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I Don't Know If You've Done This Before But What Are Some Good Ways To Describe Speech?
I don't know if you've done this before but what are some good ways to describe speech?
Ways to Describe Speech
-> feel free to edit and adjust pronouns as you see fit.
His voice was deep like the rumbling of the earth.
She had the voice of a singer, smooth and rich like chocolate.
Their voice reminded him of spring rain.
He often paused in his speaking, like a car radio that had lost signal.
She had a lilt to her voice that made it seem like she was asking a question.
Their voice was monotonous, threatening to put her to sleep with every word.
He couldn't put her voice into words. It was... otherworldly.
Her voice was brittle, as if she were on the verge of tears.
Their voice was authoritative. Their words carried like a loud command.
His voice, unapologetic and unwavering, made her shrink back.
Her voice was barely above a whisper.
Their words were cold with anger.
Other Words to Use to Describe Voice:
Firm
Formal
Frank
Hesitant
Humorous
Passionate
Playful
Professional
Respectful
Serious
Sympathetic
Smug
Superior
Croaky
Dry
Forceful
Grating
Hateful
Insincere
Nasally
Snarky
Tuneless
Wavering
Breaking
Coarse
Flat
Hoarse
High Pitched
Husky
Mellow
Raspy
Rough
Scratchy
Strong
Trembling
Boisterous
Booming
Screeching
Faint
Feeble
Frail
Penetrating
Piercing
Quiet
Raised
Shrill
Soft
Weak
Whisper
Captivating
Deep
Feathery
Hypnotic
Lilting
Mesmerizing
Rich
Smoky
Soothing
Breathy
Delicate
Warbling
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More Posts from Emeralderror
how to write fight scenes
many people have told me that Chum has good fight scenes. a small subset of those people have asked me on advice for how to write fight scenes. i am busy procrastinating, so i have distilled my general ethos on fight scenes into four important points. followed by a homework assignment.
Fight scenes take place on two axii - the physical and the intellectual. For the most interesting fight scenes, neither character should have a full inventory of the other's abilities, equipment, fighting style, etc. This gives you an opportunity to pull out surprises, but, more importantly, turns each fight into a jockeying of minds, as all characters involved have to puzzle out what's going on in real time. This is especially pertinent for settings with power systems. It feels more earned if the characters are trying to deduce the limitations and reach of the opponent's power rather than the opponent simply explaining it to them (like in Bleach. Don't do that). 1a. Have characters be incorrect in their assumptions sometimes, leading to them making mistakes that require them to correct their internal models of an opponent under extreme pressure. 1b. If you really have to have a character explain their powers to someone there should be a damn good reason for it. The best reason is "they are lying". The second best reason is "their power requires it for some reason".
Make sure your blows actually have weight. When characters are wailing at each other for paragraphs and paragraphs and nothing happens, it feels like watching rock 'em sock 'em robots. They beat each other up, and then the fight ends with a decisive blow. Not interesting! Each character has goals that will influence what their victory condition is, and each character has a physical body that takes damage over the course of a fight. If someone is punched in the gut and coughs up blood, that's an injury! It should have an impact on them not just for the fight but long term. Fights that go longer than "fist meets head, head meets floor" typically have a 'break-down' - each character getting sloppier and weaker as they bruise, batter, and break their opponent, until victory is achieved with the last person standing. this keeps things tense and interesting.
I like to actually plan out my fight scenes beat for beat and blow for blow, including a: the thought process of each character leading to that attempted action, b: what they are trying to do, and c: how it succeeds or fails. In fights with more than two people, I like to use graph paper (or an Excel spreadsheet with the rows turned into squares) to keep track of positions and facings over time.
Don't be afraid to give your characters limitations, because that means they can be discovered by the other character and preyed upon, which produces interesting ebbs and flows in the fight. A gunslinger is considerably less useful in a melee with their gun disarmed. A swordsman might not know how to box if their sword is destroyed. If they have powers, consider what they have to do to make them activate, if it exhausts them to use, how they can be turned off, if at all. Consider the practical applications. Example: In Chum, there are many individuals with pyrokinetic superpowers, and none of them have "think something on fire" superpowers. Small-time filler villain Aaron McKinley can ignite anything he's looking at, and suddenly the fight scenes begin constructing themselves, as Aaron's eyes and the direction of his gaze become an incredibly relevant factor.
if you have reached this far in this essay I am giving you homework. Go watch the hallway fight in Oldboy and then novelize it. Then, watch it again every week for the rest of your life, and you will become good at writing fight scenes.
as with all pieces of advice these are not hard and fast rules (except watching the oldboy hallway fight repeatedly) but general guidelines to be considered and then broken when it would produce an interesting outcome to do so.
okay have a good day. and go read chum.

You asked for it, and here it is: Character Development (creation) Checklist for Medieval and Fantasy Characters.
I forgot to put in there someplace detailing ‘horns, tails, wings, hooves, etc.) but that should go in with the “Distinguishing Physical Features”.
This list is here to help you, as a writer to create new characters and further develop those you’ve already got sitting around, by helping you think about things you may not have in the past. It is designed to help develop complex, three-dimensional beings with personalities, flaws and strengths, fears, beliefs and desires.
This accompanies the previous Character Development Checklist , which was featured on FuckYeahCharacterDevelopment and is now gracing an ASTOUNDING number of Tumblr’s archives, now.
Please, feel free to send asks with suggestions, friendly feedback and commentary!
I hope you find this one as helpful as the last one.
Pro Tip: The Way You End a Sentence Matters
Here is a quick and dirty writing tip that will strengthen your writing.
In English, the word at the end of a sentence carries more weight or emphasis than the rest of the sentence. You can use that to your advantage in modifying tone.
Consider:
In the end, what you said didn't matter.
It didn't matter what you said in the end.
In the end, it didn't matter what you said.
Do you pick up the subtle differences in meaning between these three sentences?
The first one feels a little angry, doesn't it? And the third one feels a little softer? There's a gulf of meaning between "what you said didn't matter" (it's not important!) and "it didn't matter what you said" (the end result would've never changed).
Let's try it again:
When her mother died, she couldn't even cry.
She couldn't even cry when her mother died.
That first example seems to kind of side with her, right? Whereas the second example seems to hold a little bit of judgment or accusation? The first phrase kind of seems to suggest that she was so sad she couldn't cry, whereas the second kind of seems to suggest that she's not sad and that's the problem.
The effect is super subtle and very hard to put into words, but you'll feel it when you're reading something. Changing up the order of your sentences to shift the focus can have a huge effect on tone even when the exact same words are used.
In linguistics, this is referred to as "end focus," and it's a nightmare for ESL students because it's so subtle and hard to explain. But a lot goes into it, and it's a tool worth keeping in your pocket if you're a creative writer or someone otherwise trying to create a specific effect with your words :)
Good Traits Gone Bad
Exploring good traits gone bad in a novel can add depth and complexity to your characters. Here are a few examples of good traits that can take a negative turn:
1. Empathy turning into manipulation: A character with a strong sense of empathy may use it to manipulate others' emotions and gain an advantage.
2. Confidence becoming arrogance: Excessive confidence can lead to arrogance, where a character belittles others and dismisses their opinions.
3. Ambition turning into obsession: A character's ambition can transform into an unhealthy obsession, causing them to prioritize success at any cost, including sacrificing relationships and moral values.
4. Loyalty becoming blind devotion: Initially loyal, a character may become blindly devoted to a cause or person, disregarding their own well-being and critical thinking.
5. Courage turning into recklessness: A character's courage can morph into reckless behavior, endangering themselves and others due to an overestimation of their abilities.
6. Determination becoming stubbornness: Excessive determination can lead to stubbornness, where a character refuses to consider alternative perspectives or change their course of action, even when it's detrimental.
7. Optimism becoming naivety: Unwavering optimism can transform into naivety, causing a character to overlook dangers or be easily deceived.
8. Protectiveness turning into possessiveness: A character's protective nature can evolve into possessiveness, where they become overly controlling and jealous in relationships.
9. Altruism becoming self-neglect: A character's selflessness may lead to neglecting their own needs and well-being, to the point of self-sacrifice and burnout.
10. Honesty becoming brutal bluntness: A character's commitment to honesty can turn into brutal bluntness, hurting others with harsh and tactless remarks.
These examples demonstrate how even admirable traits can have negative consequences when taken to extremes or used improperly. By exploring the complexities of these traits, you can create compelling and multi-dimensional characters in your novel.
Happy writing!
pokepasta masterlist
masterlist of all pokemon creepypastas ive read so far, at someones request+for funsies.ranges from "everyone knows this one" to "deviantart user heaven" to "wiki recommended at 2 am"
(note ill be linking each pastas latest version if they have been rewritten, either by the creator or done with their permission.shouldnt be hard to hunt their original versions if you wanna see smth you remember from old days)
lost silver (fan game in link)
strangled red
glitchy red (r slur is used in a certain part)
buried alive (rom hack)
hypno's lullaby* (song cover)
easter egg:snow on mt silver (fan game) (fan game 2)
(creepy) black (rom hack)
lavender town syndrome (supposed original song)
ash's coma
satanic lavender town (rom hack) (alt ending rom)
HM slave
tommy boy
my shining star
forever mine (TW for suicide in this one)
explorers of death
bad egg manaphy
nasty plot
pokemon dead channel
pokemon dead channel 2
pokepark wii:pikachu's return
ashamed
.194
my guardian angel
pokemon:perfect
pokemon lovelost
flames of life
fallen leaf
jessica
event gone wrong
little red rabbit
disabled
braid
tarnished gold (short rom)
battery ditto
dark green
abandon lonliness (rom hack)
prevention of evolution
lonely pikachu
blue tears (rom hack (flashing cw))
bittersweet
i love you, doll!
hell bell
stained silver
ketsuban
*as far as i can tell the creepypasta is mostly the song, as looking it up shows multiple different stories based off of it+w the fnf mods name its now impossible to properly hunt a supposed original down as it takes over the results
bonus:
escape from lavender town:game maker game using assets of pokemon yellow based on the lavender town syndrome rumors, very short, heavy flashing warning, the sequence after the game is closed might induce nausea.
uhcakip.exe and it's prequel pokemon death version:screamer games with some flashing by the creator of IHATEYOU.exe, the much more known mario creepypasta game, they're no longer downloadable but have full gameplays up
pokemon monochrome ask blog:ask blog made by person responsible for a lot of the stories linked here! has full art n photos, huge recommend! (note:the chrono tag feature is usually broken on mobile tumblr, open it on desktop mode on a browser if it leads to an empty page)
purin's lullaby:archival wiki for an old DeviantArt ARG, the link will take you to the timeline page, i havent looked much myself but i believe enough links have survived the test of time you can understand it (not to be mistaken w FNF's purin, they just share the design)
this list will be updated as i read more, feel free to suggest any not here