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27 year old artist from Croatia. https://linktr.ee/Kromanjoma
151 posts
A Helping Hand
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A helping hand
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More Posts from Kromanjoma
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>:]
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Younger merchant Gortash when you come to trade him rotten tomatoes for a dagger
Here's a little process video with description for @bog-mummies
-messily sketching with a one color and a wide brush.
-messy lineart over that
-selexting and moving things around untill they look ok
-fianl lineart over that
-a base color that will be used as a mask
-laying down base colors. I'm trying to harmonize the colors from the start by picking a main one and just making other colors a diferent variation of it:
his skin is the starting color. than i make it make it more saturated, darker and warmer for 'blush' (i plqxe it where I think blood would gather. It makes things stand out from the face and it also makes it look more alive)
His eyes are a dark desaturated blue-green color (I think. That's what they look like to me) so I got lucky here cause it's a cool color and it stansds out against his warm toned skin.
I tweak the color of his eyes to get the color of hia hair as muchs as I can withought making it absolutely green or blue.
The color of the tassles is the color of his hair and ro make it not blend in with the rest of the scarf I make the scarf red. And now his eyes and hair are the only cool tones and it makes them stand out.
I block out the shadows on the scarf in the 'base color' layer with a darker, cooler color
-I put a 'multiply' layer over all of that. I try to make the shadows in cooler colors but in the end it looked beater with red/orange on his skin and blue/pirple on the fabric. The blue on his skin is visible on places where there is no contact with the light, like on his neck, the left part of his cheek and the small part of his eye that the scarf is covering.
On the places where the light is touching the skin but the shadows begin I put a darker but more saturated color of his skin because skin and fabric are not the same and skin is slightly transparent and if you shine light on it the blood underneath shows throigh and it looks red. That is called subsurface scattering.
-After that I use the maske I made at the beggining to put a green overlay over all of it to make everything less warm and to also harmonize the colors.
-After that I just render out everything in a 'normal' layer and change everything that I don't like with the automatic changing od colors with different layer settings. I also blend some things or make other thibgs sharper. I use a small 'sketchy' brush and go over everything bit by bit
-I decide that the part of the face that is covered by the scarf is to similar to the color of the scarf and is also to obscured by the shadow so to seperate it highlight it with a rim light and I try to make it the oposite color of what it'a touching: orange-blue for the face and red-green for the scarf.
-the gold is shaded similary. take the base color and make the shadows darker, coloer and more saturated. and the oposite for the highlights.
The gold has more shade and highlight color varaints. The one big light part is one solid color and than the big dark part is also one solid color. The transition from the base to the lightest part is ver vradual and than you drasticaly make the lightest parts stand out ( the hightlists on gold are compleately white. Similar to the dark part. Than I just take the lightest color to render out the details on the dark part to make them stand out and the same thinf for the other part
So I try to make things stand out and be clear as possible with everything. If it's realistic but it doesen't look good I don't care I'm changing and stylizing it untill I like it.
I also very rarely follow the same process for different drawinga XP Somedays this might work and somw other day I do something different. Art rules and theories are just guidelines are there to help not to be followed strictly every time
I forget my own procews and what I'm doing all thw time and I get bored of it fast XP
Hope this helps! :D