
Rayn ✘↑18 aro/ace non binary [any pronouns]Chronicically sleep deprived + headache + BPD
782 posts
Can I Bother U For Some Art Tips? I Rly Love How Cohesive All Your Art Looks With The Backgrounds, Even
can i bother u for some art tips? I rly love how cohesive all your art looks with the backgrounds, even if there isn't a full detailed bg, and have no idea how you do it but it's so cool
sure!
not sure the questions being entirely understood, assuming you mean how characters and background sorta mix/blend together [sorz if thats wrong ]. kinda funny you ask that cause tend to have a hard time with it.
Think main thing that helps is having similar colours and texture; blue/green-ish backgrounds for colder palettes and warm greys/cream for warmer [which in personal context, usually means more orange heh]. Likewise if the bg has a gritty or rough texture to it so does the character to some extent, meanwhile cleaner patterns have a more solidly shaded character.
Always start on a colored canvas as opposed to pure white and found this helps a lot for kinda pre-placing mood if that makes sense. Plus lines are usually drawn with these colors using a textured [beloved beloved 2.bristles: canvas-brush from Pyteo's Concept and Illustration ♡] or pencil brush and layer is duplicated with a burn filter on lower opacity on top one which makes them blend with drawing more.

There's also having little effects or designs done in same color on both. For example the same blue and red for the heartbeat bg and Sabi's eyes and bandaids on last drawing, or the red swirls + eyes in bg on recent kaibutsu doodle.
Hope this helps! Sorz if its a bit messy n rambly, thoughts on art process tend to be a bit scattered and am not the best at getting them into words ^⌄^;
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More Posts from Gingeredmink
ynfg recs [or somethin like that]
Would put a fanart doodle or somethin here but tired n outta it + bumped up arm a bit at work [if you connect all of bruises theyd spell “klutz”], sorz ˶ŏ﹏ŏ˶
Recently started playing Akuma, a Spanish ynfg by AshitaMinami that’s a bit on the smaller side and unfinished but the soundtrack and art are really solid.


It also has old journals to add to background story and the mc speaks more than “Nope”ing at door which is nice. As said it’s in Spanish but there isn’t much text and had no problem just typing it out in DeepL to get a translation.
Also played Mendum Memoria, which was made by the same dev for Dream Diary Jam 4. Tho this one’s in English.


Wanted to mention them cause am yet to really see anyone else talk about them [and know how unheard of a lot of ynfgs are] and despite being small/short they have their charm and personally enjoyed them.
How much would you recommend playing debris?

a veyr decent amoutn. enjoyed the game a fair/normal bit. holyhelllovethisgamesomuchit,itfillspoorborderlinechestwithsomanyemotionsithurts.ifsomeoneweretosay'playeddebrisbecauseofyou'wouldturnintosomeuselesslyflusteredstutteringanimeboyfromit.itsnotevenfunny
But serious and overly detailed answer [assume ask wasn't meant to be taken seriously but y'know, hit right spot and WILL RAMBLE. A LOT]
If you played Yume Nikki and enjoyed it or enjoy ynfgs in general would say give it a shot. While it may not be as 'unified' in terms of atmosphere and world design as .flow it still does a good job of being consistent per say. Personally like to describe it as being similar to .flow in a sense that it's one of the more narrative [building an image of the dreamer's personality and background] fangames but relies on events rather than atmosphere.
Though it isn't without it's faults; a lot of the nexus worlds are kinda empty for how large they can feel and the bgm in them reaaaally doesn't help. If that feels like a turn off would say actually recommend Mikan Muzou [devs other game, which does seem to improve in these areas]
And uh, guess spoiler warning?
Honestly see Tatsuki as someone that's a really emotional and genuinely caring person that was unfortunately placed in a not so kind environment. On top of that they have an issue with blaming themself [they were consistently scapegoated/gaslight/emotionally manipulated and ended up internalizing it]. They tried to fight it but eventually crumbled and became the monster they feared. Miiiight be projectin a tad n jumping to conclusion with certain things but do feel like the fact such an image of them was made shows how well the game did at indirect storytelling.
good morning! just woke up, its 18:01, and have zero idea what dimension am in
naps are weird •᷄‿‿•᷅
also dreamt about really craving white chocolate but kept going to store only to see it was busy and leaving. dunno what that was about
U a good possum

ღ◠⸜⸝╹ )ノ am a screaming furry trashball [so yes]