arm (Where he found a clean needle I will not ask.) a whole heart rate monitor- He was stacked! But from the state of everything, he was telling me the truth. "You knocked me unconscious for a week?!"
"Well it's r-really been ten days-"
"TEN DAYS?!"
"Yes- Yes I know it sounds absolutely horrible but! But! You're recovering at an accelerated rate! You should be good to go in a few days? Maybe three? The experimental drug is working great for you!" He had been blabbering and talking so fast that I nearly missed that detail.
"Experimental- I'm sorry, EXPERIMENTAL DRUG?" Of course I had been outraged back then. (Even looking back now I'm still a bit ticked off at being used as a guinea pig for a drug that could have killed me, but hey! I'm alive now!) "You used an EXPERIMENTAL DRUG to heal me."
"Yes! And it worked!" He stepped away from me to grab my prosthetic arm. "And! And I managed to upgrade your arm! It got destroyed- Again I'm so sorry about that- but hey! At least now your map and compass aren't an extra item to carry around!"
"So you fixed the nerve sensors? The solar panels?"
"Uh- No. Unfortunately I don't have access to the receptors or the proper solar panels you need." He had explained while reattaching my arm. "But! But, it works a lot like mine!" He flashed his brass arm, glowing a soft red. "It's powered by redstone! Should last you a solid month before you need to recharge it!"
And there was the main problem. "How in the ever loving hell do I get this 'redstone' stuff? Heck, where could I even get it?"
"Easy! Me!" He flicked on a lever on the backside of my arm and it felt... Nice at the time. Sturdy. Like it wouldn't die on me when I needed it most. "I use the Parrot System, so as long as you can get mail through the Parrots you should be good!"
"... The who?"
You wouldn't believe me if I told you this man began to glow with embarrassment. I mean he LITERALLY glowed. Pointy ears and face turning a bright red that GLOWED.
"Right, uh- The parrots! They're one of the middle tier delivery birds! I'm friends with their Flight Master! I... I take it you have no idea who I'm talking about."
"Not a damn clue."
"First of all, watch your tongue. Second! That's okay! I should have enough in store that should last you about three months- But you really need to find the Flight Masters. They'll help you in the long run."
When he stopped his rambling I focused on the newly upgraded arm. It is always a weird sensation, flexing a limb that's not really there. But the small tug of metal fingers and steel plates listening to one's mind is even weirder. And I mean REALLY weird.
"Who... Exactly are these Flight Masters?" I managed to ask him after a few moments of silence. "How do you... Get under their wing?"
"That-" The man paused and the red glow only grew. "That was a horrible pun-" He has a really nice laugh. Small but breathless.
"But it works! I mean, they have to be Birds of a Feather to Fly together-"
"Stop! Stop, no!"
"When am I going to stop, huh?! Never!" And then I started to laugh. I think it was just my mind needing something to focus on other than the glaring new arm attached to my body.
"Goodness you may be worse than Gri-" His laughter died when he barely mentioned a name. I couldn't get all of it, but it must be the Flight Master.
"Worse than...?"
"Y-You will find out eventually." His tune changed from that point going forward.
He eventually gave me his name (Mumbo) and gave me a quick summary of the three Flight Masters.
The Canary: Flight Master of the small, yellow birds that linger around Comparator City. Used by the residents of said city. Apparently the easiest one to befriend.
The Parrot: Flight Master of the robotic parrots that fly around all over the Crashlands. They're more tricky to get a hold of as they have a whole database on who's a customer and who's not. Need to find the Parrot Flight Master in order to get on the list.
The Crow: Flight Master of the Murders. Every crow I have seen so far apparently belongs to Him. And apparently the only way to find him is a mystery to even Mumbo. All I can do is hope for the best with that one.
That was all the information he was willing to tell me. Apparently I struck a nerve by getting him to almost spill the name of the Parrot Flight Master. I'm still resting in this small room, letting myself recover from being plowed by that big old machine.
I even tried asking him what that THING was that he hit me with! But he just shook his head and said it was a prototype I shouldn't bother myself with.
Things are just getting really overwhelming now. So much information to process. How do I find the Canary? Or hell, the Parrot? I'm not even going to TOUCH the subject of the Crow. What about the Demon? Is he still around? Is he in Comparator City? Will I run out of the weird redstone dust before I find the Parrot?
So many questions.
Too little answers.
I think I'm just going to shut off my mind for a little bit.
MLW
G.U.I.D.E. 67

Hermit a Day May: Day 5, TinFoilChef, Reincarnation of the Mines.
Rest in peace, TFC. And here's his full portrait without the text and background:
