Hey Were U Aware That Theres A 3rd Kid In Pinocchio 1940 Named Alexander? I Just Found It Funny That
hey were u aware that theres a 3rd kid in Pinocchio 1940 named Alexander? i just found it funny that Lampwick named his own son after him in ur au!
No actually, I just thought the name sounded good.
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More Posts from Loreofthelost
Would you be interested in reading a story featuring mostly the AKs? Almost nobody writes about them.
Yes, I would love to see a AK story.
Places on the Isle
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A Report On The Villainous Activity And Behavioural Anomalies On The Isle Of The Lost
Authored by Yen Sid
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Since the founding of the Isle twenty years ago, the behaviour of the inhabitants has been questioned intensely by residents of the mainland. 15 years ago, I, Yen Sid, volunteered to be sent to the Isle, with no crimes to my name, in an observational manner. Since my voluntary incarceration, I have been compiling files on the kinds of villainous behaviour and behavioural anomalies I have seen in this unique environment - files that I believe should be looked at in depth for an evaluation of the effectiveness of the Isle. In this document, I call for an overhaul of the Isle system, removal of children from the Isle, and if not those two options, increased contraception, medical care and food supplies sent to the Isle, as well as the incarceration of the most dangerous villains in a separate system.
Villainous Behaviour
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As was established prior to the creation of the Isle, locking every villain on a sole island with a barrier to keep them in was never going to result in the rehabilitation of these villains. In fact, it would only serve to cause them to become more bitter, more unstable, and more evil. Despite these warnings, the Isle was created regardless, and all villains - including the mentally unstable, the victims of circumstance, and the truest sadists known to man - were incarcerated upon it.
It is important to note that the Isle already is an unpleasant place to live in. The buildings are dilapidated, infested with bugs and growing so much mould that you feel the very spores travelling down your throat with every breath. The soil is infertile, and will withstand no growth, leaving inhabitants to rely on exports from Auradon. The barrier causes so much cloud coverage that inhabitants born on the Isle will likely never see the sunlight in their life, and sometimes these clouds are so dark it feels like a permanent night.
Now take this location, and throw in every villain you can think of. All the named ones from the history books - Maleficent, Evil Queen, Jafar, Cruella De Vil, Captain Hook, Ursula, Gaston, Scar, Stromboli, Ex-Prince John, Ex-Prince Hans, Lotso, Edgar Balthazar, Madam Mim, Shan Yu, Yzma, Mother Gothel, Ex-Judge Claude Frollo, The Horned King, so on and so forth. Now throw in the sidekicks - some of whom didn't even deserve incarceration in the first place. Mr Smee, LeFou, Kronk and Diaval among many others. However, that is not it.
Auradon has continued to send 'villains' to the Isle, but they are not on the same level of villainy. There is no scale set in place - The Isle is deemed as housing 'The Worst of the Worst', however it also houses the Best of the Worst. Here is a list of offenses people have been sent to the Isle for in recent years;
Kidnapping, robbery, terrorism, bribery, computer crime (I believe the words used were words like 'haking' and 'skamming'), arson, war crimes, assault, drug abuse, stalking, driving under the influence, murder, manslaughter, rape, domestic violence, extortion, aiding and abetting, child abuse, fraud, disorderly conduct, solicitation, embezzlement, disturbing the peace, child pornography, telemarketing fraud, white collar crimes, identity theft, indecent exposure, harassment and forgery.
Several of these crimes should not have resulted in full banishment to the Isle. However, others certainly do, which leads me to my next point.
When you send everyone to one place, regardless of degree of villainy, you end up with a completely lawless place. In the last 15 years, the populace of the Isle has raised from a mere 500 people to nearly 30,000. Many of the women sent here bear multiple children before their bodies give up, due to the amount of rape on the streets. On the Isle, there is no less than 30 brothels, some of which are filled with children. Whenever one of Gaston's 'conquests' births a baby girl, I have seen them often drown the child to prevent them being sent to Gaston's own brothel. Engaging in sexual intercourse with a minor, in Auradon, merely gets you sent to the Isle - where there are plenty of minors to force into submission with no consequences.
Of course, other Villainous Behaviours are quite common as well. Theft, for example - while a crime in Auradon, on the Isle it is a way of life. You steal to survive. You steal gold, jewellery, food, medicine, the least mouldy slice of bread that comes through on barges filled with rubbish (not fresh food, never fresh). You also engage in prostitution, if you are an untalented thief. There is a common form of prostitution among the teens of the Isle - usually between 13-16 - that has been colloquially termed as 'rape prostitution'. For those villains who are not strong enough to subdue an actual victim, they can pay a fee and have someone fight against them without ever winning. I am sure you see my concerns with this form of work. These teens are of all genders - while there is always a market for frail young girls, I have heard several villains laughing about 'bringing strong young men to their knees'. No child is safe on this island.
However, I do suppose that the Isle did what it was meant to do - contain the Villainous Behaviours so that they do not taint Auradon Proper. However, this has come at the expense of young children, who have done nothing wrong except the simple act of being born.
Behavioural Anomalies
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This segment of my report largely relates to what the Auradonian media has lovingly called 'Villain Kids'. This is by far the most detailed segment of my report, and thus will look deeply into several 'Case Studies'. These children specifically are - Maleficent 'Mal' Bertha the Second, Jadir 'Jay' Jafar, Evelyn 'Evie' Grimhilde, Carlos De Vil, Uma Triskelion, Gaston 'Gil' Legume the Fifth and Harrison 'Harry' Hook.
The reason for this segment of my report is due to the fact that, despite their terrible environment, these children have managed to form a somewhat coherent society. While the adults are running amok doing whatever they wish, the children are establishing trade agreements, protection details, and are organising food and water rations. While these actions are largely restricted to those within their crew or gang, I thought these actions interesting, and wish to bring them to the citizens of Auradon's attention. Please note that the images attached are not necessarily of the best quality - I hired Rowena Ratcliffe to take the photos, and while she is undoubtedly the best 8 year old to sneak around, her photography skills are unfortunately lacking.
The Heir - Maleficent 'Mal' Bertha the Second
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Upon first glance, Maleficent Bertha the Second (commonly referred to as 'Mal', as her mother has not allowed her the usage of ehr full name yet) seems to be a miniature copy of her mother. With her shock of purple hair being the only physical difference, one might assume that Mal is her mother's child through and through.
And indeed, Mal knows how to make you believe that. She engages in minor actions of evil - henceforth referred to as 'mischief' - such as disturbing the peace and disrupting daily functions (the laundry day seems to be her favourite - while the ladies bemoan the muddy boot prints on the not-quite-white-anymore linens, they often admit that it could be worse). However, these acts of mischief cannot in and of themselves be classified as evil. She is a menace, sure, but not quite evil.
This is where the beauty of 'The Heir' archetype come into play. On the Isle, 'Heir's like Mal are heavily under their parents thumbs. They engage in acts of mischief to keep up the appearance of 'evil', while discretely doing things their parents would certainly disapprove of behind their backs.
In Mal's case, my sources have discovered that she provides protection for many of the orphans in her territory by marking their houses with her mother's symbol. Though Maleficent is no longer magical, she is certainly powerful on the Isle, and many would not wish to step on her toes. Should any of the people under Mal's protection go missing, the stronger members of her crew will go and search for them, often raiding brothels and strongholds in order to rescue them from sexual slavery. She also offers the best medical care the Isle has, as she has access to the Evil Queens poultices and potions. While it is not Auradon level, the allure of having a strong person (regardless of her being a teenager) looking out for you on the Isle is hard to ignore. Despite the fact that she can only engage in these activities when not under the scrutiny of her mother, she does her best to ensure that all under her protection are safe.
The Princess - Evelyn 'Evie' Grimhilde
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'The Princess' archetype, as I have called it, is one that Evelyn 'Evie' Grimhilde embodies quite nicely. She carries herself like a noblewoman, reportedly due to her mother's intense training for gaining a husband, and would likely be able to adjust to Auradonian society with ease.
This archetype, however, never breaks their mask when outside. She may be polite and coy, but you will never know what Evie thinks of you genuinely until she is safe with people who know her. However, this kind of archetype is usually in a privileged position.
In Evie's case, the Evil Queen wishes for her to be beautiful to win an Auradonian husband to get her off the island (according to my sources). Therefore, Evie is privileged because she will never end up being placed into a brothel, and she has access to food and makeup and medical care. While this comes with a price - the girl appears to be losing weight every day, and her face is better painted than some of these houses - she is undoubtedly privileged.
That allows her to utilise her privilege. When ten year old Desdemona 'Dizzy' Tremaine was about to be sold to Gaston's brothel for 10 silver pieces, Evie managed to convince her mother to buy Dizzy's permanent services for 15 silver pieces, claiming that only Dizzy knew how to handle Evie's hair correctly. Similarly, when her mother had an excess of food that she would hoard, Evie would steal items and then 'drop' them, never acknowledging the fact that these 'drops' would always happen in front of crew or orphans. Similarly, she would obviously keep a purse on her hip, and ignore when small hands stole silver pieces out of it. While if you brought these situations up to her, she would undoubtedly deny it, it goes to show that being airheaded and ditzy, even when you are not actually so, can actually be an effective mask on the Isle.
The Money-Maker - Jadir 'Jay' Jafar
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Jadir 'Jay' Jafar is what I have termed 'The Money-Maker'. Effectively, Jay's entire purpose is to bring in money, with his secondary archetype being 'The Protector', which I shall go into more detail with later.
From a very young age I have seen the young Jafar on the streets stealing. My sources confirm that he has a specific quota to hit before he is allowed to stay in Jafar's 'Junk Shop' - which is a necessity as the nights on the Isle can be bitterly cold. Jafar will only accept things he believes can be sold on - jewellery, for example, alongside technology. However, Jafar has an insatiable urge to collect lamps, hoping to find a genie.
This part of my report is purely based on rumour, however it has been said that Jay indeed presented as a genie. However, Mal used her three wishes to effectively lock his magic for good, freeing him and protecting him from abuse in the same breath, leaving the boy with an empty lamp. He frequently presents the lamp as a 'new lamp' when he needs to be inside for the evening, before stealing it back and waiting until his father forgets.
However, Jay's position as The Money-Maker doesn't just apply to theft. In fact, Jay is regarded as one of the 'Best Conquests' on the Isle for any villain with an attraction to men. He charges high prices, of course, and Mal as the leader of his crew establishes rules that he must not be physically damaged in any way or they will face her wrath, but for those who can afford him, they extol his virtues. Jay as The Money-Maker archetype puts his own comfort aside in order to bring in money and favours for survival.
Jay's secondary archetype, The Protector, also feeds into a specific part of The Money-Maker archetype. Jay will often get into fights, not only to protect his crew, but to gain money. That is right - Jay is a part of a not-so-underground fighting ring, and is the champion. This means that while he often comes back injured, he receives a good amount of money from the bets placed upon him.
The importance of the Money-Maker, of course, is clearly obvious. Money can be used not only for purchasing food and water, but also blankets in the winter and extra clothing. It can be used to buy materials to re-stabilise buildings or to hire people to chip all the mould off your walls to try and prevent getting ill. In this sense, The Money-Maker is the most common archetype of Villain Kid found on the Isle.
The Scientist - Carlos De Vil
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While the young De Vil does not quite have the same privilege as the others in Mal's crew, Carlos has found a way to prove his worth.
The Scientist archetype concerns people who have found a way to prove themselves through their intelligence. Usually they are somewhat prodigal in nature, as Carlos demonstrates here.
Let it first be said that the Isle's education system is far from great. While books do come over on the Auradon rubbish barges, they are often used for kindling during the bitter night. If you can steal a book, they often have pages missing or water damage, making them difficult to read. However, if you manage to surpass the hurdles and teach yourself a useful skill, you can be heavily protected by nearly everyone you help.
Carlos's skill is technology. He is a prodigy when it comes to this, which is great to have on the Isle. Figuring out safety systems for bases, and rigging up new weapons to use for defense if required to do so are merely two of the things Carlos will do on a daily basis. He has also shown extreme intelligence in other areas too, including working with chemicals (and creating new explosives) and medical care.
While Carlos, due to his size and demeanor, could be seen as a soft target, his skills make him a valuable asset for any crew. In fact, I have heard from my sources that Carlos very nearly accepted to join Uma Triskelion's pirate crew before Cruella and Maleficent joined forces, causing him to join Mal's instead. While these children can often be targeted for kidnapping, they are more often approached with bargains for specific favours they need doing.
The Protector - Uma Triskelion
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To come away from children who are still heavily under their parents thumbs, we now have Uma Triskelion, who embodies the archetype of 'The Protector'. Uma is the captain of a pirate ship, and the only employee of Ursula's 'Chippe Shoppe', however that doesn't mean that she obeys her mother. Aside from her work (which is unpaid), Uma works entirely separately from her mother, and has no qualms about saying such to her face.
The Protector archetype is largely due to their abilities. Uma not only acts as a physical protector to those in her crew, but often an emotional protector too. As a physical protector, she will go out and fight anyone who attempts to subdue her crew, and often removes crew members from abusive household to live entirely on her ship as long as they contribute to the crew. She even extends this offer outside of the crew, offering a 'Sanctuary' program where all the victim has to do is invoke Sanctuary on the Lost Revenge or in the Chippe Shoppe and they are now crew for as long as they need protection.
As an emotional protector, Uma has been known to take aside crew members who have recently had something happen to them - like a bereavement, or kidnapping - and take them to her quarters for a 'debriefing'. I have it on good authority that this session actually acts as a discrete therapy session, allowing the victim to talk through anything bothering them and either come to terms with it or get the captain's help.
The Protector archetype often ends up as a 'Provider' as well - Uma has a team of people who she uses to get early access to the barges, getting a lot of the food, medicine and other items that come over, before distributing them to her crew. She does this evenly and fairly, and similarly promises fresh fish at the Chip Shoppe at least twice a week for the lowest level grunts in her crew, which is an amazing promise on this island. She also makes sure to keep that promise, making her a popular person to dedicate yourself to. Many of my sources actually come from Uma's crew, as she has the largest territory due to her honesty and practices. Despite often hiding her more 'heroic' practices under the cryptic 'Pirate Code' excuse, she is indeed a protector of those weaker than her, despite her attempts to deny it.
The Loyal Servant - Harrison 'Harry' Hook
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'The Loyal Servant' archetype is a rather interesting one. This person on the Isle can be either the most dangerous person alive, or your best chance at survival, and I believe Harrison 'Harry' Hook illustrates exactly what I mean.
Harry has been labelled by most of the Isle inhabitants as 'crazy', and indeed he does not seem to be the most mentally stable. While I myself attribute that to what appears to be a hereditary curse constantly fighting against the magic dulling effects of the barrier (he has moments of lucidity and moments of insanity, leading me to this conclusion), many of the Isle inhabitants choose to stay out of his way for fear of inciting his wrath. However, one thing that is known about Harry is his devotion to Uma.
Harry's loyalty to Uma is often mocked, and he is often called a 'sidekick' or her 'bedwarmer'. However, while in one breath they mock him, they do have fear when they talk about him. It is well known that if Uma says 'jump', Harry's next question will be 'how high?' This means that, while he appears to be on a leash, should Uma tell him to do something, he will stop at nothing until that task is completed.
For example, Uma once took offence to a brothel run by ex-Judge Claude Frollo. Despite not having allies in this brothel, she could see that patrons were highly sadistic, and that Frollo took no care for the people within. So she instructed Harry that by daylight that next morning, the prostitutes would be in her crew, and the brothel gone. It is reported to me that over 60 rapists were murdered viciously in the span of 5 hours, and the brothel was consumed by flames. It is this level of blind loyalty and devotion that causes the residents of the island fear.
However, this archetype can be the most taken advantage of. While Uma herself is a rather benevolent 'master', preferring to have Harry audibly prove his devotion to her and 'treating' him to gentle acts of physical affection, others of this archetype can end up coerced into acts that cause them discomfort, and sometimes beatings. However, due to their loyalty, they are likely to assume that they deserve this, and will not leave their chosen master. This archetype is rarely found on the island, but it is one I find endlessly intriguing.
The Brawn - Gaston 'Gil' Legume the Fifth
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The final case study I have is what I term 'The Brawn'. Gaston Legume the Fifth is not dissimilar from his brothers in terms of mental ability, however where he is different is in outlook.
Often The Brawn archetypes end up tailored towards picking fights. They initiate brawls, and can be mistaken for Protectors but their primary function is to act as a distraction. However, despite their lower mental abilities, that doesn't mean they are stupid.
Gil in particular has an amazing set of street smarts. My sources confirm that when thought to be alone, his dopey grin often fades to one more genuine, and that infallibly optimistic demeanour becomes one that is much more suited to the environment. This is distracting for most people on the island, because despite their muscles, many think that Brawn archetypes are easy targets. The assumption that they are brainless airheads who's only function is to fight the battles they are told allows them to fly under the radar, acting almost like spies. Brawn archetypes are often highly valued in crews, as people do not tend to hide their intentions around them, or if they do, it is to a lesser degree. This makes them the most reliable source of information on the Isle - at least, for the children. This archetypes strengths are held under severe lock and key, barely even acknowledged in polite society. That dopey mask never falters when outside of a safe place, and they make sure to keep this secret hidden.
Conclusion
I, Yen Sid, was asked to take part in this observational study 15 years ago and report on what I found. What I found, however, is that Auradon was content to forget about the people it didn't want and their children, and allow them to live in conditions that would be considered inhumane at the best of times. For the simple crime of being born, these children are sold, raped, starved and beaten, and forced to grow up and become adults before they even hit ten years of age.
I urge the populace of Auradon to think long and heavy upon what we are doing. How long do we have before one of these prodigies breaks the barrier from the inside? What do we do when a generation of people break out into Auradon Proper? A generation of people we abandoned? A generation of people who are bitter, angry and miserable, and with good reason to be so? What do we do when we finally face a new generation of villains - villains that we made by ignoring their cries for help, and allowing them to be tortured and exploited by the very villains we fought to ensure our kids wouldn't have to deal with?
When did these so-called 'heroes' become so cruel and callous? When did our heroic duty to protect the young and weak end?
Abolish the island and create new prisons. Create homes for these children to work through their trauma in a safe environment, and do not treat them like villains. They are lost children, that we abandoned. This is not their fault - it is ours, and we should work to rectify our mistake.
Language Headcannons
All the VKs speak multiple languages due to the fact that the Isle is a cultural melting pot, because even villains care about their culture. Most people speak 3-4 languages fluently, it is one of the advantages the VKs have over the AKs.
Everyone knows at least 2 languages fluently.
Everyone knows random words and phrases from languages they don't speak.
The most common languages are English, French, Chinese, German and Arabic
The least common are Faire Speak, Latin, Greek and Atlantican due to the lack of speakers on the Isle.
The Pirates know the most languages out of everyone because their parents wanted them to be able to travel anywhere. They also know Atlantican, Greek, Latin and Faire Speak because Uma, her cousins/siblings and the Hook Siblings taught them.
Freddie and Celia speak French and Creole
Most VK’s just speak their parent’s language as a first language
Hey, I saw your post about gangs of the Isle: Are you still planning to elaborate on some of them?
It looks very interesting!
Yes, I'm still figuring out some of the details, but I have some things saved in my drafts the I plan on finishing and posting soon.