Moebius

Moebius
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More Posts from Gremoria411
With all the things you've posted looking at the mobile suits of various series, I wondered if you had any specific tastes in mecha design. Are there particular details or design cues that you're especially fond of?
@wordsandrobots, I fully expect to follow this up at sone point (and likely run out of pictures/want to ramble even more), so I’m going to pull it out as a proper post:
That is an *excellent* question, actually, since I hadn’t considered my tastes in such a broad scale before (and well-timed too, since I’ve got a post talking about Gusion in the works). It’s why I typically like talking about design series, since I can compare and contrast within that scope.
I typically focus on Gundam, since I generally like it as a series and there’s a massive variety of designs to appreciate, with a broad range. I’m largely influenced by the Anime, model kits and occasionally videogames, though in a lot of cases I can like a character, and that can lead to a greater appreciation of their mobile suit.
Specific design notes…. I tend to notice them more in the context of an artist - I adore a lot of Ippei Gyoubu’s design touches, from the bright colours to the detailed hands to the panel lines and little touches that you’d never notice. Kazuhisa Kondo has the organic shape and uniquely rounded weaponry and it’s styled in such a way as to apprear blurry, almost ephemeral, like you’re glimpsing it through a haze of smoke and gunfire and dirt, while frantically turning to get away, get away from the conflict. And yet the designs are still recognisable, and in a lot of respects draw from contemporary sources.




I’m similarly fond of Makoto Kobayashi and Kuino Okawara, though I typically struggle to explain how (Makoto Kobayashi tends to have really good composition? I think. So they look simple and detailed all at once, and they’re part of a scene, so it’s what you choose to focus on? And Okawara just makes it look so…. Effortless)


Hajime Katoiki I do like as well, I just struggle to nail down why. I suppose it’s because of how clean his designs look.

Moving away from the preference of artists (and honestly, it’s only that some of their design hallmarks are very distinct), I often have a preference for specific “types” of mobile suit. I talked about this a little in regards to the Code: Fairy designs, but I often find myself drawn to specialist mobile suits over generalist ones. From a modelling perspective, I often like each one to be distinct in a lineup in some way (unless they’re similar models, then I just put them together so the differences show). Often this can just be a distinct weapon, but it’s just as often the form of the mobile suit (the Gusion’s a good example here, since it draws the eye due to its heavyset build, understated colour scheme and giant hammer) or even the colour (see: the Infinite Justice being bright pink). This tends to encompass a lot of close-quarters units (like the Pixy and the Efreets) simply because there’s a lot of ways to do that well. Another reason is that whereas generalist suits tend to show up in large roles throughout the series, specialist ones tend towards “monster-of-the-week”, typically being an obstacle to be defeated or just having one or two cool scenes (like the Efreet Schneid). So I find they stick in my head a lot better.

I can like a lot of designs from a series as well, but of course I tend to have a lot of different criteria as to what designs I like, depending on the suit’s billing and purpose (what makes a great grunt suit and what makes a great protagonist suit are quite different after all). I do very much like a lot of the UC Grunt suits (though I’ll probably touch on that in more detail at a later point), for example, but I only really like one from Anno Domini, the Tieran (since it looks so much like a walking tank as opposed to the spindly nature of the Flags and Enacts). That said, I don’t think that the Flags, Enacts and GN-X’s are bad designs, they’re just not really the sort of thing I like.
In fact, I reckon that’s why I’m particularly fond of Iron-Blooded Orphans’ Aesthetics, since a lot of the units from that series would be close-quarters specialists in any other series. But because melee is so common in Post Disaster, virtually everything carries a nice solid sharp stick. The only exceptions I can think of are Gusion Rebake (which is more of an all-rounder), Flauros (and even that has hatchets that leave cqc a viable option) and Dainsleif Grazes (which only have one arm, so….).

Was originally going to comment this until it became too long
Hm. Looking over the Ars Goetia listings again, Of Barbatos; “He breaketh the Hidden Treasures open that have been laid by the Enchantments of Magicians”.
I confess I have little knowledge of demonology or alchemy, however I think there’s more symbolism here. Barbatos (of course) ends up breaking a great many things throughout the series, but it’s the emphasis on hidden treasures that has me thinking. Barbatos’ appearance, and use by tekkadan, directly leads to numerous “hidden treasures” being unearthed over the course of the series. Barbatos’ entrance into battle is it bursting from the underground entrance, being unearthed. It’s battle with Gaelio leads to him taking the Gundam Kimaris out of storage, “unearthing” it for the first time in nearly 300 years. McGillis’ sees it in action, sees tekkadan in action, and while I’m sure he already had plans to move against Iznario (IE Montag Company), this leads to an “unearthment” of his motivations, of his ambitions. And from there, Bael.
While Barbatos isn’t directly involved in their discovery, it’s “Summoner” Tekkadan does unearth both Flauros and Hashmal at the Half-Metal Mine in Chryse. And what happens to both of these hidden treasures of the calamity war? They get broken.


(Though there’s a point, if Tekkadan is being read as their “summoner”, I wonder if that would make Mikazuki a willing sacrifice? There’s probably a read there, since as a child soldier his lot was likely “to be sacrificed on the altar of war”)
“He is of the Order of Virtues, of which some part he retaineth still;”
While to my understanding the Virtues were a classification of Angel (see Gundam Virtue from 00), Barbatos was previously part of a “Virtuous Order” - Gjallarhorn. If we take form 4 to be it’s Calamity War form, then it retains its Katana and possibly a spectre of its pilot from those days. However, I want to point out “of which some part he retainers still”. As Barbatos is upgraded it becomes more and more inhuman, more and more demonic, casting off its “Virtue” is exchange for more power. It’s still recognisable as a Gundam, retaining some aspect of itself, but becoming more demonic in service of Tekkadan. It’s interesting to note that this is directly in response to Mikazuki’s piloting data, the man driving the demon ever forward, making ever more pacts with it.
“and he knoweth all things Past, and to Come, and conciliateth Friends and those that be in Power”
Barbatos conciliateth friends and those that be in power - it’s directly Barbatos’ strength (or rather, the strength it grants Tekkadan) that leads to the Turbines recognising Tekkadan as equals. And it’s that strength that Mcgillis recognises, conciliating him and Tekkadan, and leading to their alliance.
Really stellar analysis, by the way, looking forward to part 3!
IBO reference notes on … the Gundams (part 1)
[Part 1 | Part 2 | Part 3]
Or: a spotter’s guide to the Calamity War.
[Note: I tried to post this twice today before figuring out that one of the images was causing it to be consigned to Tumblr oblivion. Apparently a shot of Lt. Crank's gloved hand was too racy for this site. Yeah.]
I said at the time that the fanfic Of Obsessions and Erotemes was written as an alternative to writing an essay expanding on my thoughts regarding the Gundams in Iron-Blooded Orphans. This is probably not strictly accurate, however, and I've been struck by the urge to take a figurative walk through the canonical examples out of the 72 Gundam frame type mobile suits.
I want to focus on the Gundams as they started out during the Calamity War, as far as that is possible, and what this says about the nature of the conflict. I will probably follow up at some point with notes on the mobile armours too, since they are the flip-side of this narrative. As I’ve had cause to mention before, I’m generally content with not knowing too much about the historical event that serves as the basis for IBO’s world-building. I think that adds rather than subtracts from the story. Still, it is fun to play with what we get and piece together an impression of what happened three hundred years prior to the series’ beginning.
For the purposes of not writing a post ten thousand words long, I’ve split the Gundams into three groups based on numerical position in the master list, which is of course taken from the Ars Goetia. Here, I will be drawing on Crowley’s edition.
All images shown here are either borrowed from the Gundam Wiki or are my own screenshots.
As with all my posts like this, spoilers are present for everything.
The Gundam frame

Let’s start with what is under the hood, to whit: the Gundam mobile suit frame.
I covered some of this in my post on the aesthetics of the mobile frame concept, but the most important detail about the Gundam type is how human-like its proportions are, in both limb structure and eye placement. Unlike other frames, this is intended from the start to be used with an Alaya-Vijana system, so designing it to more closely approximate the human form makes a great deal of sense.
At the same time, there is something fittingly demonic about the skeleton, down to the claw-like fingers. However it must be noted that this is specifically Barbatos’ frame; the talons on on the feet are not reflected on the others. Indeed, based on the design work for Kimaris and Flauros, the feet are the part that varies the most from machine to machine.
A Gundam’s power – both in the sense of motive force and superior strength – comes from the twin Ahab reactors making up its torso. It’s the only mobile weapon in Iron-Blooded Orphans confirmed to have multiple reactors, with the implication that this boosts the output beyond simply adding the two together. Indeed, when operating at full capacity against a mobile armour, Barbatos seems barely able to contain its own energies.
Ancillary material states Ahab reactors are made ‘on a plant near a fixed star’, implying a difficult process to begin with (or at least a factory in orbit of the sun). Synchronising the reactors so they run in parallel is adding extra complexity on top of that, which is one of the reasons Gundam construction is a lost art. These things are the peak of mobile suit design and have never been equalled since they quite literally saved the world.
A Gundam, then, is not merely another weapon. It is the maximisation of human capacity, allowing a pilot to exceed their bodily limitations to destroy an inhuman enemy. We don’t know for sure the Calamity War pilots ended up in the same sorry state as Mikazuki (though the taleof Agnika Kaieru’s spirit residing inside Bael carries some interesting implications). But we do know the Alaya-Vijnana places extraordinary pressure on human physiology by its very nature, and the Gundams themselves come with competing limiters as a result. One that disengages in proximity to a mobile armour, allowing the full force of the reactors to be unleashed; another that switches on at that point, to stop this burst of power immediately overwhelming the operator. Only by accepting the danger can the pilot proceed with their attack.
It’s a duality of ultimate strength and ultimate risk that makes the Gundam frames seem like suitably desperate creations. They are the demons that prevented total apocalypse, while consuming their pilots body and soul.
ASW-G-01 Bael

The first king of the Hell, and therefore presumably the first Gundam to have been constructed. From latter machines, there is the suggestion that deployment order did not match the numerical codes, so it isn’t entirely clear if we can solidly say they are numbered in the order they were built. But it seems reasonable to assume that this represents the start of Gundam operational history.
If we can take Bael to exist in the present exactly as it did in the War, it is a relatively simple affair, sporting nothing more flashy than a pair of wing-like boosters (I say wing-like purely because they are not functionally wings; they’re more an elaborate jet-pack). From a design point of view, Bael otherwise matches exactly to the template set by the series’ hero machine, Barbatos: the armour and thruster placement is identical and we may take this to be the default.
The combat philosophy behind this machine appears to be the same too: strike fast and strike sharp. It follows that Agnika Kaieru was the kind to lead from the front. Indeed, kit manual text makes it clear he was self-sufficient in battle, taking down mobile armours solely with his twin swords. Given McGillis holds his own against an entire fleet for a while, this doesn’t feel like a stretch and it certainly explains why the man became such a legend.
The symbol on Bael’s left shoulder is the original Gjallarhorn logo, which more directly presents the source of the organisation’s name: the horn that sounds Ragnarök. This would later be elaborated into the flag used in the present while remaining as a some sort of badge/pin or medal on officers’ uniforms. I find that fitting, that something simple would be built up over time into a grander image, disguising the root truth. In many ways, that sums up Bael’s place in history.

From the Ars Goetia:
The first Principal Spirit is a King ruling in the East, called Bael. He maketh thee to go Invisible. He ruleth over 66 Legions of Infernal Spirits. He appeareth in divers shapes, sometimes like a Cat, sometimes like a Toad, and sometimes like a Man, and sometimes all these forms at once. He speaketh hoarsely. This is his character which is used to be worn as a Lamen before him who calleth him forth, or else he will not do thee homage.

Notably, the sigil used for Gundam Bael’s interface does not simply replicate the 'canonical’ seal from the Ars Goetia but rather reinterprets it.

Clearly OG Gjallarhorn had graphic designers on staff. Also, Bael’s main console screen is of a uniquely narrow design, in a rather elaborate housing. It would seem the cockpits were refined for later models, simplifying things towards a standard pattern seen in Kimaris and Gusion that would itself go on to become the standard for Gjallarhorn 'suits.
ASW-G-04 Gamigin

Pretty much all we know about Gamigin is that it exists, it was originally piloted by Kalf Falk and it made it out of the Calamity War in one piece. Oh and someone in the armoury department was having a laugh the day they issued this Gundam its weapons.

Seriously though, if Bael is the default, this is a heavy-duty model. Gamigin looks a hell of a lot less manoeuvrable, even accounting for the extra thrusters built into its skirt, and its standard-sized arms appear positively weedy compared to the heft of the body and legs. Clearly though, that was a trade-off deemed acceptable for the sake of destructive capacity.
The giant Gatling gun speaks for itself, but the revolver axe is the more interesting item here. As silly as it looks, it’s represents the (presumed) earliest incorporation of Dàinsleif weaponry into a Gundam frame mobile suit.
'Dàinsleif’ is a term used to refer to anything that launches javelin-like projectiles at high speed with the intent of puncturing nano-laminate armour. It’s unclear if the present ban on their use extends to smaller-scale versions like this, which is a point-blank deployment of the technology.
The blunt side of that axe is designed to strike an enemy and fire a spike straight through it. Crude but effective. Or so we can assume given this machine was piloted by one of the first Seven Stars and therefore must have destroyed a great many mobile armours.
From the Ars Goetia (Samigina/Gamigin):
The Fourth Spirit is Samigina, a Great Marquis. He appeareth in the form of a little Horse or Ass, and then into Human shape doth he change himself at the Request of the Master. He speaketh with a hoarse voice. He ruleth over 30 Legions of Inferiors. He teaches all Liberal Sciences, and giveth account of Dead Souls that died in sin. And his Seal is this, which is to be worn before the Magician when he is Invocator, etc.

This is one of several demons with multiple names listed in the Ars Goetia. There doesn’t appear to be any pattern to which was picked as the ID for the corresponding Gundam.
ASW-G-08 Barbatos

Teiwaz are stated to have restored Barbatos to its original state so we can assume the 4th form represents the version that fought in the Calamity War. Given this, it likely used a katana in battle, as the sword Teiwaz provides bears the same logo as the 'suit and we know from their work on Flauros that Gundams store information about their own weaponry (see also Mikazuki’s sudden competence with it when he connects deeper to Barbatos).
Intriguingly, with the retroactive introduction of predecessor designs, it appears Barbatos takes cues from both Bael and Gamigin, which ties these three low-numbered models together nicely. It is also relatively unspecialised in comparison, lacking the features that mark out the previous two. When found, it had a small buckler shield built into a gauntlet on its left forearm, similar to those the 5th form in the series would use. However, there’s no indication if this was used as a mount for mortars like the later version, leaving us with a machine that appears to have been a simple melee combatant.

The absence of gimmicks showcases just how powerful Gundams are in comparison to other mobile suits, at a baseline. In any given fight during Season 1, Barbatos is faster, stronger, and more adaptable than its opposition, and while we see it built up with add-ons over the course of the series, those often seem to get in the way or provide only passing advantages.
Since my focus is on the Calamity War, I’m not going to go into any detail regarding the Lupus and Lupus Rex forms. But I will posit the idea Barbatos’ original pilot was of a different temperament to Mikazuki. If it is indeed their 'ghost’ who comes to his aid in Edmonton – some trace left behind in the system that allows him to understand the katana in the nick of time – they seem to have been a master of that weapon, favouring lethal precision, in stark contrast to Mikazuki’s gradual transformation into an animalistic, living weapon.
(The mace that Mikazuki leads with seems to have been something Maruba bought for possible use if he could ever get Barbatos running, rather than a relic of it previous operations.)
From the Ars Goetia:
The Eighth Spirit is Barbatos. He is a Great Duke, and appeareth when the Sun is in Sagittary, with four noble Kings and their companies of great troops. He giveth understanding of the singing of Birds, and of the Voices of other creatures, such as the barking of Dogs. He breaketh the Hidden Treasures open that have been laid by the Enchantments of Magicians. He is of the Order of Virtues, of which some part he retaineth still; and he knoweth all things Past, and to Come, and conciliateth Friends and those that be in Power. He ruleth over 30 Legions of Spirits. His Seal of Obedience is this, the which wear before thee as aforesaid.

Again, we see a redesign of the seal for Gundam Barbatos’ start-up sigil.

I like the choice to make the lines more dynamic.
ASW-G-11 Gusion

We don’t know if this is what Gusion started out looking like. Gusion was found in a debris zone and passed through various hands before it reached the Brewers, and we know the Brewers’ Man Rodis are custom jobs, more heavily armoured than standard Rodi frame models. On balance, this is probably something they cooked up to fit their requirements.
But gives us an idea of the limits of a Gundam frame’s flexibility. The arms and legs have been stretched outwards from the main body to accommodate the armour load-out. You can see a glimpse of the piston that operates the hip joint under the skirt in the image above, providing a sense of where the legs have been moved. Quite how this works is unclear since we only see the head exposed when the Turbines start deconstructing this form. The fact it does work emphasises just how far the Gundams can be reconfigured. The Turbines even go so far as installing extra arms into the Rebake version given to Akihiro, seemingly with no issues at all.

Gusion also provides an example of the fate suffered by quite a number of the Gundam frames: that of being lost and forgotten after battles during the Calamity War. The figure provided for how many frames are known to have survived is 26, but it’s unclear where that sits in the timeline of IBO canon, throughout which several Gundams are uncovered from previously hidden resting places. Certainly it appears only a minority of such 'suits remain in Gjallarhorn’s custody. While some have most likely been destroyed outright, many may still be drifting among debris fields or buried at the sites of battles from three hundred years ago.
It’s a neat conceit, leaving fertile ground for fanfiction or spin-offs to play on, and underscores that these machines belong to a bygone era most have forgotten about.
From the Ars Goetia:
The Eleventh Spirit in order is a great and strong Duke, called Gusion. He appeareth like a Xenopilus. He telleth all things, Past, Present and to Come, and showeth the meaning and resolution of all questions thou mayest ask. He conciliateth and reconcileth friendships, and giveth Honour and Dignity unto any. He ruleth over 40 Legions of Spirits. His Seal is this, the which wear as aforesaid.

The connection between the machine or pilot and the Ars Goetia descriptions is somewhat variable throughout this list. In some instances there’s nothing obvious at all. However, I love that Gusion bestows honour and dignity because of how beautifully it ties into Akihiro’s arc. This said … I don’t actually know what a 'Xenopilus’ is. My first thought was 'Xenopus’ and a frog motif certainly would explain Gundam Gusion’s appearance. But I don’t think that’s right? Answers on a postcard, please.
That’s where we’ll leave things for today. I will probably post the next instalment sometime tomorrow.
Other reference posts include:
IBO reference notes on … Gjallarhorn (Part 1)
IBO reference notes on … Gjallarhorn (Part 2)
IBO reference notes on … Gjallarhorn (corrigendum) [mainly covering my inability to recognise mythical wolves]
IBO reference notes on … three key Yamagi scenes
IBO reference notes on … three key Shino scenes
IBO reference notes on … three key Eugene scenes
IBO reference notes on … three key Ride scenes
IBO reference notes on … the tone of the setting
IBO reference notes on … character parallels and counterpoints
IBO reference notes on … a perfect villain
IBO reference notes on … Iron-Blooded Orphans: Gekko
IBO reference notes on … an act of unspeakable cruelty
IBO reference notes on … original(ish) characters [this one is mainly fanfic]
IBO reference notes on … Kudelia’s decisions
IBO reference notes on … assorted head-canons
IBO reference notes on … actual, proper original characters [explicit fanfic – as in, actually fanfic. None of them have turned up in the smut yet]
IBO reference notes on … the aesthetics of the mobile frame
IBO reference notes on … mobile suit designations
Just one other little detail about Gusion that I think might be relevant:

Regarding the Gusion Rebake Full City, it’s stated that it’s upgrade “utilised recently acquired mechanical data from the Calamity War Era…. And combined it with equipment feedback based on Akihiro’s combat records”. This is kind of weird, because near as I can tell, anytime a suits “renovated with data from the calamity war” then that usually means restoring it to its original specifications from that Era (so the Full City should be closer to its original state than any other version), but “based on the pilot’s combat records” usually means the exact opposite, since it usually moves away from its original configuration to suit the requirements of its current pilot (ie Barbatos Lupus Rex). So it could really go either way.
Honestly, if we ever do get a dedicated Calamity War-era Gusion (I.E. Not just a P-Bandai Recolour) I’d expect it to have a completely different design to any of the current three configurations.
I just thought it was too odd of a detail not to bring up.
So I realised something - two things in fact, today when thinking about Iron Blooded Orphans again.

So, Gaelio, having realised that his Schwalbe Graze isn’t enough, pulls out the Bauduin family Gundam, the Kimaris, with which to fight the Barbatos. Mcgillis (as Montag) expresses amazement that Gaelio did this, and surprise that Gundam’s are fighting one another. However, his tone is rather dry, suggesting that, while surprising, such a situation is not an unthinkable one.
So, could there have been other fights between Gundam’s post-calamity war?

The other thing is that, while we’re told that there’s 26 Gundam’s known to still exist in P.D. 323, at the start of the series (I *think* it gets pushed up to 31 by the end, since Flauros, Gusion, Vual, Asmoday and Hajiroboshi get unearthed or revealed over that timeframe, but I might have forgotten one), we don’t know for certain that all of the missing ones were destroyed during the calamity war. It’s possible some were destroyed in the intervening 300-ish years, whether by politicking (think the Warren’s and Nadira’s being shoved out along with their gundam’s) or by some other conflict (it’s of course possible that not everyone was completely willing to accept Gjallarhorn’s rule postwar, no matter what the state of things).

So it’s possible that other Gundam’s have been discovered or lost since the calamity war, and they could have intervened in numerous other conflicts in that time. Mcgillis himself notes that Gundam’s “have appeared numerous times at historical turning points and have been a great influence on the history of man”. Not “the machines that won the calamity war”. It’s of course possible that Mcgillis’ romanticism makes him a biased source, prone to flowery descriptions. But. It does seem to indicate that the Gundams have had influence beyond the Calamity War already by P.D. 323, thus implying other conflicts they’ve been involved in.
I don’t know, it’s just cool to think about (and possible fodder for sidestories set prior to tekkadan’s formation in 323).
Alright, given that I haven’t rewatched Gundam Narrative yet, let’s talk about something I did watch this week.
*Spoilers ahead*

Mobile Suit Gundam Twilight Axis: Red Blur, an 26 minute ova which adds new scenes to the original Twilight Axis, making it actually coherent in the process. The plot of Gundam Twilight Axis concerns three main characters:
Mehmet Merca - Earth Federation special forces commander, who’s been tasked to investigate the remains of the Axis Asteroid base to recover any evidence of psycho-frame or other newtype weaponry. IE the wreckage of the Sazabi. Despite what you may think, he’s actually a very nice and reasonable guy.
Arlette Almage - Formerly Char’s personal mobile suit mechanic throughout the One Year War and Char’s Counterattack (Second Neo Zeon War), though she did not join him in the AEUG. Also a Newtype from the Flanagan Institute (though apparently not a patch on Lahlah, the star pupil of the Flanagan Institute). Char personally handpicked her from Zeon’s Flanagan Institute when she was a young girl, so she views him as something approaching a father figure (honestly it’s a little unclear). This translates to her wanting to know what happened to him, which is the reason she helps Mehmet Merca to help navigate Axis.
Danton Hyleg - Formerly Char’s personal test pilot. Happily retired with Arlette, and is mostly along to support her. As he’s significantly older than her (at least ten years), he has a more realistic view of Char, outright telling him around the time of CCA it would’ve been better if he hadn’t come back to them. A very good pilot, but unable to actually pull the trigger and kill someone.
Overall, I’d say it’s pretty good, it does just enough with the time it’s got for you to be invested in these characters, and it’s got some good action scenes. It can’t disguise the fact that it’s got a very low budget (there’s a lot of scenes where you can’t see people’s faces, so they don’t have to animate lip movements), but it knows where to prioritise. I do like how even though it’s technically a set up for a later antagonist, it keeps focus on the actual characters first. Twilight Axis was originally a light novel and was adapted into an OVA and Manga. I have read a translation of the Light Novel and found it very good, since it fleshes out a lot of stuff missing from the OVA (IE Birnam’s motivations), to the point where I could honestly consider twilight axis a very good advert for it. The Manga adaptation, which I haven’t read, also looks very good. I’m given to understand that Arlette and Danton also cameo in MSV-R: the Return of Johnny Ridden, which is neat. The reason I’m pairing it with Narrative is that I view them both in similar lights - after unicorn showed off how utterly ridiculous psycho-frames can be in the right hands, we’re left with the question of what happens between now and F91 onwards for it never to be used or spoken of again. Both Narrative and Twilight Axis deal with the fallout of Psycho-frame mobile suits such that we can understand why it was sealed away and not further developed. Or, as I like to think of them, they’re curatorial works, made to answer some lingering questions.
However, I have two main non-ms design criticisms of the story - The First, and most forgivable, is that we’re not really given any information on the enemy pilots, the Fermo Brothers. I’m more forgiving of this because I think the manga fleshed them out more, and you don’t really need that much information. The Second criticism is both petty and bothersome to me, because it’s entirely likely it’s borne from my own assumptions. The Flanagan Institute, where Char headhunts Arlette, is shown to be performing inhumane experiments on children, with one of the bosses explicitly mentioning “disposal”. What bothers me about this is that to my knowledge this is basically the only piece of evidence that ever shows the Flanagan Institute to be abusive. Why does that matter? Because central to Zeon’s stated philosophy is that of the newtype, a new type of human adapted for space with the ability to sense, communicate and emphasise with others over long distances. The Federations’ refusal to recognise the newtype is synonymous to their refusal to recognise the autonomy of the colonies. The Federation refuses to recognise the capacity of mankind to evolve past it’s need for the Earth, since (as many characters are fond of saying) their souls are still bound down by gravity. So the revelation that the Flanagan institute, Zeon’s shining beacon of Newtype advancement, needed to resort to the mass death of children for its newtypes just completely undermines that. We know newtypes can naturally awaken in combat, but nowhere is it suggested that they *need* to, with both Challia Bull and Paptimus Scirocco basically just showing up, with no indication of harrowing battles beforehand. Furthermore, it also completely undercuts another notable organisation in Gundam, the Titans, who actually do resort to the kind of inhumane practices shown here. Why? Because they view Newtypes as nothing more than weapons, further demonstrating their utter contempt for spacenoids, having twisted one of the central facets of spacenoid independence into just another tool of oppression, with all the dehumanisation that implies. But if they’re just following off Zeon’s playbook for the “production” of newtypes, then it implies that newtypes aren’t actually a development for humanity at all, simply a reaction to large-scale trauma. I know Victory and other later UC shows went back on the Newtype philosophy a bit, but they (Zeon) knew from essentially day one that it wasn’t it? It just throws into question why a lot of the success stories of the Flanagan institute would even stay with Zeon, if that’s how they were treated (and it turns newtypes into the whole “super soldiers through trauma” thing, which…. I see a lot in fiction, and I bothers me a little that this is the route they decided to go for).
But enough quibbling about a whole 14 seconds of animation, what do I think of the mobile suit designs? These are arranged favourite to least favourite (though to be honest I’m not particularly crazy about most of the offerings here), and do not include the R-Jarja (I’ll cover it if I ever talk about Neo Zeon/Axis Zeon or the Gyan). Given that most of these suits are variations, I’ll typically discuss my feelings on their original counterparts as well. I’m using the Novel Artwork, since I generally prefer it (and image limits), but this applies to both versions of the designs.


First up, the AMX-011S Zaku III Custom. Straight-up my favourite mobile suit here (though that doesn’t mean a whole lot….) I like the Zaku III because it’s chunky, well armed and proof that even Neo Zeon is not immune to nostalgia. True, it gets outclassed during the First Neo Zeon War by all the 4th-Gen mobile suits running around, but it’s still a very solid design. I like how the Zaku II-to-Hizack-to-Zaku III-to Geara Doga-to-Geara Zulu line plays out too, with each one having slightly different characteristics. I have a very mixed views on Char’s custom mobile suits - which I like, because I enjoy judging the suits mostly on their own merits, rather than on who’s piloting them (key word being “mostly”). That said, occasionally one of Char’s suits can end up being a really baller design, which I just adore. Sadly, the Zaku III Custom shown here is not one such design, though I do like the idea of Char Piloting a Zaku III for whatever reason, hence it’s inclusion here. It’s actually quite nice, since it’s a relic of Char that the two characters attach value to, a momento of their time together, that nonetheless must be left behind on Axis. Just like Char.

Note: GB02’s decision to spit out a Byarlant Isolde at me is essentially the reason for this entire post, since I was forced to actually formulate an opinion on the blasted thing, having been utterly apathetic towards it until now.

The Original Byarlant is a suit I’ve gone back-and-forth on over time, disliking to tolerating to (generally) liking. It’s got a very unique silhouette to it, and I like how it essentially ended up a high-mobility suit with so much of its body devoted to thrust, and you can believe it’s high mobility, since it’s so many thrusters that can move and swivel to precisely direct the suit where it needs to go. The head’s pretty gorgeous and I like how inhuman it is, along with the Byarlants hands and feet. It’s got a very minimalist armament - just two beam sabers and beam guns (strong beam guns, mind), but I find this only adds to its sleek feel. It looks like someone wanted a war machine that was also a race car. The colours are both villainous, appropriate for a Titans machine, and eye-catching, with the yellow drawing your eye to the face, and the red highlighting either thrusters or limbs, again emphasising it’s mobility. I do like how the feet look both delicate and weighty at the same time - they’re both designed for high speed and yet don’t look like they’d struggle to hold up the suit itself.
The Byarlant Isolde takes several features from the later Byarlant Custom - chiefly the shoulder thrusters and back fuel tanks, creating the sense that Birnam was able to get their hands on some new parts, but not enough to fully upgrade the Byarlant. I will say that I absolutely adore the new colour scheme - I didn’t expect to like a lilac and white mobile suit this much, but somehow the Isolde makes it all work. I should note that the Byarlant is similarly outdated to the rest of the mobile suits present, however, The Titans and Neo Zeon didn’t have that much of a tech gap, chiefly since Neo Zeon declared war basically right after the Titans defeat. They undoubtedly had an edge in Newtype weaponry and heavily armed mobile suits, but from a practical standpoint, a high performance suit from the latter days of the Gryps War is probably going to stand a better chance than a Grunt unit from the Neo Zeon war. The Byarlant was always a fast suit, so this makes even more sense. This is why it slightly baffles me that the Tristan is considered Birnam’s best unit, but I’ll talk more about that later. Though I do like the original Byarlant’s head, I find the Isolde’s Gundam-style head to be growing on me. It’s likely a more advanced head than the original Byarlant, and likely better suited for its environment of a dense asteroid base (in UC, Monoeyes tend to be better at range, whereas Twin-eyes are better in close quarters (it’s to do with target tracking at differing ranges), though it’s not a large enough difference for it to get called out). It was likely also chosen for the lingering psychological effects it may have on any former Zeon or Neo-Zeon personnel they might run into while investigating axis - appropriate, since the Titans also dabbled in that. I will say that the new head gives the Isolde and absolutely wonderful silhouette - the sunken red-on-white eyes make it look very imposing and it reminds me of some of the head designs from Gundam Sentinel (the geometric nature of its V-fin also helps with the intimidation factor in my opinion, though I’m not really certain why).

The Ahava Azieru is a weird one. I know basically nothing about the design or it’s origin, and even it’s general form is unclear. It’s a mobile armour that I can only assume is patterned after the Neue Ziel, but when I first read the novel, I assumed it was some sort of prototype to the Alpha Azieru, so I’ve no idea what it could be a derivative of. It’s very well armed, and it seems to have at least some common design features of Late-UC Mobile Armours. I do like how it can essentially afford to sit back and throw beams at its opponents, but it seems remarkably slow for a MA (though that could be down to the pilot). It seems to have the design of a dragon, with its large winglike shields and funnel tail, which is an odd decision, since it’s ally, the R-Jarja is mentioned multiple times as being a “Knight”, an enemy of a dragon. Yet Arlette uses it to communicate with the enemy pilot, so they don’t come into conflict? It’s an odd thing. I do very much love the head (perhaps I have a thing for inhuman head designs in Gundam, though it’s awkward to see in relation to the rest of it).

The Jegan (Birnam Type). It’s a purple Jegan with a custom visor and rifle, used by Birnam. While it’s nice that it’s giving us a preview of what the Crossbone Vanguard’s suits will eventually look like (it’s rifle resembles a shot lancer somewhat), it honestly doesn’t do anything. It could have been replaced with any other grunt suit and it would have been the same (I’ve gone off the Jegan’s design a touch as of late, so forgive me if I’ve little to say on this one).


Finally, the Gundam AN-01 “Tristan” (typically just called the Tristan) and Kurwenal. Since the Kurwenal is an add-on to the Tristan, I figured I’d cover them together. This is also because although the Kurwenal is my least favourite design, I have more to say on the Tristan itself. I find the Kurwenal to just be boring honestly. It’s a bunch of missiles and Newtype tech bolted to the Tristan, relying on overwhelming firepower as opposed to anything else. I don’t like it’s colour scheme or it’s form at all, it feels too much like a toy with its blue and red colours and blocky psycommu claws. While it’s 5-tube beam pods make for a good visual, I can’t really appreciate them because they’re just a box that shoots scattering beams. There’s no design or artistry to them like there is with funnels, those agile and adaptable little attack drones. Lastly, when it gets broken up the Tristan just sits there. I’m not saying I expected it to leap out and continue the fight, it just looked so very goofy that I couldn’t take it seriously as a weapon. Onto the actual Tristan then. The novel art does help it a little but……. It’s just so boring. It’s the NT-1 Alex repaired with parts that make it look more like the MK-II. Performance-wise, the Byarlant Isolde was probably better-performing than it. It looks very generic, especially when compared to other Gundam-type mobile suits. Part of it might be that it exists at a time when 4th-Gen MS are all the range, while it’s only a 2nd gen at best. But the way it’s presented as Birnam’s big trump card is just silly when it’s roughly two wars out of date. It almost got taken out immediately by the Zaku III custom and only survived because the pilot couldn’t pull the trigger. I guess it’s supposed to represent the Gundam’s legacy in the same way that the Zaku represents Char’s legacy? But it’s basically the only Gundam that neither Char or Amuro had anything to do with, so that line of thinking falls a bit flat. It’s just overall dull.
Oddly so, even, because despite it changing very little, I find that I prefer its predecessor, the Gundam NT-1 “Alex” considerably. Part of it might be the older style of design, the well-defined place that the Alex has - it’s a nice piece of Late-OYW design, being cutting-edge and (spec-wise) able to give pretty much anything of the same time period a run for it’s money in the right hands. It feels like something between the RX-78 and the Gundam Development Project (Gp01, etc) and I like how elegant it feels, without losing any of that all-important weight. It feels like a space-specialist Gundam, counterbalancing the Gundam Ground Types from 08th MS team, with its extra ambac thrusters, compact and powerful backpack and general blue colourscheme. It’s well-used, since it shows the Federation moving to capitalise on their strengths and how desperate Zeon is at that stage of the war to stop things getting any worse. It also further demonstrates the massive power disparity between a Gundam and many of Zeon’s mobile suits, only being destroyed through great sacrifice and luck. That might just be it, the Tristan has too many recycled elements for me to look at it as it’s own thing, and it’s missing all those finer details from the Alex, so it just looks lesser by comparison. It’s little more than a charismatic grunt, compared to the absolute terrifying monster that was the Alex.


Jean Giraud (Moebius) (French,1938-2012)
Illustration for “Futurs Magiques”, 1983