katapotato55 - I am proof that darwin's law of natural selection is a lie.
I am proof that darwin's law of natural selection is a lie.

this is the non-serious blog full of spam and stupid rants. Go to my better blog where I post art, and I Dont spam the feed with reblogs.

829 posts

Remember That Time Stanley Got Into An Emotionally Abusive Relationship With A Bucket.

remember that time stanley got into an emotionally abusive relationship with a bucket.

Stanley Is Stronger Than Me Bro I Wouldve Caved

Stanley is stronger than me bro I would’ve caved

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More Posts from Katapotato55

2 years ago

I would like to add that too many shows write this moral so poorly those shows boil the moral down to "you should enjoy childhood while you can because your life will become an inescapable hell by the time you turn 18 and you will never be allowed to enjoy again!" that isn't productive. it is depressing and unnecessarily stressful on kids. I love this episode, because it isn't punching anyone down. Maybe bandit gets a fun kick out of acting like his kids from when they were really young, but it is all tongue in cheek. It is about enjoying the little things in life and remembering the beauty life has to offer without being so negative and depressing about it. i have no idea why this show exists but i love it.

sorry for being an adult on tumblr talking about children's cartoons after march 27 2020 and therefore cringe but

the episode of bluey where bandit pretends not to know anything and in the process rediscovers what it's like to have childlike wonder for the world is genuinely so sweet and moving

there's something about the way that bluey doesn't write for family viewing in the typical (read: Disney) way of throwing in a couple of jokes for parents and leaving it at that, but instead throws in a couple of episodes like this (see also Takeaway, Rug Island, etc) where the whole message of the show is aimed at the adults; namely "childhood is a precious thing and please don't forget to help cherish it".

2 years ago

bonus- don't listen to matpat or people like matpat he may seem entertaining but his theories are bonkers otherwise sans is ness for being an earthbound fan and mario is a sociopath for being mean to his brother a total of one time. if Mario is a sociopath for being a little mean to his sibling then i must be a serial killer. take these videos with a grain of salt. don't be sheep. (and yes i know metaphors and similes are different things in writing. i just called it a metaphor for simplicity and understanding's sake. )

How to write a good metaphor

yall seemed to like my post on "how to write good horror" so i figured i should make another one of these.

1- do. not. explain. the. metaphor.

don't.

"oh but how will the audience know my deep and meaningful message- "

SOME PEOPLE WONT GET IT. if you explain what you mean then suddenly the metaphor won't be deep anymore. it becomes a generic forced message.

i know you are tempted to make a character infodump about everything, fucking don't.

followup on this:

2- a good metaphor should potentially have multiple interpretations.

"but i don't want people to get the wrong impression of the story!"

then you either need to make damn sure its an elegantly written metaphor, or none at all. the death of the author is the idea that everyone has their own vision of a story they read, rearguards of authors intent. you need to come to terms with this or else you won't improve your writing skills.

you need to trust that your audience is intelligent enough to understand the metaphor on their own without bashing them over the head with it. sometimes people misunderstand meaning, it is a fact of life.

The game little inferno was thought of as a metaphor about pollution, in which later the creators went out to say it was actually about capitalism and wasting your life with things like exploitative mobile games. you just need make it SUBTLE and hope for the best.

3- The story/gameplay/etc should inform the metaphor(and sometimes reference real life examples)

To mention little inferno again, the "you must wait x amount of time for in-game item to be given to you" is a mirror of mobile games in the real world that use timers to leach money from you.

another example: analogue horror.

broken old technology is scary on its own, but many good analogue horror artists tend to use this to the advantage.

analogue horror can be used as a metaphor for dying trends and technology, like how in the 30's through 70's we used asbestos in the walls. Analogue horror makes a great parralel to this idea (see Blue_channel by gooseworx for a good example.) . the audience questions WHY this is on an old CRT tv and not just a smartphone, perhaps to imply this was an event that happened years ago.

undertale is another example, where most RPG's encourage you to fight and to level up, undertale uses this as a simple metaphor about obsessive control and being cruel to get an arbitrary achievement (i recommend the escapist's video on "why i didn't review undertale" on youtube for way better examples)

tldr: a metaphor is stronger if you lightly reference real life occurances and implement your metaphor in the medium presented.

4- the curtains are blue because they are blue.

not everyone is going to understand your metaphor

and not everyone is going to notice every single little metaphor you add to your story.

remember those teachers that would constantly stretch to imply something in a story is a metaphor and that the curtains are blue because of some deep metaphor for death and sadness and shit?

those teachers are full of it. ignore them.

metaphors are allowed to be simple. not every metaphor needs to be a hyper deep depth defying world changing thing. I could even argue a bunch of small metaphors connected to each other can be better than one big metaphor depending on your story.

relax. don't think too much about it because your average audience member won't.

5- study movies, tv, books, games, etc and understand why their metaphors work.

don't fall into that "the curtains are blue because of a deep message" English teacher mindset mind you.

"but how do i tell what is and isn't a metaphor?" you may ask

simple. trust your gut. you won't understand everything you come across but the human brain has a way of telling what is and isn't a metaphor in stories.

(spoiler about bugsnax)

I could argue Bugsnax is a metaphor about drug abuse and addiction. The characters have personality traits commonly associated with people vulnerable to drug addiction. An athlete, a hippy, a married couple going through a rough spot in their marriage with the threat of divorce, a mentally ill person with trauma and paranoia, etc.

It isn't obvious, many people may disagree with me, but you can't deny that there are signs i may be right.

(end of spoiler) the point i am trying to make: don't stretch to find a metaphor when you don't see one. if you are curious google other people's theories and make your own opinion. metaphors are hard and you will learn over time. and finally 6- do not ever do "it was all just a dream" or "the character is secretly in a coma" etc this applies to writing in general but it is still related to metaphors. the only time i have seen this done well is driver san francisco, but what it did right was A- make it so the players can guess ahead of time the mystery, such as the radio saying voices of your character in the hospital, or if you zoomed out you could hear a heart monitor. and B- it didn't completely un-do the entire story. that is my core issue with this trope. it either wastes your time un-doing the entire story readers worked hard to finish, or it is just nonsensical and terrible. "dora the explorer is actually in purgatory!" "spongebob is a metaphor for the 7 deadly sins!" "ash is in a coma and that is why he never ages! " ooooor it is a cartoon and you are forcing meaning that doesn't exist in something that doesn't even imply it. the world being a bit weird is not enough to be a metaphor for anything. If you want to make a good metaphor: do more effort than just slapping a lazy "it was all a coma" thing at the end. Like horror, stuff like this needs to be built up properly. also consider authors intent. I understand death of the author and all of that, but do you really think a retired marine biologist made spongebob to be a complex metaphor about sinners in hell ? (rip Stephen Hillenburg btw. we didn't deserve him.) thank you for reading, hope this helps. and please, learn to understand the tropes of metaphors before you attempt to make the story of a generation. edit- adding a couple more things i forgot 7- "the darkness is going to destroy the land or whatever!" i see this used all the time. spooky wookey dark shadowy bits going to destroy a land and is the hero's generic bad thing to fight. stop it. it is not a deep and complex metaphor about depression or whatever the hell you are on about. its lazy and stupid. 8- a story should stand up on its own regardless if audience members understand the metaphor or not I don't like Gris. it is a very pretty game with lovely visuals But also the entire story is just the main character moping about artistically and shit and go on about how artistically sad and dramatic this all is. if i don't understand the story without understanding the metaphor, then your story and your metaphor sucks. an example of a metaphor done well: spiritfairer without the metaphor, it is a simple game about running a traveling boat. even if you didn't care too much about the deeper meaning it is a cute story and the gameplay is fun (spoiler) if you look deeper, it can also be taken as a metaphor about greif and learning to accept your loved ones will one day die. things like the boat being filled with empty houses you can't remove is a good example of this. (end of spoiler) your story needs to stand up on its own to be good. don't use a metaphor as a crutch.

2 years ago

Why did I do that....? xD

Audio ❤️

2 years ago

yes, Disney can still use mickey mouse if they lose copyright protection of him.

tw: vulgar language they can still use his image, they can still sell merch, they can still make shorts and use him as much as they want all this means is that everyone else will be able to do whatever the hell you want with mickey with complete legal safety. want to make mickey mouse bongs and buttplugs? go ahead. want to turn mickey mouse into a lovecraftian horror and make erotic fanfiction between him and garfeild the cat? i mean technically you could do that anyways under parody fair use laws, but still you can do that even more so now! Disney is a bunch of greedy corporate slimeballs, they just want to hoard a 100 year old character all to themselves for $$$$$$$. And if anyone here tries to defend Disney essentially ruining the creative copyright laws, i am going to label you a corprotate bootlicking cuck.

Jan of next year mickey will be set freed next year how about we celebrate by making the most bizzare obscene shit with this character. stay frosty my wonderful freaks of the online space.


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2 years ago

PSA: the sims 2 is considered abandon ware and is legally free to download

not sponsored. here is my favorite website. the sims 2 is the best game in the series. I love 3 but you can't beat the classics. go play it you beautiful creatures.

Download Old Games
Old Games Download

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