Character Creation - Tumblr Posts
Horrific Hospital Henry + Harvard Lore
Wee lore for mah bald bois đ¨đźâđŚ˛đ¨đ˝âđŚ˛
Iâm starting to genuinely get interested in making c.ai bots đ
Iâve been off and on the app for a while now but recently Iâve been getting a lot of cool character concepts and such that I want to share. Idk. Iâll think about it.
i loved seeing your character sheets for yuu and hayeli, especially hayeliâs!! itâs clear that a lot of thought went into them and i think his on/off mode is such an interesting concept (also a pomefiore student with blemishes?? yes please!!)
iâd be super curious what your creation process looked like, i.e if where there concepts you scrapped or how you went about choosing a name for them (itâs just a topic i love talking and hearing about but of course you donât have to get into it if you donât want to :])
not me also having ideas for an oc with mirror magic, but based on the mirror from the snow queen instead
First I'm so glad you like my characters! It seems Hayeli's bad skin is very popular and I love it! Give me more teenagers with bad skin and not making a huge deal out of it please!
As for my process... dear, that'll be a long post.
General process
Ok so my general character creation process starts with two ways:
1. I have a role to fill in a story that can't be fulfilled by a pre-existing character
2. I have a vibe and I need to turn it into a character
From those needs and/or wants, I'll go through several steps:
1. Age: surprisingly deciding on a character's age first unlocks at least half of its mental and physical design. Is it an adult who already has its shit together or a teen in the middle of a crisis?
2. Vague personality: is the character going to be introvert or extrovert? Shy or outgoing. Proud or self depreciating. Bubbly or quiet. Easy to anger or chill. It doesn't need to be its full personality yet, just guidelines.
3. Race: for fantasy and realism. A character's skin color and cultural background will shape how they view the world a lot!
4. Gender and sexual orientation: i usually decide on the gender based on how many characters I already have of each gender, or whether I want a character to be traditionally feminine/masculine or the total opposite of what's expected. Obviously the gender will affect the design, but the orientation will also affect how the character reacts to others.
5. Assets & weaknesses: for fantasy, it'd be their powers and their shortcomings, for action it'll be their strengths and the things they haven't mastered yet, for romance it'll be their best personality trait and their worst.
Once I have that base guideline, I can start working on a chara design. Age and race help with the body, personality and strengths/weaknesses help with how they dress and present themselves. (An outgoing person will have an easier time dressing in original ways while a shy person would be more traditional for example.)
Once I have a design, I draw shitty little doodles and meme redraws until I have a better sense of their personality. Slices of life and comedy and angst are great way for me to get to know my character. For writers, it'd be writing random scenes to test the characters' reactions.
Then, I double down on the strengths and weaknesses. Make them stand out. Make sure they are coherent to the characters. Make sure the weaknesses are as important as the strength. (For example, I have a character who has super speed. Arguably one of the most cheated powers in existence. I counterbalanced it by giving him poor stamina. In theory he is all powerful. In practice, not so much.)
Lastly, I chose a name. Sometimes it's just about how the name sounds. Sometimes I'm looking for names to mean something. If your character is POC, think about whether they'd have a common name or a name from their own culture. Both are valid but you need to think about it! (For example, I have two maohi characters in the same story. One is called Fray (common name), the other is called Tanemahuta (maohi name) because they and their families have different relationships with their own culture.)
Yuu
Well, that's a strange one since Yuu already does exist in the game, but it's a blank slate, a place holder. Let's make them something worth remembering, shall we.
First, I went with their gender. Most of my placeholders characters end up nonbinary because that's what I am and also I can't be bothered to role-playing gender when playing a simple game.
Then I went with a vibe and a bullet list of things I wanted to keep from the game and things I wanted to add.
To keep:
1. Not very proactive
2. Not very talkative
To add:
1. Raccoon
2. Clever/cunning
3. Physically rather weak
From there I made a design that gave "raccoon vibes". Semi long disheveled hair, lazy eyes, lazy dress up.
Now, what was important was to make up for their weakness: they don't have magic. The world around them is harsh and they get threatened by characters having breakdowns every two months. What is there strength? For Yuu, I wanted them to be clever and cunning. Have them actually outsmart our dear schemers. That's Yuu's one and only strength, they're a schemer themself. They see others as cards that make up their hands the same way Leona sees others as chess pieces. Once you have those big pieces from earlier plus the survival instinct, you get a character that is easy to handle. They don't talk much, keep everything to themselves, manipulate others from the shadows to defend themself.
But. Let's give them one more weakness, shall we? It's funnier that way. Let's make them yearn for connection. They are a teen who got kidnapped from their family. Let's give them a big family. But they are rather independent too, so let's find a way to remove the parents from the picture to explain why they are already able to fend for themself. Now make them yearn for real friendship. Make it obvious their manipulation comes from defensiveness. Have them slip up when they interact with people they genuinely end up caring about.
And there you have Yuu.
Hayeli
Now, for Hayeli, I started out with a vibe. He's actually pretty old, comes from before the game was even released when there were only countdown arts and some vague informations about the game. As I said in his description, he's based on the Evil Queen's mirror. I didn't know at the time there were already plenty of mirrors in the game haha
Contrary to my usual process, I started with his powers first. His Signature Spell had to be something about mirrors. The easy way out would be to have him shape-shifting. There are plenty of angst and fun opportunities from shape-shifting. But that was too simple, I didn't like it. Instead I went with the capacity to copy others' magic. In game there was already Azul being able to steal others' magic through a high requirement spell, so I went with this kind of power. High requirement high reward. I don't like for my characters to be overpowered and I wanted Hayeli to just be average in magic, so I doubled down on the requirements to make his magic near useless.
Then I went on to his gimmick. He still didn't have a personality or body at the time, I really went full mirror first. Hayeli is a mirror. He copies others' magic. What if I double down and make him copy everything as a by-product of his Signature Spell? Ok, now, since I still don't like overpowered characters, how do I make it ruin his life?
And so we come to the problem of his personality: he doesn't have one. He's a blank slate. A mirror. He reproduces others' behaviors and mannerisms and personalities and he has no control over it. He has no idea who he is himself. The angst creates itself.
Once there, it was easy process for the rest. Make him a body. Average size since he's just a copy of others. Pomefiore attitude and presentation since he's in Pomefiore. I like curly hair and there aren't enough of them in Twisted Wonderland so I went with that, but they couldn't be long since Yuu already has semi long curly hair.
I still needed one way to recognize him. Make him pop amongst the other characters. What makes Hayeli physically Hayeli?
1. Moles. So many moles.
2. Bad skin. He's in Pomefiore? Do the contrary of what's expected there. Give him a malleable standard face and add bad skin to it.
3. Strange eyes. He's a mirror who can reproduce everything he sees. His eyes are important. Make them pale like mirrors, make his pupils white to reflect others, make the shape a bit blurry as if the mirror isn't perfect.
And there you have Hayeli's body!
Oh. A name? Google translate, please tell me how to say mirror in different languages please. Mirror in Armenian is "Hayeli", I like the sound of it. Sold. So Hayeli shall be Armenian irl, that'd probably be on the frontiers of the Scalding Sands (thanks a friend for helping me with that part), so maybe I should make his skin darker. Besides, dark skins in a dorm that values beauty is also not the first idea people get. Sold!
(Somewhere during the process, I actually had an objective with Hayeli. "Make him represent Teenagehood itself". Teenagehood is a particularly difficult period, teenagers try to become their own person independently from their parents. They copy each other and all the people they look up to to find what suits them best, but they also hate not being able to tell who they are as a person. Hayeli represents that struggle, and that's also why I gave him a heavy bout of acne and red cheeks and baby fat but a lean body. Teenagehood isn't pretty, and it shouldn't be. Hayeli is awkward, his body is morphing a lot, he has no idea who he is or who he wants to become, he copies others without realizing. But he also has a lot of fun. He cheats at tests, he bothers his classmates and dormmates, he has fun with makeup, he tries a lot of new things. While Yuu was meant to represent survival, Hayeli is meant to represent teenagehood, for better and for worse.)
There you have all of Hayeli's creation process.
TLDR: Mostly I just... don't go with the very first thought I get. Do you know that Pixar or maybe Disney process where they give up on the first dozen ideas they get because it's too "normal" and easy to guess? It has its flaws but I think it's not that bad. I go with the contrary of what's expected (dark bad skin for a dorm that represents beauty) or I push the concept further if I can (copying magic instead of shapeshifting). And most importantly, I give my characters flaws and weaknesses. That's the most important part of the creation to me. What can I give him that'll make him struggle? The scenario writes itself as soon as you give your characters challenges to overcome within themselves.
What's the story?
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My Labyrinth character creation process:
I want to play a Henson Muppet
But not one of the ones from the movie
What's an animal that could be inspiration for a Muppet?
Opening this July in the Studio
An odyssey in 5 acts
Natalie Winter takes the throne as the Goblin Queen
With Ellie Pitkin as Sir Barold von Branwick, a Knight of Yore
Helen as Linda, a horned beast
Strat as Winkle, a worm and Knight-Aspirant
And @merelymatt as Gundle, some kind of messed up looking bird muppet
Playing Jim Hensonâs Labyrinth: The Adventure Game by Ben Milton (adventure) and Jack Caesar (rules), published by River Horse
Even Jareth can't wait!
What if this bird painted frescoes and was the biggest snob in fantasyland
Opening this July in the Studio
An odyssey in 5 acts
Natalie Winter takes the throne as the Goblin Queen
With Ellie Pitkin as Sir Barold von Branwick, a Knight of Yore
Helen as Linda, a horned beast
Strat as Winkle, a worm and Knight-Aspirant
And @merelymatt as Gundle, some kind of messed up looking bird muppet
Playing Jim Hensonâs Labyrinth: The Adventure Game by Ben Milton (adventure) and Jack Caesar (rules), published by River Horse
Even Jareth can't wait!
Helen thinks shoebill stork is the worst bird đĽ And Gundle is rumpled not very put-together shoebill stork type muppet â worst of the worst? đ
Join us Backstage in the Studio
Kicking off character creation with the important question: what flavour of Labyrinth Muppet do we all want to be?
Coming next on 30 July â Labyrinth Untold, Act 2
Keep reading
LOL! He has a life of his own now đ
Me gobbling up any Voltaire content i find on tumblr (especially the cursed fanart that @rjavenuru just did and got the inspiration from a stupid meme i made đŞđŁ)
Finally got the chance to start playing Mass Effect! It's been a lot of fun!
Pathfinder 1E Traits - Goblins
Art by Pathfinder artist Andrew Hou Considering that I never get to play Pathfinder 1E (since D&D 5E is just way simpler and way more popular), why am I still obsessed with the Traits system from that game?
They're basically just weaker version of Feats that you can only choose during character creation, to reflect your species/backstory. They have really strong flavor but give only a small gameplay benefit, which I like even more because it frees you from feeling like you have to choose the 'optimal' ones. And I just really like building a character where the backstory and the abilities sync up all nice. 'Ludonarrative synchronicity' I think the smart people call it. Anyway! To give you an idea of what I'm talking about, here are just some of the Traits you can pick if you decide to play a goblin:
Big Ears
Your massive ears are your pride and joy, and other goblins claim you can hear a flea scream as it falls off a goblin dog. Benefit: While this might not quite be the case, gain a +2 bonus on all Perception checks made to hear noises. Additionally, you can hear noises that normally only dogs or other animals can hear, like the sound of a dog whistle.
Rude Songs
The lyrics of your songs are incredibly personally insulting. Benefit: Providing an opponent can hear and understand you, you gain a +2 trait bonus on all Perform (song) checks. Perform is always a class skill for you.
Advantageous Distraction
Like most goblins, youâre easily distracted. Unlike most goblins, though, you have a knack for being distracted at the right time, especially when it comes to avoiding pain.
Benefit: Once per day as a swift action, you can be momentarily distracted in combatâducking an axe swing to inspect a toadstool, or stooping behind a tree to lick some bark and accidentally avoiding an arrow, and so on. When you activate this ability, you gain a +2 dodge bonus to your AC for 1 round.
I just love how well these tiny abilities play into the idea that goblins are dubious little creatures, getting up to mischief ^_^
Pathfinder 1E Traits - Kobolds
Art by Pathfinder artist Pavel Guzenko
More cool Pathfinder Traits! This time for kobolds.
I really think you could make a whole character concept by starting with some of these and building outwards.
Firebug
Like the red dragons that inspire your tribe, youâre blessed with a small spark of incendiary magic.
Benefit: You are able to cast spark three times per day as a spell-like ability. The caster level is equal to your character level. This spell-like abilityâs save DC is Intelligence-based.
Ooze Defense
The murky tunnels of your tribal home were infested with voracious oozes, which were a constant threat to your tribe. To protect yourselves, you and your tribes-people never strayed far without anti-ooze acid.
Benefit: You begin play with three alkali flasks. These donât count against your starting character wealth.
Golden Scales
Your distinctive golden scales strongly reflect the light, making other kobolds mistrust you, but aboveground races favor you.
Benefit: You take a â1 penalty on Bluff checks and Diplomacy checks when dealing with other kobolds, but a +2 bonus on Bluff checks and Diplomacy checks when dealing with non-reptilian humanoids.
What I love about these ones is that they capture how adaptive and varied kobolds are in-lore, and their relationship with dragons.
A clan of red kobolds guarding a red dragon's volcano lair and some green kobolds with no dragon living a forest would act so differently, they might as well be different creatures entirely!
Pathfinder 1E Traits - Skinwalkers/Werekin
Art by Pathfinder artist Joe Wilson
I guess this is is Pathfinder Traits blog now. Had to add a 'read more' tag to this one, there are so many different were-creatures in Pathfinder 1E and almost all of them have some cool traits that set them apart from the others.
What I love about these ones is how they make you think about what discovering lycanthropy would be like, and how that experience might shape you. It'd make for a difficult puberty I bet.
Bonus points if you want to play a queer werewolf, since discovering lycanthropy has so much potential as metaphor for discovering your queerness as a young adult (if you do it right, anyway).
Rat Squeeze (Wererat-kin)
You first discovered your wererat-related abilities while escaping someone, whether the authorities or a rival, and ever since you have honed your ability to squeeze out of tight situations.
Benefit(s)Â Whenever you change shape into your bestial form, you can squeeze through narrow spaces at least half as wide as your normal space without slowing your movement.
Feline Instinct (Weretiger-kin)
When your weretiger heritage first manifested, you spent a period of time living off what you could catch, developing a sharp instinct to act when your foes were most vulnerable.
Benefit(s) In any combat in which you act during the surprise round, you gain a +3 trait bonus on your initiative check.
Boar Resilience (Wereboar-kin)
You were victimized by bullies or even abusive adults. Although the harassment got worse when your wereboar features became more obvious, those features also gave you fortitude that helped you resist it.
Benefit(s)Â You are unimpaired by being at exactly 0Â hit points.
Lycanthropic Bloodlust (Werewolf-kin)
When your lycanthropic heritage awakened, you thrilled at any excuse for violence. Although you might have learned to focus or suppress this urge, it still gives you energy in a fight.
Prerequisite(s)Â Werewolf-kin
Benefit(s) Once per day, when you deal damage to a foe with a natural attack, you may gain 1d6 temporary hit points as an immediate action. These temporary hit points last for 1 minute.
Sharkchild (Wereshark-kin)
In your youth, you swam into the ocean as deep as you could, and had it not been for your wereshark ancestry you would have surely drowned.
Benefit(s) You gain a +1 trait bonus on Swim checks. As long as you have a swim speed, you can use the run action to move up to five times your swim speed while swimming straight down from or straight up toward the surface of the water.
Fight with the Flock (Werebat-kin)
You have always been most comfortable in a group. Since awakening to your werebat powers, this feeling has only grown.
Benefit(s) As long as you are within 10 feet of at least two allies, you gain a +1 trait bonus on Intimidate checks and attack rolls to make attack of opportunity.
Reviving Rest (Werebear-kin)
When you first demonstrated your werebear ancestry, you slept for a week and awoke feeling more refreshed than ever before.
Benefit(s) Whenever you undergo complete bed rest for 24 hours, you recover an amount of hit points equal to three times your character level.
I had to include that last one, because having your fantasy race's special power be 'staying in bed' is just too funny.
Alright, that's probably enough Pathfinder 1E traits for now. It was really fun to write about them though.
Maybe if people enjoy reading about them I'll dig into the social, religious and magic traits rather than just the race/species ones.
Or maybe I'll dig into the character creation options from Changeling: The Lost or one of the other games I'd be playing if I had infinite free time and folks to play them with.
Pathfinder 1E - Feral Archetypes
Art by Pathfinder artist Will O'Brien I'm diving back into Pathfinder again for more monstrous character flavour. Rather than races and traits, this time I'm looking at class archetypes that have a wild/feral feel to them (mostly Druid and Barbarian) I found all of these on the Archives of Nethys, which is a great resource for Pathfinder content, so consider supporting them if you find their stuff useful! Archetypes in Pathfinder 1E work differently to D&D. Instead of every character getting one at an early level, they're optional, and you swap out of some of the core class abilities for the archetype versions.
Feral Gnasher (Barbarian; goblin-only)
Feral gnashers grow up in the wild, either raised by animals or scraping by on their own, and soon learn to fend for themselves. These barbarians often utilize pieced-together armor and fight with their sharp teeth and whatever improvised weapons are within reach.
Alternate Abilities: Savage Bite, Lockjaw, Wicked Improvisation
Devolutionist (Druid)
Full of simmering hatred toward civilization and those who dwell within it, devolutionists believe that the world would be better off without any sentient life at all. They transform intelligent creatures and domesticated animals into throwbacks to their feral ancestors. Alternate Abilities: Undomesticate, Devolution I really like this one as a concept for a villain or an evil PC. This kind of insane Darwinism makes for a compelling bad-guy motivation. It's exactly the kind of insidious ideology Thrash is struggling against in his arc as a PC as well.
Flesheater (Barbarian)
A flesheater eats flesh to create a spiritual bond between herself and the consumed creature, allowing her to take on aspects of the creature that served as the meal. Alternate Abilities: One Flesh, Feast, Unbound Form
Pack Lord (Druid)
Some druids bond with many animal companions rather than just one, achieving a level of communion rare even in druidic circles and leading their pack brothers and pack sisters with total authority.
Alternate Abilities: Pack Bond, Improved Empathic Link
Mad Dog (Barbarian)
Though named for the wild savages who fight alongside rabid dogs, mad dogs employ all manner of beasts as their battle brethren.
Alternate Abilities: War Beast, Pack Tactics, Ferocious Fetch
River Rat (Rogue)
What highway robbers are to roads, river rats are to waterways. Skilled at hiding amid reeds and roots, these rogues strike the unwary from the shallows as others would from the shadows. Despite their strong association with banditry, river rats make excellent guides and hunters.
Alternate Abilities: Swamper, Rat's Resilience
Wild Rager (Barbarian)
Rages are barely controlled, but there are those who wholly give in to their more savage side, letting their rages take them to a confusing and uncontrolled place of terrible savagery. These barbarians become beasts, consumed with absolute bloodlust to the point where they cannot tell friend from foe.
Alternate Abilities: Uncontrolled Rage, Wild Fighting, Rage Conversion
Holy Beast (Shifter)
Thousands of gods are venerated in Vudra, and devoted followers might have personal relationships with their chosen deities. Holy beast shifters pledge to hunt down their deityâs enemies to earn that deityâs blessing. These shifters tend to take on the aspect of their deityâs sacred animal, and many of them seek to destroy rakshasas.
Alternate Abilities: Blessed Claws, Divine Fury
Feral Child (Druid; human-only)
Some youths, abandoned in the wilderness and then raised by animals, are so connected with their adoptive home and family that they become feral. Suspicious of civilized society, these foundlings often choose allegiance to the wild over their human forebears.Â
Alternate Abilities: Illiteracy, Beast Family, Native Cunning,
Rageshaper (Bloodrager)
All bloodragers blend the unpredictable surge of arcane power with the savage fury of battle lust. For most, their rage is a conduit for the eldritch power locked in their heritage, but for a rageshaper, the latent magical energies in his blood bring about physical transformations and facilitate the blending of arcana and aggression into a deadly synthesis that few other barbarians (or even other bloodragers) can match.
Alternate Abilities: Bestial Aspect, Furious Transformation
Wild Hunter (Ranger)
A wild hunter seeks to emulate the animals around him to keep him safe while he tracks his prey. Instead of studying the traits and behaviors of a favored enemy, a wild hunter studies those of various animals, incorporating those attributes into his hunting strategy.
Alternate Abilities: Animal Focus, Shared Focus
Mooncursed (Barbarian)
Some barbarians exhibit an unusual form of lycanthropy powered by their fury. Such a character transforms willfully but can maintain her animal or hybrid forms only while raging.
Alternate Abilities: Shifting Rage, Hybrid Rage
Weretouched (Shifter)
Weretouched shifters are scions of lycanthropic forces, whether hereditary or supernaturally imposed. They can assume both animal and hybrid forms, as a lycanthrope does.
Alternate Abilities: Lycanthropic Aspect, Lycanthropic Empathy, Lycanthropic Wild Shape
Losing Control in D&D 5E
I love trawling through Pathfinder 1E to find ideas for builds, character concepts, homebrew mechanics and encounters. There's just so much content for it on the Open Gaming Network, it's pretty much a bottomless well of ideas that translate pretty well to other TTRPGs.
But D&D 5E is the game I'm actually playing right now, and adapting stuff is effort. And since I still have lycanthropy and Path of the Beast barbarians on the brain right now, here's some thoughts on berserk rage and losing control. (I should probably get Baldur's Gate 3 to check out the Dark Urge as well, huh?)
Art by Borja Pindado from the card Monstrous Rage. Now I don't think you actually need to have mechanics that take away control of your character if you want to mess around with this idea. If you want to play a character that's possessed, a werewolf or otherwise loses control sometimes, you can just... roleplaying that happening. Freak out, make bad choices, do things you'll regret when you're back to normal. As long as the GM and the party are onboard, it'll probably be fun, and a good GM will reward suboptimal play in service of roleplay in other ways.
But what mechanics are there for losing it? Even if you don't hard-code them into your game, you can keep them in mind. Lots of players impose a private Wisdom saving throw on themselves when their character is tempted by something. So here's a couple more toys for that toybox!
Some of these are things you can do yourself as a player, others you need to sort out with the GM.
Order of the Lycan - Bloodlust
If you start your turn with fewer hit points than half your hit point maximum, you must succeed on a DC 8 Wisdom saving throw or move directly toward the nearest creature and use the Attack action against that creature. If youâre concentrating on a spell or are under an effect that prevents you from concentrating (such as the barbarianâs Rage feature), you automatically fail this saving throw.
Unlike the rage, the Lycan's Hybrid Transformation doesn't stop you from casting spells, but it does have a spicy downside similar to the Crown of Madness spell. I think this is a good way to represent a character that is completely lost in the sauce during combat.
Feeblemind
On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.
There are some evil enchantment spells out there, but Feeblemind might be the most upsetting to think about. I wouldn't usually recommend using this spell on players given how hard it is to remove, but if you want to bring your character low for dramatic effect, this is one way to do it.
Cannibal Compulsion
Whenever the accursed creature sees a creature of its own type within 30 feet take necrotic damage or a critical hit with a piercing or slashing weapon, it must succeed on a Charisma saving throw or begin plotting to eat that creatureâs flesh, but the end result of the accursed creatureâs plotting is always a cannibalistic feast.
This particular curse is probably a bit disruptive for regular play, but I think it does a good job of demonstrating how you might embody a disturbing compulsion in-game (the above is just a snippet).
You can swap out the thing that your character is terrified of/terrifyingly compelled towards for just about anything, whatever fits your character concept. The main downside of stuff like this is that you and/or the GM need to be constantly looking out for the thing that triggers it.
Confusion
This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled actions.
If you've ever failed a saving throw to this spell you'll know that it feels almost as bad as being paralyzed or stunned, so I'd recommend toning it down a bit for regular use. Skipping your turn isn't fun.
In fact, you probably want to tinker with the table quite a lot, replacing the 'do nothing' options with actions more fitting to whatever horrors your character has going on. But I think it's a good starting place for modelling madness or delirium.
Dominate Person
While the target is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey.
Pretty straightforward; you can give the GM control of your character under specific circumstances. Works especially well in case of possession/particularly bad warlock pacts.
Suggestion
You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you.
Similar to the above, but subtler. Again requires extra work from the GM, but can you imagine if once or twice a session, the GM just hands you a little self-destructive or upsetting thought out of nowhere.
Now this is definitely making me want to try playing the Dark Urge.
A few more of my Picrew art pieces...
Our last assignment for the school year was to look at a pile of random clothes for a while, and then make a character out of them. Mine turned into a dude in a jeans jacket and sweatpants who walks dogs and takes online classes. And is named Kurt for no real reason.
I really love being on Everskies, so I wanted to share a few of the outfits I made. I have back stories on a few of them, so I'll put them in order of "it's just cute to me uwu" to "I designed a character I created đż" (also, it's earliest to most recent)
I was playing around with the face on this one and eventually made this. I had been a little obsessed with the yandere troupe at that point. So she does have the vibe of "I found you love~<3"
Randomly made, but after I made it I wanted to come up with some kind of Renaissance, medival ages, 1800 horror story or something.
I need to get an idea for this đŠ
This one is more or less the same as the first one, but more like the story of the smiling woman. It was just kind of cute and uncanny.
From various:
This is a beautiful Mama who's been in my head since I was a kid. I finally get to see her made beautifully and not drawn by me đ¤Ą
Her name is Mana and she's the Queen of the Clouds and Qydians (my made up species). Also, also, I really envisioned her to be wearing a sweater, it just seemed cozy to hug her and we all know how soft a good cardigan is.
From Manifested Malevolence:
This woman right here has no name, but has her entire plot developed đż. I suck ass at making names so if you enjoyed the post, drop a name for... Pretty much all of them lol.
She's a villain I have in this story where my MC (which is almost always a girl named Cassie) can manifest her thoughts into reality. Not like she can conjure an object, but if she thinks something will happen it manifests and actually happens. If I explain who she is exactly it'll spoil her role in the story, so I'll leave it there.
She uses her good looks to trick men and the rest is up to her abilities.
The 2nd image is how she appears when manifesting. I was just playing around one day and created the prettiest villain I've ever thought of.
Luck was on my side.
This little cutie patootie is another part of the story little miss no name before her is from. Ig this is a spoiler, but this happens within the first 4 chapters, so it's not really a spoiler. No one's gonna ever read your shit so calm down.
Anyways, she is a manifested being named Mika (who is also based on a stuffed rabbit I had as a kid with the same name). She shows up and explains to Cassie what her ability is and her main goal is to help her however she needs it.
Mika is suppose to be very childish and gives me the egirl, overly (and borderline cringey) cute girl, but I can never see my baby as cringe đ
From normalities:
I was in the middle of writing a story when I thought of this random spin off idea. So, I made her and then wrote it.
Essentially, this Cassie is a super shy girl with a popular boyfriend. While he's at a party, his friends force ask him to get something they've forgotten. He's upset, but agrees to get it, but he wants some company while he goes to get it and she (up there) offers to get it for him since she's closer.
Going to the dorm she needs to, she walks in on some gathering in the room and everyone thinks she's a huge weirdo for looking so scared just walking into a room. She gets what her bf needed and goes to give it to him. She was so anxious by her encounter at the dorm that she ends up looking like she's about to cry and her bf decides to ditch his friends to comfort her đ
The end.
Thanks for Reading~đ