jay-tee-w - Totally not shit posts
Totally not shit posts

Art and other shizz

73 posts

Some Inspiration For Kinetic Type. I Like How Smoothly Everything Is Animated. Probably Wont Get To Make

Some inspiration for kinetic type. I like how smoothly everything is animated. Probably won’t get to make it that smooth but some of the basic effects I’m going to look into recreating in the next couple of days. I like the ripple the S has going on, I might do that when I have all of the text up on screen . 

I’m still looking for examples of bouncing text, but I’m obviously keeping my options open for what it ends up turning out as. 

Figured It Would Be Fun To Animate This :)
Figured It Would Be Fun To Animate This :)
Figured It Would Be Fun To Animate This :)
Figured It Would Be Fun To Animate This :)
Figured It Would Be Fun To Animate This :)
Figured It Would Be Fun To Animate This :)
Figured It Would Be Fun To Animate This :)
Figured It Would Be Fun To Animate This :)

Figured it would be fun to animate this :) 

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More Posts from Jay-tee-w

7 years ago

Kinetic Typography movie finished! 

Might go back in the future to fix some nit picky stuff. For the most part I’m happy with how it turned out. I was happy with the “bounce” effects on some of the words towards the end. I feel like this is something Adult Swim would play during their breaks in between shows. 

7 years ago

Started playing this game over the weekend. I have no smart sounding words at the ready to say how beautiful and awesome I think it looks.

The environments are huge, realistic, and super dynamic. It’s awesome to play an RPG, and when I cross through inhabited areas, seeing the NPCs have actual lives. Walking down the roads, having their own conversations, working, drinking, fighting, etc. The gameplay is fun, there’s so much still to discover and see. I love when you’re still in the early parts of a game, and you still have all of this cool shit to look forward to. 

The Witcher 3: Wild Hunt Environments
The Witcher 3: Wild Hunt Environments
The Witcher 3: Wild Hunt Environments
The Witcher 3: Wild Hunt Environments
The Witcher 3: Wild Hunt Environments
The Witcher 3: Wild Hunt Environments
The Witcher 3: Wild Hunt Environments
The Witcher 3: Wild Hunt Environments

The Witcher 3: Wild Hunt ► Environments 

7 years ago

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Reason to live for the future found. 

Shadow Of The Colossus
Shadow Of The Colossus
Shadow Of The Colossus
Shadow Of The Colossus

Shadow of the Colossus

7 years ago
Always Sunny Animation - Dating Profile
Audio from It's Always Sunny in Philadelphia 5.05 "The Waitress is Getting Married" Animated in Photoshop and After Effects

Some more hand drawn kinetic type inspo for my project. 

Obviously will not be going this route but I couldn’t resist. This is one of the funniest shows ever, and I feel like this scene perfectly captures Charlie’s wacky fucking character. I do like the illustration, even if it does seem strangely children’s book-like for It’s Always Sunny. 

Anyway. Something I’d like to keep in mind for future projects, maybe if I ever do short animations for some OCs. If that ever happens. 

7 years ago
Progress Shot For My Kinetic Type Project. Definitely Taking A Humorous Turn With The Quotes. Inspired

Progress shot for my kinetic type project. Definitely taking a humorous turn with the quotes. Inspired by an certain early South Park episode. 

I’m quickly discovering null objects are my friend, and no longer a bane to my existence, like they were 6 months ago when I had to animate a walk cycle for my animation class. 

I’m really just trying to have some fun with this last project, but it’s hard to tear away from nitpicky design choices, like dividing the bg picture into 2 layers to make it more dimensional and making the text fade out at strategic points. Or making the text pop up in timing with the music, which holy crap is that annoying to get that just right. But so far so good. I’m excited to get into some other effects for the text in the latter part of the video.